Recent content by zakael19

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    Ryan Dancey & AEG Part Ways Following AI Comments

    I've seen some reporting from folks that cover the industry suggesting this is mainly his company having not yet made similar staffing adjustments after the big 2020ish hiring spree all the tech companies went on (and they've all stepped back over the last year or so with no real relation to AI...
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    RPGs that you feel trip over their own cool ideas

    Draw Streel! is intended to play through GM (Director) fronted adventures filled with “cinematic” action. The mechanics are all designed to facilitate that. It’s a pretty conventionally positioned game growing directly out of 4e’s ethos, and not written in any way as a collaborative narrative...
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    RPGs that you feel trip over their own cool ideas

    *54%, factoring in crits. DH's crit chance being almost 2x that of D&Ds (8.4%ish?) on top of the general difficulty standards makes it a fairly PC biased system. Generally, with a 4 player group, simply prompting for enough rolls where there's stakes has made the hope & fear generation pretty...
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    City Supplements - What do we like?

    Happy to help, I've done a lot of both personal and professional proofreading (I'm no paid editor mind you).
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    City Supplements - What do we like?

    Would be happy to proofread/edit if you need extra eyes in the future ;)
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    City Supplements - What do we like?

    If you're not already planning this, a small table of like random city occupation / distinction might be useful for grabbing random NPCs and implies a lot about the random folk of the city. Assuming you've already got a general "names" page set up to go with the existing spreads you're...
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    New Daggerheart Campaign

    Bruisers are Brutes, if we're using 4e terms. They don't have enough consistent damage output (+ to hit, reaction roll abilities) to really threaten a party, nor the multi-spotlight action economy. Leaders can get closer, but when I want to make a fight interesting I make sure to include a...
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    New Daggerheart Campaign

    1) Interesting, but not surprising assuming this is the same group you've been running for all these years? 2) Ah, just like every other TTRPG. I've given my Thursday group a couple of custom magic items that they've been really enjoying using. Generally, giving them an off-spotlight reaction...
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    Let's talk about "plot", "story", and "play to find out."

    The GM is assessing the cost of doing the thing that's worn you down between when you starting planning for the score and the current moment. The flashback is generally within the bounds of "since our last downtime," and it's pretty trivial for me to look at the game and go "yeah, that's...
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    Let's talk about "plot", "story", and "play to find out."

    It’s a currency, but not one that’s fully meta like idk Hope and Fear from Daggerheart or Fabula Points or whatever. It’s certainly less meta then Spell Slots or HP in that you can, as a human in our world, understand why doing the thing you’re spending stress on would be stressful to body and mind.
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    Let's talk about "plot", "story", and "play to find out."

    In the context of flashbacks, they represent the stress of making things line up perfectly so they’re just-so in the moment now. That character had to put extra work in smuggling those bombs they’re about to set off, or bribing that guard, and you’re tense and on edge and everybody is relying on...
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    What is "railroading" to you (as a player)?

    Sure, you allow the character to try whatever they want and think whatever they want and then if they run into a situation where external factors might come into play you ask them what they do and how they press forward and then prompt for a roll if the outcome is uncertain. And of course...
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    Let's Talk About "Intended Playstyle"

    If you want to play Movies / Shows Star Wars with folks who are all onboard and into working together to craft exciting scenes mediated by the mechanics, S&V is fantastic. Some really good Star Wars skins/hacks of it out there (beyond the obvious base inspo baked in). Stuff like Mando, or the...
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    Let's Talk About "Intended Playstyle"

    I think the more interested you are in having a strong creative vision and paring that in with a mechanical setup that rewards it, the more your game will have an inherent intended play style that it suits being open and frank in the ruleset with. I think we're seeing this more and more in a...
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    D&D General AI Art for D&D: Experiments

    Google has a new image engine out (Nano Banana 2), and it looks like it's back to a bias towards photo-realism that some older models used to do. I prompted it with the same thing as I ran a couple pages back and where that did a kinda digital art style by default, now it gave me this: Kinda...
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