Whisper72 said:
- why is there no good introductory / basic version of DnD? The set of 3 core rulebooks is larger than the old Gutenberg Bible, and at times more difficult to understand, whether you know German or not, especially for not-yet gamers.
A version with only the four basic classes, limits on spells/powers available, maybe only for the first 10-12 levels or so etc. to get ppl going. Just a bit more then the very limited introductory box which only covers levels 1 and 2.
You mean, like
THIS?
Whisper72 said:
- if one of the problems of the industry is that once you have the game-books, you do not need to buy new ones, why is there not more focus onmodules, which are essentially the 'one shot' products that should generate cash?
Because modules, as I understand it, are
not money-makers. Mega-modules make a better return, but 32-page modules simply don't sell that well. Add on to that the fact that there are plenty of modules already available. RPG games are a small margin market, at best.
Read
this thread for more details, for example. BadAxe games took about a year to sell the initial 2000 copies of Heroes of High Favor

warves. Most new modules, according to Monte Cook and Jim Butler, probably sell between 300-500 copies, unless it's from a well-known publisher. Notice that WotC is only releasing two modules this year and only to support Eberron.
Whisper72 said:
- the whole distribution thing sucks IMHO. Especially overseas, there IS no FLGS, and in any case, most FLGS's that exist are hardly the best places to attract new players to the game, as the air / look / feel of those places are often intimidating to anyone not already in some sort of game related hobby in the first place. There should be more effort put in the availability of adequate (in terms of range of items / choice) gaming material in 'regular' game and book stores.
I think a better choice would be to court appropriate shops to get them to
become venues for such, not try and get every standard bookstore to carry every product. There's too much for them to deal with, frankly. D&D and a few of the bigger releases would work, but there just isn't enough shelf space outside of a FLGS or comic shop. The retail channel is a mess, no question, but I'm not sure, in this economy, how to fix it.
Personally, I think WotC's doing a damn fine job in trying to woo new players. We've got a brand new addition, a new campaign setting on the ground floor, an MMORPG coming based on that setting, and lots of publicity for the 30th anniversary of D&D. Lately, I've noticed every video game magazine I get has had a D&D advertisement in it, clearly meant to appeal to videogamers ("We invented GOD MODE.").
WotC has started up
their young readers line of books, to attract young gamers from that vector, as well. That's more than anyone's done in quite a while to try and attract young gamers, frankly. And even if the second D&D movie is bad, it still gets the name out there, just like the D&D computer and video games.
Whisper72 said:
. If alld20/DnD related companies got together and spent some cash to do a joint ad campaign, maybe they could summon up some real impact.
That sounds good in theory, but I have no idea how they could put it into actionable practice. I just don't think that there's that much money lying about in anybody's pockets, except maybe Hasbro.