Updated
Teleri Shadow Song
Female Moon elf
Chaotic Good
Fighter 1st/Cleric 2nd
REGION: Evereska
DEITY: Sehanine Moonbow
(3) STR: 16
(3) DEX: 17 (15 + 2 racial bonus)
(0) CON: 10 (12 - 2 racial penalty)
(0) INT: 11
(2) WIS: 15
(0) CHA: 10
HP: 22
FORT: +5.
REFLEX: +3.
WILL: +5.
INITITIVE: +3.
ARMOR CLASS: 16 (10 + 3 dex bonus +3 armor bonus)
TOUCH: 13
FLATFOOTED: 10
BAB: +2/GRAPPLE: +3
WEAPONS
+5 RANGED: Composite longbow
(Mighty +2 strength), 1d8, x3 critical, 110ft range 3 wgt
+5 MELEE: Master work Mithril longsword 1d8, 19–20/x2 critical 2 wgt
(Intelligent, Dror StormArmour).
WEAPONS NOT WORN BUT OWNED
+5 MELEE: Masterwork longsword 1d8, 19–20/x2 critical 4wgt
+5 MELEE: short sword 1d6, 19-20/x2 WGT = 2 lbs
HEIGHT: 6FT.
WGT: 150.
BUILD: Slender, graceful.
EYES: pale gray.
HAIR: black
SKIN: cream-colored.
CARRYING CAPACITY
light load is 76 lbs or less, medium load is 67-133 lbs or less. Heavy load is 154-230 lbs
SKILLS
+1 Concentration
+1 Craft
+1 Diplomacy
+1 Handle Animal
+1 Knowledge history
+1 Knowledge religion
+1 Knowledge planes
+7 Heal (+2 heal kit bonus, +2 stat mod)
+4 Spot (elvish bonus, stat mod)
+4 Listen (elvish bonus, stat mod)
+2 Search (elvish bonus)
+3 Ride (ability mod)
+3 Survival (ability mod)
CLASS ABILITIES
Proficient with all simple and martial weapons
Proficient with all armor types and shields including tower shields
Turn undead
Improved turning
Two weapon fighting
Gift of Tounges
RACIAL QUALITIES
Land speed is 30
Immune to sleep based spells
+2 vs. enchantment spells/effects
Low light vision
+2 bonus on listen, search and spot
LANGUAGES
Elvish. Common.
BACKGROUND
Teleri's parents were a ranger and druid respectively (both minor nobles). She grew up deeply rooted in wilderness lore and a love of nature. After she reached her majority, Teleri had a vision of an old woman beckoning her. She was drawn, under a strange compulsion that seemed to come from some deep, unsatisfied longing to a meadow surrounded by huge, gnarled trees.
In the middle of the meadow was a truly ancient elf woman. This she-elf was so old, she actually showed signs of advanced age, a rarity indeed, as most older elves head the call of evermeet before they reach their 700 year.
Under the moonlit night sky, Teleri was told that Sehanine Moonbow had called her and in Teleri's heart, she knew the old woman spoke truth. The woman trained her, inducting her into the ancient ways and sent her on her journey. Before Teleri left, however, the old woman gave her a beautifully crafted masterwork longsword, etched with the symbol of Sehahine Moonbow.
As she traveled, she came under the tutelage of a traveling companion, a young and idealistic paladin of Pelor. He taught her how to fight, but was sadly unable to convert her, though they parted as friends.
Teleri is now wandering close towards a swamp, following ominous dreams that she believes have been sent by Sehanine herself.
APPEARENCE
Teleri is beautiful, with the finely chiseled features typical of moon elves. Her eyes are pale gray that tend to change color, depending on the light. Her hair is jet black with two white streaks starting from her temples. She normally wears her hair in a single, wrist thick braid that hangs past her waist. She favors the blue and gray of a priestess of Sehanine Moonbow, though she typically prefers to travel in the relatively comfortable explorer outfits.
PERSONALITY
Teleri is generally a cheerful she-elf. Her parents claim that she must have been a gnome or faerie dragon in a previous life, due to her odd sense of humor. Underneath that sense of humor lies a very dedicated priestess however and when the situation calls for it, she can be as serious as the next elf.
JOURNAL ENTRIES
After following a series of ominous dreams which led her further and further away from her home in Evereska, Teleri wandered too close to a swamp guarded by a group of paranoid Lizardmen and their leader, a very powerful naga.
