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VLessa's latest activity
V
VLessa
reacted to
Pedantic's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Here me out, you're both wrong, and the rules should provide the player a meaningful set of decisions to make in pursuit of their goal...
Feb 11, 2026
V
VLessa
reacted to
Dannyalcatraz's post
in the thread
Methodology for effecient Sandbox creation?
with
Like
.
Not exactly what you’re describing, but my best campaign ever was essentially a sandbox. But I didn’t design it from the ground up. It...
Feb 8, 2026
V
VLessa
reacted to
TheSword's post
in the thread
Do you go in RAW 100%?
with
Like
.
I use rules as written pretty much universally. But where there is ambiguity, even a little, then I’m comfortable ruling in a way that...
Feb 7, 2026
V
VLessa
reacted to
Fenris-77's post
in the thread
Do you go in RAW 100%?
with
Haha
.
I can't quite get past how suggestive the thread title is. That's some strong posting. I'll give it a slow clap.
Feb 7, 2026
V
VLessa
reacted to
Morrus's post
in the thread
Do you go in RAW 100%?
with
Like
.
I’m not sure what that means? I try a rule before I change it. That’s all I was saying.
Feb 7, 2026
V
VLessa
reacted to
Morrus's post
in the thread
Do you go in RAW 100%?
with
Like
.
I try to play something as written before trying to change it. People very much overestimate their ability to tell how rules play at the...
Feb 7, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Who gets to say what and when… that’s a rule. So if the conversation that is the game is happening, then rules are being used.
Feb 5, 2026
V
VLessa
reacted to
Hriston's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I think story, as it's used in this article, means a broad outline of the expected fictional content of gameplay, so the "story" of D&D...
Jan 28, 2026
V
VLessa
reacted to
Blue's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I think this is just a terminology issue I'm not understanding, not a problem with the article, but for the life of me I can't...
Jan 28, 2026
V
VLessa
reacted to
Cergorach's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I kind of think it "depends", there is no formula for a good game, otherwise companies like EA and Ubisoft wouldn't be in so much...
Jan 28, 2026
V
VLessa
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I thought the same thing, especially when the situation the GM is describing, the setting backstory, and the actions the players decide...
Jan 24, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I agree with this. I enjoy GMing, or playing, a RPG session - generally I enjoy it a lot! And a significant part of my enjoyment is...
Jan 24, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was struck by this post. There can't be a RPG without "fiction": shared imagination is core to RPGing. Funny hats, voices and other...
Jan 24, 2026
V
VLessa
reacted to
Malmuria's post
in the thread
What makes a game OSR?
with
Like
.
Popular non retroclone OSR systems would be The Black Hack, Mork Borg, Into the Odd, Knave, Cairn, Shadowdark, 5 Torches Deep...
Jan 24, 2026
V
VLessa
reacted to
MacDhomnuill's post
in the thread
What makes a game OSR?
with
Like
.
Hot Take: the marketing makes a game OSR. The slightly spicier hot take: OSR games tend to be structured around an imagined (mostly...
Jan 24, 2026
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