I have very little interest in hireling play or domain-level play where your PC becomes a leader of a region. I’m cool with having a home base and maybe doing a little domain play, but not as the primary gameplay from level 10 on.
Yeah, feats being included by default does change that. I wish WotC had done more good design during 2014 to fulfill the promise of modular rules from the playtest. I don’t really see why they couldn’t have done it, particularly offering variant rules in setting books. Maybe they will now?
I think it strange, too - for the “Hickman Revolution” edition, it has a more punishing stat generation as default? It really is the toolbox edition - offering all sorts of difficulty levels and tools. I wish 5e offered the same toolbox perspective in the core rulebooks.
I’m a foodie, but I also have some really crappy nostalgic food tastes from my childhood that are definitely not grounded in objective fact. Casa Ole was great Mexican food…unless you ask anyone who knows actual good Mexican food 😅
If someone aggressively states an opinion that all opinions must be based in fact…then yeah, it’s gonna invite some challenge to the validity of that argument, using facts. Someone can have an opinion of their favorite restaurant - it has nothing to do with facts, other than perhaps validating...
I don’t think the intended effect from the original statement was that the game should only be for older, educated people in that you have to be of a certain education level, but that the game should be marketed towards college-level age people - 18-21, instead of children. When the D&D...
I too find that the sense of wonder is lacking in modern D&D - I’m not sure if it’s just my own nostalgia, or if it’s just all explored and non-mysterious now. I don’t think it’s that, however, because I also feel the way you do about Free League books. I think it’s that their books have a sense...
I haven’t been much a part of this thread, but I’d say it doesn’t seem as easy to bolt subsystems onto 5e because there are quite a few interrelated parts, like proficiency bonus (one of my particular dislikes). It takes much more system design than it would’ve in OSR due to its modularity.
I haven’t played A5E yet but have read it…don’t expertise dice just make PCs even more powerful and competent than they already are? It feels unnecessary.