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UngainlyTitan's latest activity
UngainlyTitan
reacted to
Stormonu's post
in the thread
D&D General
Which Campaign or Adventure Would You Adapt To Prestige Television?
with
Like
.
Despite the clause in the first post, the only one I'd be interested in IS a Dragonlance series that covers the War of the Lance.
Dec 4, 2025
UngainlyTitan
reacted to
Maggan's post
in the thread
TSR
The Full & Glorious History of NuTSR
with
Like
.
For some reason I read that as "lost his soul against Tenkar". I was slightly disappointed when I reread it ...
Dec 4, 2025
UngainlyTitan
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Is 5E better because of Crawford and Perkins leaving?
with
Like
.
D&D IS undermonetised, though. I agree that I worry that corpo-speak and myself are talking about two different things - but it has...
Dec 4, 2025
UngainlyTitan
reacted to
Voadam's post
in the thread
Can Someone Explain the Basics of Palladium/TMNT?
with
Like
.
Here is my memory from playing a bunch of Palladium games, including TMNT, in the 80s and 90s. Combat is at base like AD&D with add...
Dec 4, 2025
UngainlyTitan
reacted to
Umbran's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
.
To me, simulation is (mostly) creation/use of a systematically-driven model of something. The thing being simulated may not have much...
Dec 4, 2025
UngainlyTitan
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
If you think about the consequences, no D&D setting works, and it’s not possible to create one that does. The game runs on creative...
Dec 4, 2025
UngainlyTitan
replied to the thread
D&D General
Which Campaign or Adventure Would You Adapt To Prestige Television?
.
All of them, in that they all have potentially a pretty good elevator pitch and adventure modules and paths are a pantry of ingredients...
Dec 4, 2025
UngainlyTitan
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think "simulation" must necessarily map to "low power." You can do a simulationist super hero game if you care about how powers...
Dec 4, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Oh, believe me, I get it; I'm a poster on a D&D-centric board who really doesn't want anything to do with D&D proper, even if I don't...
Dec 4, 2025
UngainlyTitan
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Do folks actually consider D&D to be simulationist games? I find that a weird one as the power levels of PCs definitely removes them...
Dec 4, 2025
UngainlyTitan
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
The more people that enter the hobby, the more likely you are to find new players that share your preferences.
Dec 4, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
As I've noted before, there are people who were there for token play from day one.
Dec 4, 2025
UngainlyTitan
reacted to
TiQuinn's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Is this the point where someone needs to say the hobby has room for everyone? 😂
Dec 4, 2025
UngainlyTitan
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I have met many players who are not interested in "collaborative storytelling." Many want to play a game, plain and simple. I still...
Dec 4, 2025
UngainlyTitan
reacted to
InVinoVeritas's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Then don't let it be! But be aware you'll need like-minded participants, or at least participants that are happy to tolerate it. In...
Dec 4, 2025
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