Dry Spell

Round 2

Slyfen moves stealthily out of the tunnel, silently adhering to the wall. Although he is now plainly visible to the orcs engaged with Hardin and Eolan, the melee provides some cover from the goblins, who neither see nor hear him. He takes aim at the orc harassing Hardin, and drops him bleeding to the ground with one arrow.

Eolan brings his practiced arm to bear against the orc in front of him. With a terrific swing, he slashes straight through the leather the orc wears, and opens a large gash in its chest. The orc sucks in air with a pained gasp through bared teeth.

Belisha, feeling safe enough to come out into the cave, moves up and targets the goblin coming around the left side of the table. Her bolt screams toward the goblin, and buries itself in the dirty orange flesh of its neck. Crying out in distress, the goblin changes courses; it heads behind the table and hopes to get some cover there from the archers.

The goblin coming around the right side of the table moves in to attack the knight. He gets in a lucky hit, and while Eolan‘s flesh is not torn, it is battered—enough to crack a couple of ribs.

The goblin with the dwarven waraxe continues to keep his focus on Hardin. He single-mindedly moves across the room to attack him. He positions himself on the other side of Hardin from the archers, hoping to use the dwarf’s very body for cover against them.

Hardin, dismayed by the sight of a goblin carrying one of the weapons of his people (and by the hatred in its eyes), swings at the nasty thing with his warhammer. Unfortunately, his aim is off, and the goblin remains unharmed. The cleric growls to himself and vows to try harder on the next swing. He adjusts his position to move a little around the goblin, thus opening him to Belisha’s crossbow.

The only orc still standing takes advantage of the fact that Eolan now has to protect himself from flanking opponents. Even though he is open to the arrows and bolts of the elf and gnome, he attacks before moving. However, Eolan is quicker than the orc thought, and artfully dodges the poorly kept falchion.

Rufus moves up in the tunnel to stand behind Belisha. The well trained animal sees that Eolan and Hardin are protecting her from the front, so he continues to guard to the rear.

End of Round 2



OOC Notes

Slyfen
Moves 25’
Hide check result 19 + 10 – 5 = 24
(you have no cover or concealment from the orcs, and therefore can’t hide from them)
Goblin Spot check results
Goblin 1: 15 + 2 – 5 – 3 = 9
Goblin 2: 1 + 2 – 5 – 7 = -9
Goblin 3: 9 + 2 – 5 – 4 = 2
Move Silently check result 6 + 10 – 5 = 11
Listen check results
Goblin 1: 6 + 2 – 5 – 3 = 0
Goblin 2: 8 + 2 – 5 – 7 = -2
Goblin 3: 15 + 2 – 5 – 4 = 8
Longbow hits (orc 1 AC 13, Atk roll 14 + 7 = 21)
7 damage (Dmg roll [1d8] 7)
Orc 1 reduced to -2 hp and is dying
Still has
mark of air

Eolan
Bastard sword 1h hits (orc 4 AC 13, Atk roll 7 + 6 = 13)
5 damage (Dmg roll [1d10+2] 3 + 2 = 5)
Orc 4 reduced to 1 hp

Belisha
Moves 20’
Crossbow (Goblin 1 AC 14, Atk roll 18 + 4 = 22)
5 damage (Dmg roll [1d6] 5)
Goblin 1 reduced to 0 hp and is disabled

Goblin 1
Moves 20’
Still disabled

Goblin 2
Moves 30’
Moves 20’

Goblin 3
Moves 15’
Morningstar hits (Eolan AC 17, Atk roll 18 + 2 = 20)
2 damage (Dmg roll [1d6] 2)
Eolan reduced to 23 hp

Orc 1
Fails to become stable (10% chance, die result 45%)
Loses 1 hp
reduced to -3 hp and is still dying

Orc 2
Fails to become stable (10% chance, die result 7%)
Loses 1 hp (+1 from last round, oops)
reduced to -7 hp and is still dying

Orc 3
Fails to become stable (10% chance, die result 79%)
Loses 1 hp
reduced to -5 hp and is still dying

Orc 4
Falchion flanking misses (Eolan AC 17, Atk roll 2 + 4 + 2 = 8)
5’ step

Rufus
Moves 30’
Readies attack

Hardin
Warhammer 2h misses (goblin 2 AC 14, Atk roll 8 + 5 = 13)
5’ step
 

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Feeling the strike from the goblin, Eolan almost turns to answer a blow with a blow, but instead his training takes over. Rather than let his wrath build, he lets is flow out through his sword.

Staying focused on the task at hand, he attempts to drive his blade home against the wounded orc.

OOC:

Attack Orc 4, if possible Eolan will attempt to cleave on the closest Goblin.
 

Belisha, amazed that she's hit something, shouts, "OOOH. By Garmus... my aim isn't that bad after all!"
Encouraged, she reloads her bow and tries to shoot at Orc 4.

Brain, isn't goblin 1 disabled? Best to use your bow on someone else?
 

Round 3

Slyfen, seeking to finish off the cowering goblin, moves south to get a clean shot. The goblin, desperate to save its own life, dodges the arrow, which flies away toward the back of the cave and sticks into a pile of rags. The goblin, lucky to have survived the attack, moves back around the table a little bit in hopes of regaining cover against the elf with the white swirl on his face.

Eolan hacks again at the orc in front of him. This time, the wounded orc sidesteps the blow, saving itself from near-certain death. Bright red blood continues to pour from its chest wound.

