Continuing to noodle away at "can I make this work for a 40k Dark Hersey" style game. What Domains do you think would be best suited to rework into a tech-focus? Im leaning towards Shadow, Sage, maybe Grace? I think Arcana/Codex/Splendor would work well as psyker stuff (although the Grace...
You can play as the GM with a d20 and give the players a standard playing card deck. The "cards as randomizers" does allow for some fun stuff with Tests and the like.
HMTW and TB2 kinda come at a similar idea from different angles. Heavy on procedure and phases, but HMTW is a pretty...
Was going to recommend this! I think this is one of the most modern "ground-up" designs specifically to "make dungeon crawling fun" that took the play ethos built up in the OSR blog sphere but adjusts the design and procedures to help the GM and players achieve that and keep Interesting Choices...
We had a really nice in-person Daggerheart game tonight. I found a new player via the metro area TTRPG discord (I keep an eye out for anybody who looks interesting in our distant suburb since most games form further away) and she integrated super well tonight, adding some fun new dynamics.
One...
I think part of it for me is that disassociated resource management generally has a player facing mechanic around its replenishing that's handled by the routine of gameplay. At the start of my turn I roll d3 to gain Clarity; when I Short Rest I regain Ki (focus?); I know my spell slots regen on...
I think the key to the critical analysis Ben is pointing out is that a significant proportion (or all, I haven't read them) of the 1 page adventures in the book boil down to "go here and kill things" with little interactivity provided.
It would have been far more interesting to, say, have...
I dont think that it at all. The OSR community (whatever broad definition that entails) goes the opposite way: "here's a situation, lets leave it entirely up to player creativity and curiosity to figure out how to solve it."
Regarding the siege, an OSR take might do something like not have nice...
There's also ways for everybody to come together and work on one thing; the Gather Info downtime activity which is basically "lets lay the groundwork for the next phase of adventuring" and cooking/fishing which is just adorable.
Funny, my players highlighted the structure and ability for everybody to contribute to high stakes social events without having to be “in the conversation” as a high point.
And they’ve got a link to the draft campaign frame up there and on the Ghostfire site.
Edit: oh cool, they got the artist of the DH maps to redo the Drakkenheim one in that style.
Nobody is saying Exandria is the be-all-end-all of settings. Within "standard D&D high fantasy published by WOTC" it's pretty decent, has some specific stuff going for it enumerated herein, and Wildemount in particular is a much better then average setting handbook for a DM to actually use...