Recent content by UngeheuerLich

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    D&D General Design issues with 5e

    In an old Warhammer Fantasy RPG, being at 0 hp did not knock you out but once you ran out of HP, you suffer griveous wounds. So maybe only 1st level hp, but you can still chose and fight a bit longer. One just has to be careful not making it a death spiral.
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    D&D General Design issues with 5e

    Sorry. Missed that. Can you ex0lain it a bit more? 5th level features like extra attack at level 1 might be excessive. On the other hand, it could be totally ok.
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    D&D General Design issues with 5e

    I do not like 3 hd at level 1. I like the squishiness of level 1. But yeah. It should work too. Maybe you can just decide how many hd at level 1. Gritty 2d, heroic 3d.
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    D&D General Design issues with 5e

    4e was designed around automation in mind. That said, I have played it a lot during its entire life span. Only using the builder for automation. It worked. Especially with the restructured martials after essentials. And still, I really do not remember a lot of iconic abilities even though...
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    D&D General Design issues with 5e

    Until you realize that 2 against players is really unfun...
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    D&D General Design issues with 5e

    On a different note : Hit points as someone else mentioned... gygax got it right: capped HP after name level... or at least better direction. One way to correct it: level 0: start with a size based hit die + con (or str) modifier. Standard d8. Take the average rounded up: 5. Level 1 and...
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    D&D General Design issues with 5e

    Yes. One cleave like attack would be sufficient. Different ways to access the same maneuver. 5e also has what I regard as problematic. An universal maneuver system would have been nice. Ideally I would like: Spells (magic: arcane/divine/primal) Maneuvers (weapon/armor/body based: martial...
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    D&D General Design issues with 5e

    It was an issue for me. I really did not like this. I still think printing 10 variations of attack for 3dx damage, push 1 was a waste of space (in the book and in my memory). It also made everything not really iconic. There were a few standouts (come and get it). No. It is not. It is a...
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    D&D General Design issues with 5e

    Disagreed. Overlapping spell lists and maneuvers save design space. I think not having them was an issue in 4e. So many maneuvers that nearly did the same thing for different classes. In the end a DM had to memorize 100 different maneuvers. Having a general list makes it way easier. That is...
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    2026 D&D Seasons & Revised D&D Organized Play

    5e started with season structure back in 2014 IIRC. Or at least something like that.
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    D&D General 6e guesses

    Everything they build 6e upon must be compatible with dndbeyond. They would not have basically rebuilt their platform if they don't want to use it anymore. That said, they probably have built the backend in a way that allows them to adjust things easily.
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    D&D 5E (2024) Not a fan of the new Eldritch Knight

    Those videos are made by fans. Not official. I did not watch this in particular, but they often use dubious rules interpretations. I'd still use the 5.0e spell, because "go bleep yourself" is a valid 5.5e suggestion...
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    D&D 5E (2024) how to redo 2e bard kids redone in 2024?

    There is no morale. A fear effect would be the equivalent. It is literally there at level 3 (fighting style) Not there. I loved the 2e version. But the 5e version is also quite cool.
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    D&D 5E (2014) Your CR limit for an average 1st level party?

    CR3 is swingy. That is the biggest problem. Some creatures can't do anything if you can keep them at distance. Or disabled. In 5.5e everyone either has cantrips or weapon masteries and one extra feat. Those are game changers. This enables them to have a chance against a CR3 monster. But what...
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    D&D 5E (2014) Your CR limit for an average 1st level party?

    Level 1 characters are a bit more durable in 5.5 on average. CR3 still seems dangerous. A quick search tells me that they deal 11 to 17 damage on average on a hit. Enough to down every non-martial/half-caster at least. And they have abilities to either increase that damage, do area damage or...
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