With Shadow Soul you don't need Devil's Sight, as if you use 2 sorcery points to cast Darkness with the Eyes of the Dark feature, you are automatically able to see through that Darkness spell.
Inititally thinking of multiclassing into Fighter (probably starting with a level 1 Fighter for Con & Str saves), ultimately getting Fighter to 3 to pick up Battlemaster. DM uses a multiclass Extra Attack rule (multiple classes with the Extra Attack feature count together when determining when...
So my GM is running an intrigue game in a homebrew setting, and she's letting me play an Eldritch Warden from the Eldritch Expansion book available on DMs Guild (Eldritch Expansion - Dungeon Masters Guild | Dungeon Masters Guild). For those unfamiliar with it, it's a sort-of more martial...
Yup, that's one of the reasons we wanted a different method, that we felt was more fair without being totally communist. That, and we got tired of rolling so many sets. We tried the exact method @Iry laid out, where we each rolled one set with 4d6 drop 1, and voted on the best set... and more...
Another interesting way to do this is to do 2d4+1d6+1d8, drop 1, 5x. Then, for the 6th score you roll 4 of the 5 dice you discarded (your choice). But you gotta be careful, because you can't keep a die that would make your score go above 18. If that happens, you can only keep 2 of them.
That's essentially what our group has been doing for a while, though we really just check that the ability bonuses are all within a point or two of each other when added up.
I like the concept of how that works, because it does give you some control over how your stats come out without just flat-out picking them. But, it wouldn't solve my group's problem, which is rolling multiple sets or re-rolling individual scores because you keep rolling garbage. Even if you...
It works out fine in our group if someone ends up a little more powerful, because none of us are competitive, but we ALL can be a little impulsive, and it helps to have someone who can give a little more grunt when we're all staring down a TPK because we're idiots :P
Yeah, I played with doing more, smaller dice, but it ended up with really homogenous stats much of the time in any case that involved keeping more than 3 dice.
Gonna necro this thread, as I came up with a pretty interesting way to roll stats. But first, some background.
My group (myself, my wife, and some friends) has always preferred rolling stats to using point buy, and while the standard 4d6 drop 1 method works well enough, we always end up...
After getting dressed and re-arming themselves, the intrepid explorers descended into the rank and odorous dark of the bathhouse dungeon. They were fairly dismayed at the amount of stagnant, putrid water waiting for them at the bottom (poor Eldon was up to his chest in it), and after disturbing...
After wiping the floor with Dead-Eye and his gang, the crew wanted to go do a bit of shopping and also to see if they could sell Dead-Eye's jewelry (they first spent some time cleaning his blood and general body filth from it). Approaching the Black Dragon Gate to the Upper City, the Watch...
So after the drama at the Shortest Straw died down, and the crew had settled into doing various odd jobs around the city, the disaster at Elturel and subsequent flood of refugees resulted in the characters being conscripted by the Flaming Fist, along with basically every other able-bodied person...
So, I figured I'd give a session-by-session synopsis of the Descent into Avernus game I'm running. I'll spare you guys some of the role-playing minutiae (my group likes to run off on tangents and are a rather funny bunch), and just give you the highlights.
To set the stage, I'll describe this...