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zakael19's latest activity
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
D&D General
Using Paladin and Warlock to Remake Bard (+)
with
Like
.
The bard is defined by figures like the mytho-historical Irish fili, Gaelic and Brithonic bards, and Scandinavian and Germanic skops and...
Feb 26, 2026
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
D&D General
Using Paladin and Warlock to Remake Bard (+)
with
Like
.
Okay so the + is just basically, I don't need to know how much you think the basic idea or premise sucks or how Bards are already really...
Feb 26, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
Hmm. So the renown in CS6 is per PC, not group based. I'm not sure I want to do renown on an individual basis. I like the Blades version...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Yeah, it's pretty much all "epic fantasy" or similar stuff all the time. I think that's great and fine, and it's working very well for...
Feb 26, 2026
Z
zakael19
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
My biggest issue with Daggerheart (beyond worrying its themes are as prone to debate as those in Legend in the Mist) is one of tone and...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
I’m playing around with a lower-“power” DH hack. I really like the Duality Dice / Hope / Fear / HP + Stress + Armor core, but I’d prefer...
Feb 26, 2026
Z
zakael19
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Damage Thresholds have been around forever. When I see them trip people up in DH (and I am not saying this is you zakael19) I can...
Feb 26, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
My current thought, which I'll actually be working on this evening once I'm done marking, is to begin with a two-level reputation...
Feb 26, 2026
Z
zakael19
reacted to
500 Toads's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
shrug GM rolls for NPC offense, players roll for PC defense where applicable. GM rolling introduces a fair bit of variability and...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Gotcha! Yeah, DH has this thing where your raw damage numbers convert over to Thresholds (Minor/Major/Severe) which determine the actual...
Feb 26, 2026
Z
zakael19
reacted to
TwoSix's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I mean you can attach various conditions to the result of an action based on the overall damage roll. You could have an ability that...
Feb 26, 2026
Z
zakael19
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Haha
.
No thanks. As the GM, I am still playing -- especially when the minis come out.
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Can you give me an example? I'm not Sur eI know what this means off the top of my head.
Feb 26, 2026
Z
zakael19
reacted to
payn's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Im weird in that I like the D&D model of "why not both". Where weapon attacks are rolled against a static defense, but saves are made by...
Feb 26, 2026
Z
zakael19
reacted to
Barner Cobblewood's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I prefer the player to have some decisions about the rolls for defense, and I think players should roll most everything for their PC in...
Feb 26, 2026
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