A minute seems bonkers to me for a skirmish melee - I imagine DND combat more like a riot than organised battle lines. I could see it used for one on one combat maybe, but for archery it would fall apart.
I've done combat sports for years and time really slows down for you, so ten seconds is a...
Everything that is a game mechanic does not reflect our reality: HP, rounds, turns, combat rolls, abilities, etc. They are all just gamist abstractions or they stimulate DND reality. We're just used to them and have internalised all the weird inconstancies.
Can you not go back to the 5.14 fighter in that case? You might need a little house rule boost from the DM to make up for the slight power escalation from 5.24, but thats game/group dependent I'd imagine.
But your post has the opposite effect on me. Making me think how to juice more 4e fighter...
And that brouhaha was always stupid. The DMs job there was to mesh the narrative to the mechanical, if it matters to the group, and its so straightforward to do that: "your attack (effect whatever) creates a resonance wave in the jelly, causing it to wobble, destablising it." Same mechanical...
No its from a youtube video of someone who did a page by page thing. Someone captured each page and into a PDF.
From the screenshot posted its low quality and there is a watermark from the youtuber.
Unfortunately someone has already screen scraped one of the videos before it was taken down and their is a PDF out there. It was going to happen anyway I suppose due to the interest. I doubt it will seriously affect their sales though.
Undecided. I don't think there are enough changes here to make me enthusiastic about running 5e.
My current schedule is to run Temple of Elemental Evil in 2025 for my group and I've had a request from a player to use 5.5e for this, so I might just have to bite the bullet and make it work.
I gave a few examples in my previous post. But drawing on skeletons as monsters like they are scary maybe a fear effect/aura. They are connected to death so maybe death saves are worse when they are around. Bones are brittle so maybe maybe each hit disables a limb and they keep coming like...
I disagree, bags of hitpoints are mostly pointless IMO. Each monster should have something unique about it, and passive stuff like vulnerabilities usually don't count.
There is nothing in that description that says Skeleton Minotaur for me, just Minotaur.
Yeah I'm sure they could have spiced it up a little; you get bone shard splinters on a fumble or bone dust lung disease. Or you get Necrotic Plague from the dark energies that animate them if you fight them more than 5 rounds.
E: the picture is the most exciting part!!