Recent content by zakael19

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    What Non-D&D Would You Use For A Dungeon Focused Campaign

    Looking forward to the oncoming threads: "What campaign should I use for a non-D&D focused dungeon," "what D&D should I use for a campaign focused dungeon" and "what focused dungeon should I use for a campaign D&D."
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    OSR Games that really use combat as a fail state?

    No-ish. Gold extends Dark’s rules for longer form dungeon crawling play and removes the inability to fight “monsters.”
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    Daggerheart General Thread [+]

    I generally detest multiclassing systems because of stuff like this (and because of how hard actual mastery is); I’d certainly need some strong narrative justification from a random Warrior about why they were suddenly a Druid. However a Seraph has spells unless they went full Valor.
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I actually do like some of the systems that make “consumable management” a somewhat abstracted thing, like Load in FITD or similar in Stonetop. Mainly because in those cases it’s something which feeds back into space for interesting moment to moment consequences and play. Or they’re usable as...
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    Daggerheart General Thread [+]

    Continuing to noodle away at "can I make this work for a 40k Dark Hersey" style game. What Domains do you think would be best suited to rework into a tech-focus? Im leaning towards Shadow, Sage, maybe Grace? I think Arcana/Codex/Splendor would work well as psyker stuff (although the Grace...
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    Free League’s cloth Middle Earth maps

    What game is that from?
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    What Non-D&D Would You Use For A Dungeon Focused Campaign

    You can play as the GM with a d20 and give the players a standard playing card deck. The "cards as randomizers" does allow for some fun stuff with Tests and the like. HMTW and TB2 kinda come at a similar idea from different angles. Heavy on procedure and phases, but HMTW is a pretty...
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    What Non-D&D Would You Use For A Dungeon Focused Campaign

    Was going to recommend this! I think this is one of the most modern "ground-up" designs specifically to "make dungeon crawling fun" that took the play ethos built up in the OSR blog sphere but adjusts the design and procedures to help the GM and players achieve that and keep Interesting Choices...
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    Daggerheart General Thread [+]

    We had a really nice in-person Daggerheart game tonight. I found a new player via the metro area TTRPG discord (I keep an eye out for anybody who looks interesting in our distant suburb since most games form further away) and she integrated super well tonight, adding some fun new dynamics. One...
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    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think part of it for me is that disassociated resource management generally has a player facing mechanic around its replenishing that's handled by the routine of gameplay. At the start of my turn I roll d3 to gain Clarity; when I Short Rest I regain Ki (focus?); I know my spell slots regen on...
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    Forgotten Realms: Adventures in Faerun - First Impressions

    I think the key to the critical analysis Ben is pointing out is that a significant proportion (or all, I haven't read them) of the 1 page adventures in the book boil down to "go here and kill things" with little interactivity provided. It would have been far more interesting to, say, have...
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    Forgotten Realms: Adventures in Faerun - First Impressions

    I dont think that it at all. The OSR community (whatever broad definition that entails) goes the opposite way: "here's a situation, lets leave it entirely up to player creativity and curiosity to figure out how to solve it." Regarding the siege, an OSR take might do something like not have nice...
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    Draw Steel General Thread [+]

    There's also ways for everybody to come together and work on one thing; the Gather Info downtime activity which is basically "lets lay the groundwork for the next phase of adventuring" and cooking/fishing which is just adorable.
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    Draw Steel General Thread [+]

    Funny, my players highlighted the structure and ability for everybody to contribute to high stakes social events without having to be “in the conversation” as a high point.
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