Howdy Arcanist amigo!
Well there are six 'chains' of weapon type. For damage you probably want some of the Super-dense weapons, though they specifically increase your Crit Damage. Depending on how Strong the character is that will determine the heaviest weapon they can wield. Roughly what...
One of the things I strongly suggest is never run a deity without proper bodyguards - not simply minions.
My Orcus is CR 28 (and in my opinion a Boss fight for a party of Divine Rank 2 Quasi-deity PCs) . I suggest his Throne Room encounter be:
1 PC: Orcus...+ 1d6 Wraiths
2 PCs: Orcus, a...
Correct, but you are thinking in 3E Immortals Handbook terms (which I always maintained worked up to about Greater God levels), not 5e God Rules Player's Guide terms (which works at any level).
Precisely why I have dialed down the number of Divine Abilities to a 1e Deities & Demigods style...
It was in a set of caverns one central chamber (about 12x12) then a few smaller ones.
Part of the issue was Graz't (and his side) rolled terrible in Initiative. As I recall he did Dominate someone on his First turn, by that point he was down 1 Marilith already.
The Paladin with the Holy...
Absolutely and that main complaint is the Monsters are not tough enough.
Totally agree.
It was too complex in 3e because you have too many feats, skills, resistances and all sorts things for DMs to remember - it was just too much.
The problems are never epic monsters do 500+ damage and have...
Fire away buddy - all opinions welcomed.
I agree astronomical numbers simply as artificial difficulty IS a bad idea.
However, the flipside is, powerful Epic Monsters need to deal sufficient damage to be considered 'powerful Epic Monsters', otherwise they just get steamrolled by the PCs...
I disagree with you for one obvious reason: Low Level play is already this dangerous.
All I am suggesting is make High Level play as dangerous as Low Level play. Plus High Level PCs already have access to FAR more ways to avoid death and heal damage.
Even assuming your character somehow got...
Just to clarify its 1/2 Hit Dice, but for Golems increase the amount +5% per point of Material AC above 11. So for an Iron Golem (Iron = AC 19) its:
2014 Iron Golem (20 Hit Dice) = 1/2 HD = 10, increase by 40% = Damage Threshold 14
2024 Iron Golem (24 Hit Dice) = 1/2 HD = 12, increase by 40% =...
Depends who they are facing.
Typically HP is approx. x3 of a creatures damage output. So if a PC was facing 3 creatures of equal power and all 3 creatures hit with all attacks a PC with average Hit Points (between d8-d10s in Hit Dice) should be dropped.
Likewise I believe a CR 24 monster...
Hey amigo!
I agree with most of those although I might be wary of Adding Feats/Class Features as that leads us into 3E territory of over complication.
I typically use Damage Threshold = 1/2 the creatures Hit Dice (or better for Golems) for each of my Epic Tier monsters.
Hey there TheSword!
I agree with that to the extent of 'if we continue to use the official monster stats' then certainly we need to think 'outside the box' and involve the terrain and potential plot elements (Reinforcements for instance).
Although I do believe a vastly simpler approach is to...
In the game last week, I was playing a Level 14 Fighter Battle Master (Heavy X-Bow build) and the rest of the group were:
Level 16 Rogue Arcane Trickster
Level 15 Fighter Champion
Level 16 Barbarian
Level 15 Paladin
So very Martial Heavy (the week before the Paladin was not there and another...