Didn't it start like this in the playtest?
Not really.
They could. If versatile was more supported by the rules.
But 1d10 in one hand, and a different benefit when used in two hands would have been nice.
It had't if versatile would be useful quality.
Flex was terrible. Because it devalued...
To frame it a bit more. Those translate to around 2 to 3 extra hits per level.
Since you attack more often at higher levels, chances are that someone starting with 1 point less strength will close the gap at some point.
I really miss the 5.14 rule of auto success on DCs of stat-5 or proficiency.
Because in that case raising a stat from 8 to 10 or from 14 to 15 really matters.
Cha8 and you can actually fail very easy DC5 checks once in a while like farting in front of the king. While a 10cha guy always knows...
The actual math for situations where it does not matter.
People like to bting up edge cases. And then disregard things like crits.
AC. If my AC goes up from 23 to 24, against goblins with +4 to hit, I am now only hit on a 20 instead of 19 and 20. Which is a 100% increase in effective hp.
1st...
Behold the mighty goblin puncher. They now do 2 damage instead of 1. They kill their one 12 hp goblin in 6 rounds instead of 12...
... meanwhile the rest of the party waits only for 5 rounds instead of 11 after they fried their goblins with burning hands.
Amd int. PCs try to investigate things. And always ask, if their characters know things. If you actually roll instead of just winging it, int is really important.
Yes. And this isnthe most you get out of that extra +1 str. Many attacks with small base dice and feat support.
In that case, 25% extra damage is noticable. Swap that weapon against a great axe, and now the differential is way lower. I am not totally sure about a cleave weapon, as the +1 also...
Having online characters makes house ruling harder.
I for example increase upcast damage of spells and use auto upcast. Since I can't change the damage numbers on those spells on dndbeyond, my players need to remember how many dice to roll extra.
I hate to rely on technicality, but prolong could be ruled out for concentration spells:
Note that the duration has to 1 minute or longer.
Concentration spells all read: "Concentration up to X".
Now the worst offenders are gone.
Range is not that big of a problem to be honest. Yes, you can...
Not magic initiate feat. You don't get the spellcasting or pact mafic feature.
Yes, this is nice if you prebuff.
So not everyone has to be a full spellcaster.
Yes. Nice thing.
Both spending a magic action and the caster needs to concentrate on the spell until everyone joins in.
I really hoped they would remove the limitation. But the dragon pet sucks.
Not for lore reasons but because having a real dragon as a mindless pet growing from wyrmling to adult in a few weeks is really dumb.
Feel free.
Cthulu by daylight has the hero subclass doing similar things.might be a...