Recent content by Vecnasaurus

  1. Vecnasaurus

    Disease?

    1 in 4 halflings carries an STD I've always liked diseases conceptually, but they're not implemented well in 3e (though, to be fair, I can't come up with anything better). It's not dissimilar to the "long-term injury" problem. If you have a means of curing it, you wave your wand and move on...
  2. Vecnasaurus

    Developing a "points of light" campaign setting

    Don't forget! You can still have your Rome in a PoL-style campaign. Rome still existed in the Dark Ages, but the actual city was a trembling shadow of it's former glory. Such a city could be the home of a petty usurper king, or a ceremonial emperor, living like a late-period Caliph (hiding in...
  3. Vecnasaurus

    Fighter problems

    I like the generic feel of the fighter. I always tend to see it as a blank slate from which I can build an interesting character. Compare that to, say, the paladin. Although the 2e 'Complete Paladin's Handbook' had some great ideas for making unique paladin personalities (I highly recommend it)...
  4. Vecnasaurus

    Improving Wizard School Specialization

    If you want a simple solution, you could use an adaptation of the "minor access" rule from 2e Priest Spheres. Instead of a complete barring of 2 schools, bar one school completely and allow access to the other, but only up to 4th level spells. The logic would be that, rather than being totally...
  5. Vecnasaurus

    Playing at Game Stores

    It depends on who runs the place. The best policy is to ask an employee. A lot of places are fine with you just sitting down, but if they get a lot of people in there who want to game, they may have a scheduling system set up. Or if one group has been gaming there for ten years, that group may...
  6. Vecnasaurus

    GenCon mentioned on NFL Total Access.

    In the end, of course, it doesn't matter if we're Trekkies or not, or whether the Jets had to bunk 20 miles from the stadium. The only thing that matters is that we fiercely cling to the idea that we are far superior to these young, physically powerful men who are paid fantastic sums to play a...
  7. Vecnasaurus

    Suggestions for running an investigative-type game?

    How about the Sherlock Holmes stories? They may still be the wrong time period, but at least there are no automobiles, and the stories are short enough to read several in an afternoon and pick out the elements you like. I find the absolute worst thing you can do is make the players roll skill...
  8. Vecnasaurus

    Looking for theme related adventures

    The Planescape "Planes of Law" boxed set had the skeleton of an adventure in which the PC's had to mediate a serious dispute between a bronze dragon and some encroaching formians (in 2e, formians were at least nominally Good-aligned). It was interesting because 1) it was non-combat, and 2) it...
  9. Vecnasaurus

    Lovecraftian Influences in D&D: Alienists, Aberrations, and the Far Realm

    The Player's Option: Spells and Magic book for 2e had some good ideas on adapting magic to an alienist interpretation, including inflicting madness on those foolish enough to try and use it. I doubt it would be too hard to find.
  10. Vecnasaurus

    Languages in homebrew campaigns

    Howdy, folks. This is my official introduction. I've been reading the site for a while now, but only officially signed on tonight. Kudos to Kamikaze Midget, the math major with the name that conjures up unsettling images, for beginning the wonderful "Common Commoner" thread and convincing me...
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