Looking for Draw Steel extended play review

It’s very funny to see somebody go “but what if instead we played in the framework of this game away from its strengths and focus.” Proof that RPGers are skilled at playing the game their table wants even if the ruleset wants something different.


While I don't fault people for doing what they want, well--people pound nails with wrenches, too.
 

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We've had some great reviews of systems here when a campaign came to a close and there was that full-campaign view, able to talke about it from character creation through advancement all the way to a conclusion. I know Draw Steel hasn't been out for particularly long, but anyone running a campaign and want to tell us about it? Many of the 3rd party reviews I've seen so far are from just reading the rules or doing some one shots, I'm looking for people who are continuously playing it.

So, I did an AMA on my 1 year campaign - not sure if this is exactly what you're looking for, but I have a link I did to a lot of questions over on Reddit.

 

I think that like most games which have a higher degree of mechanical complexity, it sings with system mastery. It does however (I think) move a lot of the choices away from builds and into moment-to-moment tactics?

Also, if you're a support-focused character the game will pretty much tell you via the subclass mechanics and ability choices. Some of the subclasses are far more clearly geared towards certain methods of play (control/ single target damage / area damage / boosting). However, there's multiple abilities across classes that attack and then boost an ally as well - including Recoveries.

I'm not sure if that answers your question directly? Honestly a problem my group has is that we don't have a "defender."



Also this is just my experience & etc. A guy just posted to reddit that he's done 50 sessions in teh game from playtest forward and his group is level 4 because they've been using it more as a vibe-based "talk to NPCs" and role-play game then a focus on its Victory granting frameworks and tactical combat.

Oh hey, that's me.
 

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