Recent content by Willie the Duck

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    US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price

    You're right. It's much more complicated.
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    Starting Daggerheart campaign. Any pitfalls?

    In case anyone is interested: We had our session 0 this weekend (one person could not attend and will make a character before the first session). The group includes: Wanderborne Faerie Druid: Warden of Elements Ridgeborne Faun(kick)/Giant(reach) Guardian: Stalwart Wildborne Fungril Ranger...
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    TSR Why would anyone want to play 1e?

    I think it ends up being a situation where we each define the term/the limits of the term before deciding when it started. On some level, just the existence of rolling for attributes (and starting hp and gold) means there's some notion of excelling with (/being able to plan out) a character's...
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    Common Pitfalls in Game Design

    If you enjoy the game, I am glad. We certainly enjoy many aspects of it. I don't think this response really addresses or even recognizes the point I made, so I don't know how else to engage with it.
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    Starting Daggerheart campaign. Any pitfalls?

    Interesting. Kinda the whole 3e 'your class feature is my entire character' complaint. I don't think we'll have a particularly min-maxed combat scenario, and the person most likely to play a druid is one who probably won't enter combat unless prompted, so I don't think we'll be able to offer...
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    Common Pitfalls in Game Design

    What I've seen a lot of is people designing games where they have excessively massive amounts of rules ideas covering character creation, the game world and its history/interesting NPCs, and perhaps even a rock solid task resolution system -- but little or nothing related to a central loop of...
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    Starting Daggerheart campaign. Any pitfalls?

    Coming back to this. What about the druid is said to be overpowered (regardless of whether you agree)? Just being able to turn into animals (with a host of abilities), class abilities, or the specific Domain pairing? As for too-broad experiences, what did you think might have been pushing it...
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    Starting Daggerheart campaign. Any pitfalls?

    No, I'm not among the people I'm worried might lose interest if their first experience with the game is extra frustrating. However, yes, I certainly would rather have an enjoyable experience than a non-enjoyable one. I will be sharing advice from this thread with the rest of my group. My point...
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    Starting Daggerheart campaign. Any pitfalls?

    To clarify, I am not the GM.
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    Starting Daggerheart campaign. Any pitfalls?

    So my group is finally starting a Daggerheart campaign. We're keen to explore the system and all it has to offer. However, there are some less-experienced players and players who are only somewhat interested in gaming (who might leave if they have a truly frustrating experience). I'm wondering...
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    TSR Why would anyone want to play 1e?

    Interestingly, I think (TSR-era) D&D is 'about' easy-come/easy-go advancement and setbacks, and keeping PCs in a goldilocks zone of playability while still handing out demarcation of accomplishment is laudable and all that; yet I dislike energy drain. That despite enjoying rust monsters and...
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    Pineapple Express: Someone Is Wrong on the Internet?

    On a real level, there are conversation-spaces which are accretion zones for people or topics that designers want to keep out of other places. No one in charge is reading the comment section at the bottom of that Huffpo or The Telegraph article, it just keeps the people who would post there from...
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    D&D General I'm Too Sexy For This Game: Gygax, Signals, and Erudition in AD&D

    Full ham I would believe. Full Monty not so much.
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    Spoilers Star Trek: Deep Space Nine

    It is a nice spin. Kasidy Yates, and more often than not Keiko O'Brien get the same treatment. What it does, though, is cuts them off at 'and then they lived a normal, civilian life' but keep them around until the series wraps up. Fortunately, it mostly sticks to this. All too many series when...
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    TSR Blast from the Past- How to Go Full Monty Haul in AD&D

    The TSR-era contained multitudes, pretty much from the beginning (and certainly by '75-'76, once the supplements started coming out). It was a harsh, no-holds-barred game where death came quick and your character was destined to lie a forgotten corpse at the end of a pit-trap spike because they...
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