[smallcaps]
Knaught[/smallcaps]
Male personality Warforged Drd2; Size M; HD (1d8+1)+(1d8/2+2); hp 15; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +2 Composite Plating, +5 Mithral Body); BAB +1; Grp +0; Atk +0 melee (scimitar, 1d6, crit 18-20/x2, 4 lb., one-handed, slashing OR quarterstaff, 1d6/1d6, crit x2, 4 lb., double-weapon, bludgeoning), +1 ranged (N/A); Full Atk as Atk; SA See below; SQ See below; AP 5; AL NG; SV Fort +4, Ref +1, Will +6; Str 13 (+1), Dex 13 (+1) Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 6 (-2).
Skills and Feats: Animal Empathy 2 (4 ranks, -2 Cha), Concentration 3 (2 ranks, +1 Con), Handle Animal 2 (4 ranks, -2 Cha), Heal (8 ranks, +3 Wis), Knowledge (nature) 4 (2 ranks, +2 Int), Listen 6 (3 ranks, +3 Wis), Spellcraft 4 (2 ranks, +2 Int), Spot 6 (3 ranks, +3 Wis), Survival 5 (2 ranks, +3 Wis); Mithral Body
Warforged Traits: Living Construct Subtype (immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain; cannot heal damage normally; can be affected by spells targeting constructs; healing spells heal only ½ damage; physical construction makes warforged vulnerable to spells such as heat and chill metal; warforged become inert when they drop below 0 hp; cannot be raised or resurrected; does not need to eat, sleep, or breathe), Composite Plating (+2 armor bonus), Light Fortification (25% chance that critical hits or sneak attack is negated and damage is thusly rolled normally), Natural slam attack (1d4 damage).
Druid Abilities: Druids are proficient with the club, dagger, dart, longspear, quarterstaff, scimitar, sickle, shortspear and sling. They can use light and medium (but not metal) armor and can use shields, so long as they are wooden. Cannot cast spells of an alignment opposite of her own. Druids have nature sense (can identify plants and animals – their species and special traits with perfect accuracy) and can tell if water is safe to drink. Druids begin play with one or more animal companions (total HD cannot exceed 2). Druids gain woodland stride at 2nd level. Bonus spells: 1-1st, 1-2nd, 1-3rd.
Spells
Typical Spell Lists
Non-adventuring
0-level: detect magic, light, purify food and drink
1st-level: comprehend languages, detect evil, longstrider*
Adventuring: Offensive
0-level: detect magic, inflict minor wounds, resistance
1st-level: divine favor, summon monster I, longstrider*
Adventuring: Defensive
0-level: detect magic, resistance, virtue
1st-level: bless, disguise self*, obscuring mist
Equipment: Detailed and embroidered cloak, scimitar, quarterstaff, backpack [healer's kit (+2 circumstance bonus to Heal checks), sunrods (20), tindertwigs (19), tanglefoot bags (4), alchemists fire (4), acidic fire flasks (2), alchemist frost (1), alchemist spark (1), noxious smokestick (2), thunderstone (4), sacks (2 – empty), oil (2 flasks), warforged repair kit], belt pouch [caltrops, 49 gold pieces] = Light load (49 lbs.)
XP: 1001 xp / 3000 xp
Description and Personality: Knaught is, at once, alike his living construct brethren and yet drastically different. While his base appearance is that of a standard warforged, there is a striking feature that is wholly unlike any warforged ever created: Knaught has a living tree growing out of his innards. Sprouting from his wooden insides and winding its way out from under metal and stone plates and fissures, a living, breathing tree is slowly, but gradually growing. To Knaught, this is proof positive of his faithful march towards his ultimate destiny and while it garners him many odd looks and the occasional problem, Knaught bears it all stoically (some say smiling inwardly). Clothed in the cloak and trappings of a druid, Knaught is somewhat of a shocking site for those accustomed to seeing the “standard” warforged.
Knaught is quiet and introspective, the warforged druid often can be found alone, musing on his purpose in the grander scheme of things or communicating with whatever creatures are nearby. However, once he waxes philosophical, it is quite difficult to get the druid to hush. Knaught is always accompanied by his follower, a perky and boisterous blue-jay by the name of Prattle.
Height, Weight, Age: 6 ft. 7 in., 990 lbs., 1 years old.
Region of Origin: The Mournlands, The Eldeen Reaches
Languages: Common, Druidic, Sylvan, Auran
Background: Knaught (whose original designation was "-", i.e. Naught) is believed to have been the first warforged ever created by the Lord of Blades (although Knaught hasn't even the slightest inkling of this whatsoever, though it is suspected by Oalian). Knaught's first memory is stepping out of a hazy mists and seeing a small blue-jay standing still on a field of perfect green. The blue-jay seemed to be waiting for him, looking directly at him with one eye and its head set in a slightly tilted and angled manner. The bird flew away and Knaught, having no other purpose, yet being intensely interested, followed it for what seemed like months. Day after day he would follow where ever the bird flew, somehow finding it every night where he would simply sit and watch the bird sleep.
Knaught did not know what drove him to act in this manner, but he saw no reason not to, and so, he continued. Day after day and night after night until at last the bird alit into the most incredible tree the warforged had ever seen - had ever thought possible. This tree turned out to be none other than the awakened great pine Oalian, quite possibly the most powerful druid on the planet. Knaught sat in reverence at this creature and did not move for several months - he somehow learned to hear the words of Oalian and soon became a initiate into the wardens of the wood.
Knaught, for some reason, had an intense connection to Oalian and remained with him for many seasons - it is believed that during this time is when the warforged himself started to bud, thus giving him a whole new perspective as well as a reforged sense of purpose as a druid. Finally, Knaught was given his new name (which he consideres his real name, "Knaught", a combination of his old name and a symbol of his new calling and life (i.e. a knot of wood). With this, his new name, his new purpose, and his faithful companion, Prattle, Knaught set out to make the world around him a better place than when he found it.