It won't increase hp by a lot.
It is effectively giving:
D6 classes standardized +2 hp per level.
D8 classes standardized +3hp per level.
D10 classes standardized +4hp per level.
D12 classes standardized +5hp per level.
All instead of con mod to hp.
If I would redesign the game I would...
A wizard with 2 hp + 1 per level. Who should never get hit.
I think con should not be a stat anymore. Or at least not influence total hp. There are no skills attached to it. Maybe it should affect starting hp and recovery. Not HP each level.
Maybe I will try at some point:
HP = max hd * level...
The game is not all about damage. But batllesmith and artillerist are quite competitive in the damage department.
The armorer is tanking a lot, so others can do more damage.
My 2014 armorer used to have heavy armor mastery and an AC of 23 and a lot of THP. P/B/S damage couldn't get him down.
Specialities had 2 iterations. Maybe 3. And they were transformed to feats.
I am glad proficiency bonus does not start at 1. Actually I think they should have rounded up instead of down and have it start at +3 and going up to +7.
I agree with many things of this post. I however think that designers are allowed to have favourite things and are allowed to try and make them liked by the crowd.
At some point one needs to make decisions on what to iterate and what not.
In this case, not being able to cast the lower level slots at higher level unnecessarily limits your choices. It feels bad to only use a low level spell instead of a high level spell.
If level 3 spells are fair game, why shouldn't ylu be able to use level 1 spells cast at 3rd level, when those...
I like the multiclass rules as they are now.
But my preferred multiclass option is how final fantasy XI classes work:
You have one primary class and one secondary class.
Secondary class is always half the primary class level and a select few abilities are not available as subclass.
For D&D...
I just converted my warforged armorer to 2024 rules.
Didn't have that much fun with a character for a long time.
The armor was his all purpose tool and was modified permanently when they cast spells lile alter self and such.
I think it is not totally clear.
The ability should just state that all spells are automatically upcast to level 3.
You should not feel bad when you put a level 1 spell into it.
The difference between mystic arcanum is that the artificer has those spells available and can put them into the...