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    TSR Why would anyone want to play 1e?

    Personal conjecture: I suspect that Gary kinda defined his view on dwarves, elves, and hobbits/halflings back before thieves existed and clerics were still kinda new/focused on Sir Fang, so it was Fighting Men and Magic Users. There he saw the elves as 'the' magic user race. We've heard...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Yes, but the Alaskan sized king bed is 108"x108" (11664 inches-square) compared to the meager 80"x98" (7840) of a Texas King. As per usual, Texas is 'lower-48 large.' That, or we'll say the Alaskans need more space for extra blankets. Reference for metric/non-Americans: Alaska: 274cmx274cm...
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    Where’s The Deathstalker RPG? Part 1

    As I said, it is the way that many of us played TSR-era D&D bitd. However, the game rules presented did not always comply. Assumption that frontline fighters will try to be in as heavy armor as possible, death at 0 hp, lack of non-lethal damage, slow natural recovery, careful tracking of...
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    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    I would have to agree. I would have this in the job description of this kind of role for every stage of the game's life cycle. I think I'm at the point where my position is that D&D'24 could well be a disappointment, and/or 6e could very well be on the way, but the evidence (or at the very...
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    Where’s The Deathstalker RPG? Part 1

    I would agree... mostly. There are a few tropes and scopes that need to be taken into account. For example: The hero often has a look (perhaps shirtless, definitely helmetless) that they stick with throughout the movie. If they put on a guard's armor to sneak into the castle, they get rid of it...
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    No Initiative Order: How Do You Do It?

    My latest homebrew works similarly. I actually just have the player's start unless they were surprised, and have the challenges balanced with that assumption. Regardless, yeah whomever on a side knows what they want to do can act next, and get a mark in a column/token on a card/whatever to...
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    TSR Why would anyone want to play 1e?

    He worked with WotC on the 3.0 roll-out, and apparently was very positive about parts of it, but eventually did voice some unhappiness with the new game. Mind you, a lot of it seems to be old-man-yells-at-clouds level of they've-changed-it-now-it-sucks. See: "The new D&D is too rule intensive...
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    TSR Why would anyone want to play 1e?

    I don't recall seeing anyone stating something as objectively bad (those two words together in general are pretty iffy). In general, I find it helpful to assume any statements on this board not otherwise clarified to be positions or statements of opinion. Regardless, I'm sure plenty of people...
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    AD&D/OSRIC: How did initiative work?

    I wouldn't say the document is a joke. Including examples in a how-to guide is not exactly against the spirit or purpose of the thing. I think we could get Snarf to write 200 pages on AD&D initiative, and it hardly be an exhaustive examination (but nor would the length of the essay establish how...
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    TSR Why would anyone want to play 1e?

    At the same time, 2e included all but the most broken stat generation methods 1E and 1.5 had in the book as methods. I know 2e called 3d6 the default, but at this point in my life, I just can't get behind an optional vs. non-optional dichotomy. They included said rule in the rulebook, but...
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    TSR Why would anyone want to play 1e?

    Well then I think the rest of my post is pertinent: both 1e and 2e have massive issues, and people aren't really playing by-the-book 1e or 2e,so much as their (or their OSR game developer's) take on TSR-era A/D&D. In which case 2e's initiative system being less nightmarish than 1e's is...
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    TSR Why would anyone want to play 1e?

    Like all things of that era, any comment about 'how we all played' is innately mistaken. However, 'how we all played' in my social circles was that -- for both 1E and 2E -- we used what we wanted, discarded what we didn't, borrowed heavily from BX/BECM where preferred, and generally made the...
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    D&D (2024) Psionics: What Do You Want?

    I think you are both right at times. IMO, psionics in AD&D (particularly playing a Psionicist class in 2e) did feel different, but the powers (especially in 1E) also were very much spell-like. There were other factors at play, including: At the time, slight changes to the framework were larger...
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    Pineapple Express: Someone Is Wrong on the Internet?

    I mean fine, if you want to be conventional and all. The difference is that this is real. Not even sold as a novelty (well, maybe as a novelty, but right there on the rack in (where I saw it) Walgreens and other run of the mill locations.
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    D&D (2024) How balanced would be this feat?

    It's gotta be either that or just an allusion to how the author (Jason Carl, who wrote 3.0's Sword & Fist where it first appeared) interpreted IRL monkeys gripping branches or something.
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    D&D (2024) How balanced would be this feat?

    Let's see. For two weapon fighting: in theory you can now dual-wield flails, rapiers, whips, etc., for d8 damage or whip reach. In practice, this is very rarely going to outperform existing two weapon options that have the nick property. Perhaps some war cleric or str-based bladelock build...
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    D&D (2024) Psionics: What Do You Want?

    I don't hate psionics as spellcasters. When we talk about spells (particularly 'spells' in the way that Book of Nine Swords maneuvers counted), we really just mean modular little packets of exception-based rules text that get put forth when a certain character does something, and that's pretty...
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    D&D General The First Demise of TSR: Gygax's Folly

    Ugh. That's what I meant to type. Wow is that easy to do.
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