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VLessa's latest activity
V
VLessa
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
See my previous two posts. I'm not kidding when I say that I think the rules in this book are compelling and inspirational. In this...
Jan 15, 2026
V
VLessa
reacted to
SteveC's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
People have been talking a lot about "D&D Killers" as in "is this the game the next D&D killer?" And I think, in a broad sense, there...
Jan 15, 2026
V
VLessa
reacted to
AbdulAlhazred's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
I don't think 'Conceptual Horizon' or anything like that is involved. A game text is a text containing the instructions for how to play...
Jan 15, 2026
V
VLessa
reacted to
AbdulAlhazred's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
Perhaps, I wouldn't die on that hill, but in my experience MOST RPGs, particularly more traditional ones, make HUGE assumptions about...
Jan 15, 2026
V
VLessa
reacted to
zakael19's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
I believe this is pretty squarely a “NSR” game, which generally wander away from old school D&D tropes and mechanics while keeping to or...
Jan 15, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
Another thought on this game - which obviously I've become temporarily obsessed by! - that also relates to some of the issues in the...
Jan 15, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
Thanks for the link to that blog! I agree with the blogger that there are some gaps in the rules, but actually don't think the Myths...
Jan 15, 2026
V
VLessa
reacted to
Fenris-77's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
Yeah, this is what I was getting at. Gamers who are used to rules sets A and B that have features/mechanics X and Y might easily...
Jan 15, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
From my perspective, it's uncertainty around how non-Myth-related prep and non-Myth-related framing are meant to work. I can plug the...
Jan 15, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Btw, I think Shadowrun is an interesting example that touches on the discussion about modern design. Just like me, I see a lot of people...
Jan 13, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Nah, I love Shadowrun as it was my first RPG, but those subsystems are the nearest to an objectively bad set of rules I've ever seen...
Jan 13, 2026
V
VLessa
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the bigger point is that simplifying almost always means you are giving up something. In your hypothetical example of...
Jan 13, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Oh, sure, I'm totally for that! But I think there's a difference between crunch with a purpose and what I was talking about. For eg...
Jan 13, 2026
V
VLessa
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Yup. TV source material that inspired the game usually goes this route. Characters come and go, sometimes even the main characters...
Jan 12, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Apocalypse World is canonically aimed at a dozen sessions from memory. It plays fast and hard. Most PbtA games are similar length. I...
Jan 12, 2026
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