I ran my first D&D game in over a decade recently, and the Obsidian skill challenges were some of the best parts of the night.
I had three players -- two old timers and a newbie -- and all three took to the Obsidian system immediately and easily. I didn't use the extra options like Bold...
Now this is significantly different than the PDF in Stalker0's post, correct?
I think you're going in the right direction by streamlining the Amethyst system so that it's a menu of options to spice up the checks in an Obsidian skill challenge.
I found the feats in the original PDF too...
It's in the new errata:
Prone [Addition]
Player’s Handbook, page 277
Add “You can’t move from your space, although you can teleport, crawl, or be
forced to move by a pull, a push, or a slide.”
Just to confirm, the 2-person skill challenge assumes that these are the two best people of a 5-person party, right? So one has above average skills and one has average skills.
That means if I'm running a game where the entire party consists of two people, I should adjust either the DC or the...
When designing a challenge, consider giving players other side objectives to spend some of their three rolls on.
For example, the Treacherous Forest (Physical Challenge) is known to contain valuable rare plants. If a player makes a successful Nature roll on his turn in the challenge, he...