For a few days that seemed like weeks to Teleri, she was held prisoner under a domination spell until she was released by a band of adventurers who were investigating some recent attacks made by the Lizardmen. Together, they fought off a wight and discovered that the one who hired them, a Mayor Applebottom, was the real instigator of the attacks, for he was building a dam which was slowly draining the swamps which the lizardmen called home.
After returning to the naga (called Naamani) to report their findings, they also learned that the naga's sister (Tyrinth) was living underneath the town of Orchard Meadows. This rival naga was an extremely dangerous creature and for the safety of both villages needed to be destroyed. So, she and her new found friends did exactly that. They succeeded in part because Tyrinth had grown overconfident and they were plain lucky.
After Tyrinth was killed, they found a huge treasure trove which included a very special sword that Teleri claimed for her own. Or rather it claimed Teleri for her own. It turns out that this sword is the vessel of a spirit. In life this spirit was called Princess Dror StormArmour who died in battle fighting by her father's side. When she died, her father made a masterwork mithril sword and imbued his daughter's spirit inside it, so she could continue to fight the good fight as any dwarven battle maiden might want to...
After an initial shock in which the sword cursed her luck of being drawn to a pasty she-elf without a clue and Teleri babbled like an idiot (who wouldn't when an inanimant object suddenly starts griping at you) they settled down and began to get to know each other.
Now, they are heading back to the new mayor's of Orchard Meadow to see what else they can do.
She can turn or destroy lycanthropes as a good cleric turns or destroys undead. This ability is useable to the number of times per day equal to 3 + charisma mod.
TRAVEL
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This granted power is a supernatural ability. Add Survival to your list of cleric class skills
BONUS SPELLS
Faerie fire
0-LVL SPELLS
Create water. Cure minor wounds. Light. Resistance.
1ST LVL SPELLS
Cure light wounds. Summon Monster I. Hide from undead.
TREASURE
PP: 30. GP 10. SP: 50. CP 50.
5 vials of holy water
5 wooden holy symbols
1 silver holy symbol worn around neck
Signet ring
EQUIPMENT
Studded Leather Armor (Equipped, 20wt)
Traveler’s outfit (Equipped, 5wt)
Signet Ring (Equipped, 0wt)
Holy symbol, silver (Equipped, 0wt)
Holy symbol, wood (hidden, equipped 0wgt)
Quiver-Scabbard (Equipped. 2wt)
Money belt (Equipped. 0wt)
Mithril longsword on belt
40 arrows (1wt) in quiver-scabbard
Belt-pouches (Equipped, 0.5wt)
Toiletry kit (Equipped, 0.5wt)
1 ounce of soap (Equipped, 0wt)
Belt-pouches (Equipped, 0.5wt)
Tinderbox (0wt)
Flint and steel (0wt)
Bow String’s (0wt)
Backpack (Equipped, 2wt)
Mess kit (1wt)
Cooking kit (1wt)
Mule (Monk)
Hackamore (1wt)
Packsaddle (15wt)
Long Bow (Unstrung, 3wt)
Saddle bags (8wt)
Oats (1wt)
Horse grooming kit (1wt)
Saddle bags (8wt)
Explorer’s outfit (8wt)
Water skin (4wt)
Bedroll/blanket (5wt)
Crowbar (5wt)
Saddle bags (8wt)
Mixed dried fruits (1wt)
Mixed dried beans/peas (1wt)
Rice (1wt)
Oats (1wt)
Mixed nuts (1wt)
Dried beef (1wt)
Smoked bacon (1wt)
Sunflower oil. (0.5 Gallon)
Saddle bags (8wt)
Empty
(Total weight 84wt)
Coins- 0pp, 30gp, 2sp, 3cp (0.7wt)
Total weight carried – 33.2 lbs (Light Load)
Light load - 66 lbs or less
Medium load - 67-133 lbs
Heavy load - 134-200 lbs
Lift 200 lbs, lift and stagger 400 lbs
Drag 1000 lbs
War saddle equipped 15 wgt
Saddle blanket equipped 3 lbs
2 saddle bags equipped 16 lbs
Bit and bridle equipped 1 lbs
Teleri Shadow Song
Female Moon elf
Chaotic Good
Fighter 1st/Cleric 2nd
REGION: Evereska
DEITY: Sehanine Moonbow
(3) STR: 16
(3) DEX: 17 (15 + 2 racial bonus)
(0) CON: 10 (12 - 2 racial penalty)
(0) INT: 11
(2) WIS: 15
(0) CHA: 10
HP: 22
FORT: +5.
