An action to use. Then on every subsequent turn, your group gets an extra attack that does substantial damage (2d6+4) from the snake. It has a lot of HP (at low levels at least) and heals them all when you revert it back to a staff. There doesn't seem to be any limitations on use (e.g. x times per day), so you can revert it back to a staff and then resummons a full HP snake if you want. You do have to attune to it (at low levels, probably not a big deal) and if the snake dies you lose the magic item permanently (although it is hard to kill the snake in the first place).
I feel like I must be missing something because this item seems way too good. When you mentally command the snake on your turn, does it use an action? The book does not suggest that it does but that would make this item a lot more reasonable.
What are your experiences with this item? Is it overpowered?
I feel like I must be missing something because this item seems way too good. When you mentally command the snake on your turn, does it use an action? The book does not suggest that it does but that would make this item a lot more reasonable.
What are your experiences with this item? Is it overpowered?