Recent content by Urza82

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    My House Rules For My New Campaign

    By the way, we won our church softball game for the none of you who were wondering, 22-7 - i went 3-4 with a homerun and two singles anyway back to the good ol fantasy game More feats i am using in my campaign..... Quick Prerequisite: - Your base speed is improved by 5ft. This five feet is...
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    My House Rules For My New Campaign

    Hey everybody, I am going to be starting a campaign here in a little while, and i have made some modifications to the current set of rules to (what i think) help the game. In my world....... Heavy Armor: Heavy Armor will give the wearer a Damage Reduction of the hardness of the material used...
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    New Weapon/Armor Enchantments

    Disabilling--- +2 Enchantment... Whenever you make a succesful attack, the opponent rolls a fortitude save DC 16. If they fail, they get a minus one to their attack for one day. The hits stack, so if you hit someone 6 times, and they fail all 6 saves, they will be attacking at a minus 6. The...
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    New Weapon/Armor Enchantments

    The Tate ability is WAY over estimated in strength... there is no way it needs to be a +5 enchantment.... how often as a PC do you march through a dungeon killing a creature a round, and then the draw back is really extreme.... that is just my own opinion.... Shadow's Touch - +3...
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    Multiclassing A wizard and A Sorcerer

    How would you handle a sorcerer multiclassing out into a wizard, and viceversa... let me know how you would handle it
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    New Weapon/Armor Enchantments

    Bound Spirit +1 Enchantment: You have a spirit bound to your weapon that grants you knowledge in one area at a +10 circumstantial bonus. It is a full round action to gain this bonus and also draws an attack of opportunity. Arcane Cleaving: +2 Bonus - If you cast a spell through a weapon, you...
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    Magic the Gathering Wiz/Sor Spells

    Forcefield Evocation Sor/Wiz 6 Casting Time: 1 action Components: V,S Range: Personal Duration: 1 minute per two levels Save: - SR: Yes You encapsulate yourself inside a ward of shear force. This field surrounds you and hinders damage from being dealt. For every level of spellcaster you gain...
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    New Weapon/Armor Enchantments

    Thanks for the comments, i really appretiate them... Tell me some of your ideas if you have any, im very open to suggestions...
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    New Weapon/Armor Enchantments

    To mike sullivan,,, i cant see some one gaining healing energy transported straight to them from a ranged attack. When the melee sword makes contact on a critical hit, the energy transfers from the blade to your hands... that is my logic on that, i am up to changing it to ranged weapons for...
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    The Spell Pool for Sorcerers

    Hey guys, i want to approach my DM with the idea of using a spellpool ability for the sorcerers, becuase i think they are underpowered, though they can be offensive powerhouses, they arent that great in my opinion. I gain nothing by having him impliment this, cause i am a 11th level wizard...
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    New Feats.. ya or nay

    To the responses of my earlier criticisms.... I am looking for your opinions as people/DM's/and Players... I want to see what you think of my ideas, not go out and defend them as truth, but rather see if there is a general positive or negative consensus of my ideas. If there is more positive...
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    New Feats.. ya or nay

    Fast Prerequisite: Quick You are blazingly fast. Your base speed is increased by 10' per round. THis does not stack with, but superceeds Quick
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    New Feats.. ya or nay

    Quick (General) Prerequisite - You are suprisingly quick. Your base speed is increased by 5'
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    New Feats.. ya or nay

    Greater Energy Resistance (General) Prerequisite: Energy Resistance (same as your choosing now), and Fort Save of +10 Same as energy resistance but the bonus is increased to DR of 10 instead of 5.
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    New Feats.. ya or nay

    Energy Resistance (General) Prerequisite: Fort Save + 5 You have been exposed to a particular form of energy so long you have started to build up a tolerance to it. You must pick a particular type of energy (Acid, Sonic, Fire, Cold, or Electricity). You gain damage reduction 5 of the chosen...
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