I cannot remember the actual name for this weapon from Sword & Fist, because it's been replaced in my mind with "orcish tetherball." A heavy weight at the end of a pointed, springy stick: plant one end, pull back, and *thwap* your opponent at range.
Could be; I've only skimmed TRoS, although it's high on my list to things to investigate. Does it have sub-groups that fill the role that classes do in D&D or Hermetic Houses do in Ars Magica?
I don't know if I'd go that far. I think that Iron Lore is to the warrior what Ars Magica is to the wizard: it's a celebration of all that makes that archetype fun.
What puzzles me is the presence of both doppelgangers and "mostly human" races in the book, and yet absolutely no mention of changelings or shifters. I know they're going to get an in-depth treatment in Races of Eberron, but a little support wouldn't hurt.
You laugh. But we've been making similar jokes ever since D&D 3.0 came out. It seems that, in order to relax, elves need four hours of trance. Probably with some jungle or drum & bass to break up the monotony.
It's odd you say so; the two things you considered as the most powerful abilities were doubled up because, as yet, they'd only be considered "flavor" in our campaign -- I've never had cause to make a curse check or found a Vistana-only item. The "real" bonus there is the feat, and most of the...
A few months back, I asked for suggestions for making Unearthed Arcana-style paragon levels for Ravenloft's half-vistana race. No commentary, so my DM and I hashed something out. Here's what we came up with.
Hit Die: d8
Skill Points: 4+INT Mod
Class Skills: Appraise (INT), Bluff (CHA), Craft...