Recent content by Zetesofos

  1. Z

    Draw Steel General Thread [+]

    I am. The main reason I feel is how much effort I had to do to build encounters for higher level characters, and how board players were whenever we DID eventually have combat. D&D has lots of character customization, and feels good to 'build' characters - but I've been playing 5e for years (and...
  2. Z

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Looking back at the Riggs article, I wonder if the qualifiers of what a 'Golden Age' is might need readjustment. If the idea is that it was booming in economic sales, and zeitgeist online discussion - maybe. But I feel like more people are PLAYING games now than they were before; they're just...
  3. Z

    Draw Steel News

    Right, but are people ready to go home because it took to hours, and they only have an hour to play - or is it that the 2 hours was spent watching people do math while people looked at their phones or generally didn't have anything to do for an hour. If people don't like combat - that's one...
  4. Z

    Draw Steel News

    Many monsters have damage weakness or immunities that increase or decrease the final totals.
  5. Z

    Draw Steel General Thread [+]

    Most playtesters have found that 4-5 is the sweet spot. 3 players can work - though it could end up a little swingy (so Directors may want to go easy on the players for a bit to be safe). 6 or more players I think is doable, but importantly - Draw Steel isn't any FASTER at combat, it aims to...
  6. Z

    Draw Steel News

    This sort of psychologizing players for how they play is exactly the thing that makes people NOT want to stream publically. Matt is on record on his twitch streams stating that the delian tomb game is some of the best fun he's had in any rpg in all his years. Take that as you will, but I don't...
  7. Z

    Draw Steel General Thread [+]

    For those curious, you can can check out a online wiki of the rules for those who want to check out before buying here: Steel Compendium: Draw Steel Rules (Its still a work in progress as I understand, but the hero's book appears to be available on there for those interested)
  8. Z

    Draw Steel News

    The glossary links are current not working (those are being updated in an errata), but OTHER internal links in the book should work. There are a few bugs still they will be squashing.
  9. Z

    Draw Steel News

    I find critiques of nomenclature used in rulebooks to be very strange. With all respect, if you haven't played it - how would you know whether or not the terminology is useful for the system?
  10. Z

    Draw Steel News

    Well, Matt's on record saying that Draw Steel is not 'oatmeal'. It has clear positions and intentions on their design, and they are not trying to please everyone. Certainly, for people who want a more laid back and casual experience, its a hard sell. But, if people have wanted a very exciting...
  11. Z

    Draw Steel News

    The great thing about the monsters is you don't need to 'learn' the monsters like you do in D&D. You can trust the difficulty calculator for encounters, and you can build encounters by picking roles (artillery vs brute). You start the fight and each stat block is laid out to give you a signature...
  12. Z

    What's Your Price Limit?

    Question for folks, but do people buy books to play with a group, or do they talk with players, and buy books together? Put another way - if you've been playing with a group for awhile - is one person responsible for the supplies for a game everyone plays?
  13. Z

    Draw Steel News

    That's fair. I think MCDM has mentioned that for folks not already following the game, they don't anticipate people dropping any current games to pick up Draw Steel - they hope it'll be the next game people take a look at AFTER their done with their current one, in 6- 12 months.
  14. Z

    Draw Steel News

    Its Day 1 of Gen Con, there is a LOT of TTRPG news coming out today now that I see it. That might be why.
  15. Z

    Draw Steel: Fake variety helps no one

    Regarding the 2 vs 1d3 - the choices also influence playstyle deliberely. Classes with a flat 2 HR can plan multiple turns out ahead of time more reliabily as they can usually expect to know how and when they'll get their resource. Conversly, 1d3 classes might unlock enough points in a round...
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