REFLEX: +3.
WILL: +5.
INITITIVE: +3.
ARMOR CLASS: 16 (10 + 3 dex bonus +3 armor bonus)
TOUCH: 13
FLATFOOTED: 10
BAB: +2/GRAPPLE: +3
WEAPONS
+5 RANGED: Composite longbow
(Mighty +2 strength), 1d8, x3 critical, 110ft range 3 wgt
+5 MELEE: Master work Mithril longsword 1d8, 19–20/x2 critical 2 wgt
(Intelligent, Dror StormArmour).
WEAPONS NOT WORN BUT OWNED
+5 MELEE: Masterwork longsword 1d8, 19–20/x2 critical 4wgt
+5 MELEE: short sword 1d6, 19-20/x2 WGT = 2 lbs
HEIGHT: 6FT.
WGT: 150.
BUILD: Slender, graceful.
EYES: pale gray.
HAIR: black
SKIN: cream-colored.
CARRYING CAPACITY
light load is 76 lbs or less, medium load is 67-133 lbs or less. Heavy load is 154-230 lbs
SKILLS
+1 Concentration
+1 Craft
+1 Diplomacy
+1 Handle Animal
+1 Knowledge history
+1 Knowledge religion
+1 Knowledge planes
+7 Heal (+2 heal kit bonus, +2 stat mod)
+4 Spot (elvish bonus, stat mod)
+4 Listen (elvish bonus, stat mod)
+2 Search (elvish bonus)
+3 Ride (ability mod)
+3 Survival (ability mod)
CLASS ABILITIES
Proficient with all simple and martial weapons
Proficient with all armor types and shields including tower shields
Turn undead
Improved turning
Two weapon fighting
Gift of Tounges
RACIAL QUALITIES
Land speed is 30
Immune to sleep based spells
+2 vs. enchantment spells/effects
Low light vision
+2 bonus on listen, search and spot
LANGUAGES
Elvish. Common.
BACKGROUND
Teleri's parents were a ranger and druid respectively (both minor nobles). She grew up deeply rooted in wilderness lore and a love of nature. After she reached her majority, Teleri had a vision of an old woman beckoning her. She was drawn, under a strange compulsion that seemed to come from some deep, unsatisfied longing to a meadow surrounded by huge, gnarled trees.
In the middle of the meadow was a truly ancient elf woman. This she-elf was so old, she actually showed signs of advanced age, a rarity indeed, as most older elves head the call of evermeet before they reach their 700 year.
Under the moonlit night sky, Teleri was told that Sehanine Moonbow had called her and in Teleri's heart, she knew the old woman spoke truth. The woman trained her, inducting her into the ancient ways and sent her on her journey. Before Teleri left, however, the old woman gave her a beautifully crafted masterwork longsword, etched with the symbol of Sehahine Moonbow.
As she traveled, she came under the tutelage of a traveling companion, a young and idealistic paladin of Pelor. He taught her how to fight, but was sadly unable to convert her, though they parted as friends.
Teleri is now wandering close towards a swamp, following ominous dreams that she believes have been sent by Sehanine herself.
APPEARENCE
Teleri is beautiful, with the finely chiseled features typical of moon elves. Her eyes are pale gray that tend to change color, depending on the light. Her hair is jet black with two white streaks starting from her temples. She normally wears her hair in a single, wrist thick braid that hangs past her waist. She favors the blue and gray of a priestess of Sehanine Moonbow, though she typically prefers to travel in the relatively comfortable explorer outfits.
PERSONALITY
Teleri is generally a cheerful she-elf. Her parents claim that she must have been a gnome or faerie dragon in a previous life, due to her odd sense of humor. Underneath that sense of humor lies a very dedicated priestess however and when the situation calls for it, she can be as serious as the next elf.
JOURNAL ENTRIES
After following a series of ominous dreams which led her further and further away from her home in Evereska, Teleri wandered too close to a swamp guarded by a group of paranoid Lizardmen and their leader, a very powerful naga.
