It all depends on the DM but the Dark Sun Campaign Guide states that there are no divine classes or certain races on Athas. It doesn't say anything about ninjas. When I run Dark Sun games, I usually let my players be anything anyway, including divine classes. We tweak the class to make it fit...
I agree with your point about popping minions but disagree with pretty much everything else you said. I really think it makes a big difference how a player plans on playing their character. Like, for one thing, I'm planning on leaving minions to other party members. I would also mostly be using...
Well, it is something I am capable of doing. Specifically, wasting enemy actions with the daze status. Like I said, Poisonous Shuriken will not even daze on average 1 extra turn (enemies will only spend .88 of a turn more dazed). Since an enemy can't be dazed for a fraction of a turn, this...
Yeah but you're only dazing an average of .88 extra turns over Precision Dart for the entire day. Even though you can hit more enemies, you have to factor in the greater chance of applying poison with Precision Dart and the greater chance of a failed save with Precision Dart. It's less of an...
No problem! I enjoy math and besides, having my methods out there gives others a chance to add anything I may have forgotten (like, for example, the crit damage I forgot to calculate).
Hi, thanks for replying. I'll try to explain the best I can. For To-Hit I used 10+level+6 for AC and 10+level+4 for non-AC defenses. So for Precision Dart, I figure I'd hit 65% of the time (on an 8 or better). Then I multiplied .65 times the average damage per die. For any die, it's the maximum...
Hi, everyone. I was working on a character for a new campaign I'll be playing in. It's in Dark Sun. This is the basic build:
Revenant (Shadar-Kai) Assassin (Executioner) / Warlock (Sorcerer-King Pact)
Noble Adept
Str 8
Con 11
Dex 18
Int 10
Wis 13 (for Disciple of Death later)
Cha 18...
An action to use. Then on every subsequent turn, your group gets an extra attack that does substantial damage (2d6+4) from the snake. It has a lot of HP (at low levels at least) and heals them all when you revert it back to a staff. There doesn't seem to be any limitations on use (e.g. x times...