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Helder (aka Taern Greycastle)
Helder they called me, an honorific given to the top defenders guild student. Helder I shall remain, a reminder of my ancestry.
They say that Warforged were built to fight & they can know little else. What then of me? I was born, bred and trained to kill. My house nothing more than butchers. When I was young they offered so much, riches, respect & a family. Now at thirty winters I have no need for the first two and have already lost the latter. Cyre was my home. The War that helped Denith become so great destroyed all that I held dear.
Those are old memories of a former life. Here with house Tharashk I can find a new one. The marshes call to me, I feel more at peace here than I have ever known. All those men I’ve killed on the battlefield, all those men I’ve led to their deaths, they seem an aeon ago. Here I can use my ‘skills’ for a good cause, here I can make up for past transgressions, but most importantly, here no-one asks me questions. To them I’m just another Deneith sentinel, one with the mark that binds me to my house. A soldier in quite times, too quite... there is much time to think… remember… and grieve.
Appearance: 5’10”, 75 kilograms, Helder’s hair is jet black his eyes green eyes with traces of hazel towards the centre. Helder is usually seen dressed in a large jacket and hat (think brotherhood of the wolf) both covered by a flowing cloak. All that is uncovered are his eyes and nose.
Once out of his outside wear, Helder wears a loose open neck shirt & pants.
Helder is a tattoo junkie. His left shoulder has a stylised tattoo with an central eye almost directly on his shoulder. He explains that this tattoo is a link for his ancestor’s spirits, they distract his opponents’ minds while he fights them. His back has a large gauntlet on it that has the fingers reaching around his body, as if grasping him.
While in the wild/combat Helder stows his bow over his back, while his longsword is on his belt and two dagger are in boot sheaths. When in social encounters the weapons (except for a single dagger) stay at home.
History: Helder was once a member of the Defenders guild of House Denieth. Trained at a young age as a monk he also dallied with the path of the ranger. During the Last War he was a mercenary scout attached to the Blademarks and served his house well. He eventually led full companies into battle and gained a small reputation within his house. he found a wife, had two children and dreamt of a happy future. The Day of Mourning stole all that from him, he laid the blame on his fellow humans and on the dragonmarked houses such as Cannith and Deneith, who profited so from the war. Helder hates what his people have become.
Helder disowned his house and left for the rural provinces of Khorvaire. He is now in the employ of House Tharashk as a guard, scout & ranger. His time in the Shadow Marches has cooled his mind and allowed his personality to mellow and become one with nature. Helder aviods using lethal violence but when provokes (especially by abberations and other monsters) he will not hesitate to slay his enemy as he has been so well trained to do.
Male Human; Ranger1/Monk1. Lawful Neutral.
Languages: Common.
Strength: 14 (+2) Intelligence: 10
Dexterity: 16 (+3) Wisdom: 16 (+3)
Constitution: 12 (+1) Charisma: 8 (-1)
Feats: Least dragonmark of defence (House Deneith); Monastic Training (ranger); Bonus feats: Track; Improved unarmed strike; Stunning fist.
Hit points: 15/15
Action Points: 6
Current xp: 1000 xp needed: 3000
Attacks: bab +1; melee +3; ranged +4.
Initiative: +3, speed: 30ft, size: M.
AC: 16, flat footed: 13, touch 16.
Saves: Fortitude +5, Reflex +7, Will +5
Skills: (20 + 7)
Balance:+5 (2 ranks + 3dex)
Climb:+4 (2 ranks + 2str)
Hide: +6 (3 ranks + 3dex)
Jump: +5 (3 ranks + 2str)
Listen:+5 (2 ranks +3wis)
Move Silently: +6 (3 ranks + 3dex)
Sense Motive: +6 (1 rank +2 misc +3wis)
Spot: +5 (2 ranks +3wis)
Tumble:+6 (3 ranks + 3dex)
Heal:+4 (1 rank + 3wis)
Survival:+6 (3 ranks + 3wis)
Search: +1 (1rank)
Knowledge (nature):+1 (1 rank)
SQ: favoured enemy: human +2
Wild empathy +0
Flurry of Blows (-2/-2)
Mage Armour 1/day (three hours)
Equipment: (900gp) Encumbrance = light load.
Identification papers for one Taern Greycastle (of House Denieth).
MW Composite Longbow – 40 arrows
MW Cold Iron Longsword (30gp)
2 daggers (4gp)
Belt pouch/potion belt - 2x potion of cure light wounds (100gp)
Signal whistle
Explorer’s outfit – cloak, large leather jacket & Hat also.
Backpack
- bedroll
- winter blanket
- spare clothes
- 50 ft silk rope & grapple
- 10 days rations
- scroll/map case
- 3 sunrods
- Waterskin
gp 25
sp 4
cp 10
Attacks:
unarmed attack +3 (1d8+2/x2)
flurry: +1/+1 (1d8+2/x2)
MW longsword +4 (1d8+2; 19-20/x2)
MW Composite Longbow +5 (1d8/x3; 110ft range increments)
Helder they called me, an honorific given to the top defenders guild student. Helder I shall remain, a reminder of my ancestry.
