Recent content by zakael19

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    Daggerheart General Thread [+]

    Gosh, DH works really well for Modern Urban Fantasy. We had to figure out a way to hide redcap corpses in a University Quad before their glamour wore off; track down a drug dealer off his clothes that had been used to disguise a summoned specter (a spirit of delinquency ofc), got stuck in rush...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    To be fair, the Essentials classes are pretty terrible.
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    D&D General Combat Against Player Engagement: A Systemic Challenge

    This ties back into the questions about balance and system assumptions though. In a game like Dungeon World, I may very well say exactly that after the fighter rolls a 6- on their clash and gets put in a spot and hurt by the orc; now it's pivot to the Rogue and "offer an opportunity." But that...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yeah, and then that lets you tie it into certain class Exertion abilities to show off "yeah, this is a dodgy fighter" or whatever; or you can have Warlord types or whatever bestow it on allies as an off turn action.
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I absolutely did, were there specific elements of the post that confused you and needed additional discussion? If you want to delve into the entire holistic design of DS! I think that's a little outside the scope of this thread. In short: it significantly refines the core of 4e powers and surges...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Daggerheart’s environments are a nice extension of things like lair effects without needing to go into full grid-level work. One downside of starting with 5e is you don’t have a GM side currency to spend to do effects without it seeming arbitrary; although you could work the Environment into the...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Nope, not at all. DS! has done a ton of play testing and has really tight and fairly flat math. The system is very intentional. Talents are the only class that can go into the "negative" on their per-round accumulated Heroic Resource. Doing so makes them strained. Each ability has a normal and...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I mean sure but I was just tossing examples out there! Easy solution is make it 1/encounter when you… Even more interesting might be to tie it to things that might happen off-turn, via coordination. Like if the barbarian has stuff that gives them an edge in knocking people prone or something...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    It absolutely can work, it just needs heavy testing & balancing within interlocking systems. See: the DS! Talent and their choices around going into strained. But it’s not across the board - just a single class that uses it to add to their psionic flavor.
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Neat ideas! I think that some sort of in-Initiative mode trigger to regen a resource that ties into the class fantasy would be cool too. Like maybe a Barbarian has “Bloodlust, gain 1 exertion when you land a killing blow” or Occultists can tap their HD or something to replenish, Nature is like...
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    Level Up (A5E) Removing Pointless Death (+)

    This is, in fact, how Daggerheart also describes it (if you weren't doing that consciously that's the literal example the game uses). You make a Death Move in all cases where like, you didn't do something stupid where the stakes were communicated to you that "You Die Right Now" was a probable or...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So DS! exists as a game which tries to extract the core ideas of 4e and get rid of a bunch of the D&D sacred cows that were left over. It does a bunch of I think interesting things to get there, the core of which is giving each class a build/spend mechanic for your powerful abilities. None of...
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    Draw Steel General Thread [+]

    The turn when the guy playing a Conduit in my group realized that their baseline restoration ability was a Maneuver that can, with spending a couple Heroic Resources, drop healing (and/or remove Conditions, and/or pick them up off the ground, and/or give them an additional recovery for burst...
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    Draw Steel General Thread [+]

    Session 0 / Start of the NCS game! Renegade Red Wizard (Fire Elementalist) Neverwinter Noble (Talent) Faithful of Oghma (Conduit) Scion of Shadow (...Fury?) Got our characters built, everybody agreed that we should start in a tavern to be Proper D&D, and wanted to go to the Moonstone Mask...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    It does appear in B/X and OSE at least, and most NSR games I've seen? Core dungeon procedure: Turn starts, decide Actions Check for Random Encounters / Wandering Monsters Describe what happens End turn. In HMTW, it's "Roll on the Meatgrinder Table each time you enter a new room" which is time...
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