Recent content by Vaalingrade

  1. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    No, it's really not. You don't have to be altruistic. You don't have to be good. You and your descendants aren't turned into a commodity for being good. Do not use 'slavery' as 'doing something I don't want to do'. It's as gross as it is nonsensical.
  2. Vaalingrade

    D&D Releases Playtest for Updated Artificer

    Needs to be done. They had their chance trying to make subclasses suffice and they completely blew it moving everything to level 3.
  3. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    This reminded me of that Friends episode where they torture Phoebe for thinking about selfless good in the service of the dark god Cynicism. Trying to tear down general kindness and goodness by trying to call it selfish is really just trying to tear down kindness and goodness.
  4. Vaalingrade

    D&D Releases Playtest for Updated Artificer

    Okay, now one new class each month. Get to it.
  5. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    Is it all that secret though?
  6. Vaalingrade

    D&D General [Humor] Things You Hate About 7E

    So did anyone's else's Warlock chapter generate as mostly a script for Charmed with references to the Infinity Gauntlet? Also, I'm not sure what yo do with this part on the Death and Dying section talking about the infinite desert and horse named Binky.
  7. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    5e expressly just lets bosses no-sell anything that matters 3 times.
  8. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    I'm all for unpredictability stemming from the fact that it's collaborative fiction. I hate the dice getting to choose things and I very much hate a level of unpredictability where it's possible for the game to rob me of my work in designing and developing a character as part of the story.
  9. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    Wasting time spiting someone to death is time you're not running away from threats ro disabling another threat. Double tapping as 'intelligent' action is a catspaw. Not really. I just fixed the terrible no good very bad healing and encounter systems. A lot of issue people talk about with 5e is...
  10. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    You are talking to the wrong guy for that. Spoilers never effect my enjoyment of a work. Also, I end up guessing endings pretty often. I can enjoy how we get there while knowing the destination. Same for an RPG: I can enjoy how we get there without having a possibility that I will be...
  11. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    In character and in-universe, never from the DM trying to 'teach' or the system being poorly balanced
  12. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    I've got no problem with that. I'm just plain not a fan of random though and wouldn't even use tables I created. I suppose the player-side effect is the same because I'm very improvisational and while the skeleton of the villains' plot might be planned out pending PC interaction, the organs...
  13. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    I don't have a problem with in-world gauntlets where there is someone in the world trying to run the PCs down. My issue is with... well the 6-8 encounters per day that is invariably just be 4-7 trash fights that just exist to either make sure you don't have your good abilities for the fights...
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