For a few days that seemed like weeks to Teleri, she was held prisoner under a domination spell until she was released by a band of adventurers who were investigating some recent attacks made by the Lizardmen. Together, they fought off a wight and discovered that the one who hired them, a Mayor Applebottom, was the real instigator of the attacks, for he was building a dam which was slowly draining the swamps which the lizardmen called home.
After returning to the naga (called Naamani) to report their findings, they also learned that the naga's sister (Tyrinth) was living underneath the town of Orchard Meadows. This rival naga was an extremely dangerous creature and for the safety of both villages needed to be destroyed. So, she and her new found friends did exactly that. They succeeded in part because Tyrinth had grown overconfident and they were plain lucky.
After Tyrinth was killed, they found a huge treasure trove which included a very special sword that Teleri claimed for her own. Or rather it claimed Teleri for her own. It turns out that this sword is the vessel of a spirit. In life this spirit was called Princess Dror StormArmour who died in battle fighting by her father's side. When she died, her father made a masterwork mithril sword and imbued his daughter's spirit inside it, so she could continue to fight the good fight as any dwarven battle maiden might want to...
After an initial shock in which the sword cursed her luck of being drawn to a pasty she-elf without a clue and Teleri babbled like an idiot (who wouldn't when an inanimant object suddenly starts griping at you) they settled down and began to get to know each other.
Now, they are heading back to the new mayor's of Orchard Meadow to see what else they can do.
DOMAIN POWERS
MOON She can turn or destroy lycanthropes as a good cleric turns or destroys undead. This ability is useable to the number of times per day equal to 3 + charisma mod.
TRAVEL
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This granted power is a supernatural ability. Add Survival to your list of cleric class skills
BONUS SPELLS
Faerie fire
0-LVL SPELLS
Create water. Cure minor wounds. Light. Resistance.
1ST LVL SPELLS
Cure light wounds. Summon Monster I. Hide from undead.
TREASURE
PP: 30. GP 10. SP: 50. CP 50.
5 vials of holy water
5 wooden holy symbols
1 silver holy symbol worn around neck
Signet ring
EQUIPMENT
Studded Leather Armor (Equipped, 20wt)
Traveler’s outfit (Equipped, 5wt)
Signet Ring (Equipped, 0wt)
Holy symbol, silver (Equipped, 0wt)
Holy symbol, wood (hidden, equipped 0wgt)
Quiver-Scabbard (Equipped. 2wt)
Money belt (Equipped. 0wt)
Mithril longsword on belt
40 arrows (1wt) in quiver-scabbard
Belt-pouches (Equipped, 0.5wt)
Toiletry kit (Equipped, 0.5wt)
1 ounce of soap (Equipped, 0wt)
Belt-pouches (Equipped, 0.5wt)
Tinderbox (0wt)
Flint and steel (0wt)
Bow String’s (0wt)
Backpack (Equipped, 2wt)
Mess kit (1wt)
Cooking kit (1wt)
Mule (Monk)
Hackamore (1wt)
Packsaddle (15wt)
Long Bow (Unstrung, 3wt)
Saddle bags (8wt)
Oats (1wt)
Horse grooming kit (1wt)
Saddle bags (8wt)
Explorer’s outfit (8wt)
Water skin (4wt)
Bedroll/blanket (5wt)
Crowbar (5wt)
Saddle bags (8wt)
Mixed dried fruits (1wt)
Mixed dried beans/peas (1wt)
Rice (1wt)
Oats (1wt)
Mixed nuts (1wt)
Dried beef (1wt)
Smoked bacon (1wt)
Sunflower oil. (0.5 Gallon)
Saddle bags (8wt)
Empty
(Total weight 84wt)
Coins- 0pp, 30gp, 2sp, 3cp (0.7wt)
Total weight carried – 33.2 lbs (Light Load)
Light load - 66 lbs or less
Medium load - 67-133 lbs
Heavy load - 134-200 lbs
Lift 200 lbs, lift and stagger 400 lbs
Drag 1000 lbs
Light warhorse (Murnae)
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. Murnae is carrying 35 lbs without teleri and is carrying a medium load with her. War saddle equipped 15 wgt
Saddle blanket equipped 3 lbs
2 saddle bags equipped 16 lbs
Bit and bridle equipped 1 lbs
Attachments
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