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VLessa's latest activity
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@mamba Working through those moves as a GM requires a creative process, reasoning about the fiction and making choices about how to...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A lot of it is a reaction to bad nineties adventure paths. There has always been a tendency for adventure paths to be read more than...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Play to find out" in the way Vincent laid out obviously does not consider how a D&D GM prepares because it's not meant to describe D&D...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't follow you here. :P There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong...
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
'Play to find out which of two things happen', sounds great.
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, note how immediately you have narrowed this from 'what happens' to 'how it resolves'. So a wide variety of possible outcomes and...
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Is the GM also playing to find out, or do they already know?
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That is completely false. A player in such a 'modern' game has at least the same type of agency to 'force an outcome' as a player in a...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Ok, so none of what you described is "play to find out what happens" What it means is "The GM ALSO has no idea what will occur next in...
Jan 9, 2026
V
VLessa
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
In fairness, one of the true joys of playing B/X was being able to walk up to a soulless, dead-eyed elf and telling 'em, "You've got no...
Jan 9, 2026
V
VLessa
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
But, this is inaccurate. The typical thing for a playbook is, you, the player, narrate trying to do whatever you want. If/when what you...
Jan 9, 2026
V
VLessa
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don’t see anything you wrote here contradict anything I wrote…
Jan 9, 2026
V
VLessa
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
not sure, they replace what used to be the class sure, but that doesn’t mean they are all that similar. The class defines abilities the...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And playbooks are just the modern incarnation of classes.
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Indeed not every game tries to force players into a narrow theme - but literally every game there ever was or will be does have a set of...
Jan 9, 2026
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