I originally thought the juggernaut kept moving, I didn't even notice that it didn't explicitly say that until you guys brought it up.
Personally, if I ever get a group willing to go through the tomb, I'll probably have it keep moving. But I'll also make sure to roll the sleep duration...
It is one of the more confusing areas. In my case I assumed the sleep gas is the vertical, north south hallway and it will affect everyone in the horizontal, east-west hallway. Elves are immune, same with anyone who is somehow immune to poison.
As far as clues, I make sure to describe the...
I have the opposite problem. I often write up interesting and relevant bits of info for adventures or settings then completely forget to include them when it's time actually play. Entire plot points disappear from my campaign simply because I completely forgot about the hooks I had planned...
I wrote up my Pathfinder conversion of the Tomb into a pdf available here if anyone's interested. It also includes rules for running the Tomb with Savage Worlds and PDQ.
I could see several methods working from the portal-style "you've got to get out alive" to a greed-based "ultimate reality show of death!". I may just leave the motivation to the GM. I may even steal an idea from Paranoia and have clone replacements of the PCs pop in when they die (up to a...
I just ran my party through the Tomb of Horrors yesterday (I used a version for the Pathfinder rules that I updated myself from the 2e version) and it broke them like a twig. Lost one character right away to the sliding wall, another jumped through the gargoyle's mouth, a third died from poison...
At this point aren't we just describing ability scores? How would a Level 5 Monster Intelligence be different than a monster with a 20 Intelligence (or 5 dots, or 1d12 or whatever system you use).
There don't seem to be a lot. Even the Windriders of the Jagged Cliffs book only has a couple of female pictures and they're all wearing that weird bio-armor to some degree or other.
These guys look fairly androgynous, could be used as either male or female:
EDIT: Actually I found a good...
I do lots of conversion (both D+D and other game settings). I recently wrote up a conversion for my favorite D+D setting, Dark Sun, to Savage Worlds (available here if anyone cares). Which is pretty sad when you consider my current group detests Dark Sun so I'll probably never have a chance to...
Dread works great for emulating zombie apocalypse movies, where it's pretty much a given that the group of survivors is going to get continually whittled down one by one. If that's what you want it'll work perfectly. It's great at building tension.
Savage Worlds works great for "action...
Pirates use a captured and damaged ship to lure the players aboard. The ship is floating adrift and helpless with crew aboard frantically trying to get the party's attention (an illusion). When the characters attempt to help out (most likely by grappling with the other ship and sending a small...
My personal favorite super-hero RPG is Truth and Justice. It's based on a very simple and flexible rules system called PDQ. Although PDQ itself is free, the super-powers system that Truth and Justice uses unfortunately isn't, but a PDF version of the system is only 13$.
As far as creativity...
I quite enjoy some of the alternate race interpretations from a D+D style parody game I own, namely halflings and elves.
Halflings have a disadvantage called "Tastes like Chicken" meaning that just about all flesh-eating monsters find them exceptionally delicious.
Elves in the setting are...