I was just pointing out a different product to grab if he didn’t want the adventure!
They do have different maps between them for the settlements and stuff though, worth considering which style you want.
I mean you're assuming all games need constant releases. CO is a much more contained narrative thing then Daggerheart, which is designed as a "generic" system to layer stuff on top. (now I have heard that CO was rough around the edges as released)
Blades in the Dark never got "additional...
This is a great way to do a moderate amount of prep when you have the mental energy and inspiration that then leads to many sessions of 0 prep or at most hastily jotted notes of possibilities for the day. I tend to steal/borrow liberally from books I've read, like when I sat down and built out...
Still love just dropping sheets and images into Miro like we're playing with pen and paper around a table. The one thing I can see getting a little annoying is high Proficiency math come T3-ish. That's a lot of d8s etc getting tossed around by people.
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We had two Death Moves made on...
The total absence of anything but fiat leveling from Daggerheart is my biggest complaint with that system. I like how Draw Steel! abstracts it down to a much smaller system of 1-2 Victories awarded for overcoming challenges, and 16 victories translated into XP for a level. If D&D separated XP...
I definitely think the Void ones that are ports of rulesets from other games are more interesting generally than the core book ones. But I've done that sort of thing already for my games as part of the core design.
Maybe I should just extract the set of the interesting mechanics from the...
I'm assuming @Aldarc 's thrust was about associating the Witch class which is highly gendered in folklore and culture with the first Domain they've added that is basically negative / cruel.
The Witch class itself + the subclasses are lovely.
There's nothing they do that I don't do by default via the standard moves except break out a custom array of outcomes (apart from the Cult Ritual which I think I'll grab for an upcoming showdown). I was looking through the T1 and T2 ones in particular last night to see if there was anything...
I always feel so weird with VTT discussions, I like my stuff as simple and close to tabletop-analogue style as possible. Clearly in the minority there though.
Regarding the "expansion" I'm not sure I see anything interesting there but hey, they've got more time. I don't really have any interest...