Recent content by Upper_Krust

  1. Upper_Krust

    D&D 5E (2024) Cthulhu Confirmed!

    Looks like 385 Hit Points which seems a tad light IMHO. ...lets hope Cthulhu doesn't run afoul of a group of 13th-level Adventurers.
  2. Upper_Krust

    D&D 5E (2024) Cthulhu Confirmed!

    Bah Humbug! Bah Humbug!
  3. Upper_Krust

    "Reverse Swarms" (Epic monster idea)

    A simple way to tackle this design philosophy is to break it down into multiple lesser stat-blocks with maybe a morale check to drive it off each time one is defeated. Depending on the number of body parts/elements reduce the Challenge Rating as follows: Base Creature = CR x 2 Parts each CR -4...
  4. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I think you could make them all Intermediate Deities - and that might actually make more sense in the context of: 1. The Hells vs. a Pantheon etc. 2. The power of an Archduke vs. The power of a Pit Fiend (CR 20). That said, my 5e Pit Fiends are CR 12, 16 and 20. CR 16 would be Knights of Hell...
  5. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I think just making the base Asmodeus (Avatar of Aeshma-Deva) a Lesser Power probably makes the politics of the Nine Hells (Ten in my reckoning) more interesting. If all the Archdukes are equal in divine rank then the actual politics of Hell becomes much more of a factor. originally we had...
  6. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I'd maybe make him a Lesser Power 80 Hit Dice, BUT, his Aeshma-Deva form would be 160 Hit Dice and even that would not be his true form, which is a 300 Hit Dice Anti-Seraphim. Full Form: 300 Hit Dice Old One Anti-Seraphim Fallen Wounded* Form: 160 Hit Dice Greater God Aeshma Deva Asmodeus Devil...
  7. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Asmodeus (depends on where you place him) Lesser Power = 80 Hit Dice Intermediate Power = 120 Hit Dice (flip-flopping between 120 and 100) Greater Power = 160 Hit Dice (flip-flopping between 160 and 150) Lets say Intermediate Power so 120 HD. Damage Threshold (base): 36 I mean in 5E, being...
  8. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Yes. As a rule of thumb I think that works well, I wouldn't call it a hard rule (such as in the case of Tiamat) but each Immunity should have one Vulnerability - it does not always need to be the opposite though. Space deals: 18 Cold, 12 Radiant and 6 Necrotic each turn. No. Damage...
  9. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Agreed. You don't always have to use the opposite - its just a handy rule of thumb. But each Immunity MUST be accompanied by a Vulnerability: ie. if Tiamat is Immune to Acid, Cold, Fire, Lightning & Poison then she is probably Vulnerable to Force, Necrotic, Psychic, Radiant and Thunder...
  10. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    The Current write up in the book is: Gravitic Energy (Super-Force): Weaponizes mass itself. Mechanic: Gravitic energy increases by a percentage = to the target’s Damage Threshold modifier x100. E.g. Flesh & Blood beings (modifier x0.3) take +30% damage Iron Golems (modifier x0.5) take +50%...
  11. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    While I am here, what about this solution (I literally just came up with while answering a comment on the Kickstarter): Gravitic (Super-Force) Damage: The damage increases by the target's Damage Threshold multiplier x100. E.g. Typical immortals (and arguably mortals) have Damage Threshold =...
  12. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    :love: Largely hyperbole. Though I suppose you could be all-powerful within a Demiplane, a Plane, a Universe, the Multiverse etc. We can sort out all those contradictions amongst the 10-dimensional Platonic "Conceptuals" but you don't get to those until you can defeat the Supreme Being of...
  13. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Hey amigo, thanks for the feedback. I think the simplest method for a Ranged Spittle Attack is: Growth's Attack Bonus = Target's Proficiency Bonus x2. To simply attack the host an automatic hit probably makes the most sense. It would just take 50d6 unless Vulnerable to Acid. My initial...
  14. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    That's literal immortality. If gods can kill other gods, no god is immortal by your definition of the word. ...you just gave me an idea for a cool Epic spell, thanks...and no its nothing to do with cars. If gods can kill other gods then your definition of immortality does not exist...
  15. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    There are multiple ways to achieve this: 1. Give each epic/immortal character a 'Nemesis', a character that is their opposite in some way (alignment, class/divine Purview etc.). Then roll randomly each adventure which character's Nemesis will be indirectly or directly involved. 2. Give the...
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