Dude you are just flat out wrong. The Glabrezu is a CR 9 and he has a +7 Wis saves. With MR that’s an average of +12 on a roll against 16-19. The monsters have been buffed. Magic Resistance and Auto Saves give me zero incentive to waste 6th level or higher spell slots on control spells.
They do have decent Wis saves for a lot of
MR monsters. I am playing a 15th level sorcerer currently and I hardly ever bother with control spells. The mariliths we fought had a 8 wisdom save. Having MR equals roughly a 5 to the roll so that is a +13 save vs DC 19. The other sorcerer cast slow...
Not against creatures with magic resistance. A lot of the saves have been buffed. With MR they tend to have a decent chance. Plus legendary resistance makes control spells a joke.
I always felt control spells were unfun. Either they worked and trivialized an encounter or failed. Now with Magic Resistance and high saves monsters get out of most spells. So what do the designers do? Create Intelligence saves and uncommon damage types like psychic. This needs to stop. Remove...
I don’t know. I did not buy the FR books for Circle Casting. I bought them because they promised options for casters. I hope they deliver because I am sick of martials and multiclass martials dominating games.
Just played Draw Steel on Saturday and the biggest compliment I got was from my player who hates low level D&D and was not thrilled at starting 1rst level in DS. He was playing a revenant shadow that was walking on the bottom of the lake to infiltrate a bandit camp. He got attacked by some...
This is exactly it. I think they didn’t want to hear about martials complaining that casters can do stuff they can’t. Furies become personification of chaos. Shadows are rogues with teleport that also support surprisingly well. Tacticians are battlemaster fighters. Everyone has cool and thematic...
It’s a slight bump that is balanced out by classes gaining extra resources differently. Furies gain additional resources by being damaged, winded or dying. Elementalists by witnessing our using non holy magic. Conduits by their domains. It’s really neat and encourages group play.