They say that Warforged were built to fight & they can know little else. What then of me? I was born, bred and trained to kill. My house nothing more than butchers. When I was young they offered so much, riches, respect & a family. Now at thirty winters I have no need for the first two and have already lost the latter. Cyre was my home. The War that helped Denith become so great destroyed all that I held dear.
Those are old memories of a former life. Here with house Tharashk I can find a new one. The marshes call to me, I feel more at peace here than I have ever known. All those men I’ve killed on the battlefield, all those men I’ve led to their deaths, they seem an aeon ago. Here I can use my ‘skills’ for a good cause, here I can make up for past transgressions, but most importantly, here no-one asks me questions. To them I’m just another Deneith sentinel, one with the mark that binds me to my house. A soldier in quite times, too quite... there is much time to think… remember… and grieve.
Appearance: 5’10”, 75 kilograms, Helder’s hair is jet black his eyes green eyes with traces of hazel towards the centre. Helder is usually seen dressed in a large jacket and hat (think brotherhood of the wolf) both covered by a flowing cloak. All that is uncovered are his eyes and nose.
Once out of his outside wear, Helder wears a loose open neck shirt & pants.
Helder is a tattoo junkie. His left shoulder has a stylised tattoo with an central eye almost directly on his shoulder. He explains that this tattoo is a link for his ancestor’s spirits, they distract his opponents’ minds while he fights them. His back has a large gauntlet on it that has the fingers reaching around his body, as if grasping him.
While in the wild/combat Helder stows his bow over his back, while his longsword is on his belt and two dagger are in boot sheaths. When in social encounters the weapons (except for a single dagger) stay at home.
History: Helder was once a member of the Defenders guild of House Denieth. Trained at a young age as a monk he also dallied with the path of the ranger. During the Last War he was a mercenary scout attached to the Blademarks and served his house well. He eventually led full companies into battle and gained a small reputation within his house. he found a wife, had two children and dreamt of a happy future. The Day of Mourning stole all that from him, he laid the blame on his fellow humans and on the dragonmarked houses such as Cannith and Deneith, who profited so from the war. Helder hates what his people have become.
Helder disowned his house and left for the rural provinces of Khorvaire. He is now in the employ of House Tharashk as a guard, scout & ranger. His time in the Shadow Marches has cooled his mind and allowed his personality to mellow and become one with nature. Helder aviods using lethal violence but when provokes (especially by abberations and other monsters) he will not hesitate to slay his enemy as he has been so well trained to do.
Male Human; Ranger1/Monk1. Lawful Neutral.
Languages: Common.
Strength: 14 (+2) Intelligence: 10
Dexterity: 16 (+3) Wisdom: 16 (+3)
Constitution: 12 (+1) Charisma: 8 (-1)
Feats: Least dragonmark of defence (House Deneith); Monastic Training (ranger); Bonus feats: Track; Improved unarmed strike; Stunning fist.
Hit points: 15/15
Action Points: 6
Current xp: 1000 xp needed: 3000
Attacks: bab +1; melee +3; ranged +4.
Initiative: +3, speed: 30ft, size: M.
AC: 16, flat footed: 13, touch 16.
Saves: Fortitude +5, Reflex +7, Will +5
Skills: (20 + 7)
Balance:+5 (2 ranks + 3dex)
Climb:+4 (2 ranks + 2str)
Hide: +6 (3 ranks + 3dex)
Jump: +5 (3 ranks + 2str)
Listen:+5 (2 ranks +3wis)
Move Silently: +6 (3 ranks + 3dex)
Sense Motive: +6 (1 rank +2 misc +3wis)
Spot: +5 (2 ranks +3wis)
Tumble:+6 (3 ranks + 3dex)
Heal:+4 (1 rank + 3wis)
Survival:+6 (3 ranks + 3wis)
Search: +1 (1rank)
Knowledge (nature):+1 (1 rank)
SQ: favoured enemy: human +2
Wild empathy +0
Flurry of Blows (-2/-2)
Mage Armour 1/day (three hours)
Equipment: (900gp) Encumbrance = light load.
Identification papers for one Taern Greycastle (of House Denieth).
MW Composite Longbow – 40 arrows
MW Cold Iron Longsword (30gp)
2 daggers (4gp)
Belt pouch/potion belt - 2x potion of cure light wounds (100gp)
Signal whistle
Explorer’s outfit – cloak, large leather jacket & Hat also.
Backpack
- bedroll
- winter blanket
- spare clothes
- 50 ft silk rope & grapple
- 10 days rations
- scroll/map case
- 3 sunrods
- Waterskin
gp 25
sp 4
cp 10
Attacks:
unarmed attack +3 (1d8+2/x2)
flurry: +1/+1 (1d8+2/x2)
MW longsword +4 (1d8+2; 19-20/x2)
MW Composite Longbow +5 (1d8/x3; 110ft range increments)
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