(Psi)SeveredHead
Adventurer
reanjr said:Actually, when Alternity came out we were considered to be in the cusp of moving into PL6, and I'd say in the past half-decade we probably HAVE moved into that era. We are just in the very early stages. For instance, we will probably have laser rifles within 20 years. Alternity (and d20 future) puts that as PL7. Fusion (PL6)? We can do that, too, if not to the efficiency presented in the book.
I no longer have my Alternity core book, and my GMG is out of reach (grr...) so I'm just going by memory here. I thought the laser pistol and other laser weapons were PL 6 inventions.
That's why the PL system is broken. It should have a tech tree type system, where different technologies advance separately and are dependent upon one another. I created such a system for my d20 Future campaign I'm running now. It's got seperate advancement for things like nanotech, nuclear power, AI, computers in general, gravity manipulation, etc. Allows different cultures to be very distinct technologically, like the fraal and humans are presented. Humans had gravity technology, while fraal had advanced fusion. When they began to collaborate, they came up with the stardrive.
Alternity Warships did this quite well... they split technology into different tracks, so you could have a different PL in each one.
Most of the races in StarDrive were PL7 in most areas, but often were PL 8 in one or two areas and PL 6 in another area.
(Speaking of which, I hated how they determined only humans and fraal would start off with interstellar spaceflight.)
Didn't they do a Dark*Matter d20 update in Dragon or Dungeon or something?
Yes and I've heard rave reviews of it. I haven't seen it, however

There's net projects that do a real good job of this as well.
Seen it. Waiting impatiently for NPCs.
And if anyone HASN'T read Dark*Matter (and is a GM, players are excluded), they should immediately go get it from RPGNow ($4.95 download). It is the finest, most well polished and useful book Wizards/TSR has ever conceived. I am not joking and I am not fanboying. I don't think there's a single page of that book that gives less than 10 adventure hooks. As a GM, it's hard to contain one's excitement at the adventure ideas and possibilities swimming in the book.
It was a very good book (I've got it). I don't think it's all that mind you; I was bigger Star Drive fan.

Production value blows Eberron away in terms of art quality and design. It is absolutely chock-full of info. This was before prestige classes and feats took 50% of every book Wizards published. This is all useful material to EVERY campaign set in the setting. This book is astounding.
Memo to WotC... maybe I should buy Eberron just to reward WotC for writing a light crunch book.
Other specs include the range and recoil. Range should be a bit shorter than that of an M16A2 (current standard issue),
I would expect a laser to have a longer range. It should be more accurate and lasers keep their energy and coherence for quite a long range. [Must download that PDF, but I'm downloading Hyperconscious right now...]