Belisha, amazed that she's hit something, shouts, "OOOH. By Garmus...my aim isn't that bad after all!" Encouraged, she reloads her bow and shoots at the orc fighting with Eolan. Sadly, her shot isn’t quite as good this time, and the bolt skitters damaged across the cavern floor. Loyal Rufus continues to guard her back.

The goblin near Eolan continues to fight with him, hoping that if they can take down the knight, the rest of the party will follow. But the knight is proving too much for him, and the goblin's attacks are failing.

The remaining orc steps to the side of Eolan, using the goblin’s body as cover against the elf. Seeing that the knight has his hands full trying to fight two opponents at once, he takes another swing with his dirty falchion. This time his luck is with him, and he lands a substantial strike. The falchion sinks deeply into Eolan’s shield arm, wounding him badly.

The goblin fighting with Hardin is relieved that the gnome wizard didn’t take her open shot at him. In an attempt to regain cover and get out of the knight’s range, he steps behind Hardin. Focusing again on the dwarf, the goblin raises his stolen dwarven waraxe above his head, and brings it back down with all his hatred. The axe strikes its target, and Hardin shouts out in pain as it rips through his armor and flesh.

Unbelievably angry that this disgusting creature could use his own people’s weapon against him, Hardin is determined to make sure that the goblin is unable to ever use the axe again. Wielding his warhammer in both hands, the dwarf swings it at the goblin. The goblin, struggling with the weight of the axe, is struck in the side of the head. He drops the axe and goes down like a sack of potatoes. A large smile spreads across the dwarf’s face as he rolls around to flank the goblin harassing Eolan.

End of Round 3



OOC Notes

Slyfen
Moves 30’
Longbow misses (goblin 1 AC 14, Atk roll 3 + 7 = 10)
Arrow not lost or damaged (50% chance, die result 92%)
Still has
mark of air

Eolan
Bastard sword 1h misses (orc 4 AC 13, Atk roll 6 + 6 = 12)

Belisha
Reloads crossbow as a move action
Crossbow firing into melee misses (orc 4 AC with cover 17, Atk roll 14 + 4 – 4 = 14)
Bolt damaged (50% chance, die result 18%)

Goblin 1
Moves 10’
Still disabled

Goblin 2
5’ step
Waraxe hits (Hardin AC 17, Atk roll 20 – 2 = 18) critical threat
No critical hit (verifier roll 12 – 2 = 10)
4 damage (Dmg roll [1d8] 4)
Hardin reduced to 18 hp

Goblin 3
Morningstar misses (Eolan AC 17, Atk roll 7 + 2 = 9)

Orc 1
Fails to become stable (10% chance, die result 31%)
Loses 1 hp
reduced to -4 hp and is still dying

Orc 2
Fails to become stable (10% chance, die result 20%)
Loses 1 hp
reduced to -8 hp and is still dying

Orc 3
Fails to become stable (10% chance, die result 3%)
Loses 1 hp
reduced to -6 hp and is still dying

Orc 4
5’ step
Falchion hits (Eolan AC 17, Atk roll 20 + 4 = 24) critical threat
No critical hit (verifier roll 12 + 4 = 16)
8 damage (Dmg roll [2d4+4] 3 + 1 + 4 = 8)
Eolan reduced to 15 hp

Rufus
Readies attack against threat from rear

Hardin
Warhammer 2h hits (goblin 2 AC 14, Atk roll 18 + 5 = 23)
6 damage (Dmg roll [1d8=3] 3 + 3 = 6)
Goblin 2 reduced to -1 hp and is dying
Moves 20’ W, SW, SE
 

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The combat and his wounds begin to tell on the knight, strength sapped from his tall frame. Shrugging, Eolan continues his fight, turning to meet head on the attacks of another orc. After the telling blow on his side, the red-haired warrior vows through clenched teeth, "That will be your last, orc, that will be your last."

ooc:

Attack Orc 4
 


OOC: Okay, I'm back again, and raring to go.

If Eolan misses 04, Hardin will strike it. Otherwise he'll go for G3. If Eolan manages to cleave it, Hardin will 5' step and attack G1.
 

Slyfen will switch his bow into his off hand, move (w, nw) drawing rapier as part of the move, and attack G3 (flanking with Hardin, sneak attack)
 

Round 4

The rogue sees an opportunity to flank. He moves up to the back of the goblin harassing the others, and draws his rapier as he goes. When he reaches the goblin he slides the rapier between its ribs and into its heart, dropping the goblin in one swift motion. A look of satisfaction spreads across his white-swirled face. The elf clearly enjoys his boosted agility. He is also curious about the shield of swirling air he can conjure…

The combat and his wounds begin to tell on the knight, strength sapped from his tall frame. Shrugging, Eolan continues his fight, turning to meet head on the attacks of the last remaining orc. After the telling blow on his shield arm, the red-haired warrior vows through clenched teeth, "That will be your last, orc, that will be your last." He rears back and takes another great swing with his bastard sword, but Alas! it goes astray yet again!

Belisha, seeing that the orc is basically surrounded by the other party members, decides to try and finish off the disabled goblin before he can do anything malicious. She reloads her crossbow and aims at the goblin, who is cowering behind the table. Her tongue sticks out awkwardly. "I'll get ya yet!" She lets the bolt fly, and is rewarded with a satisfying thwunk and a brief scream.

The orc adjusts his position to avoid flanking by the melee combatants, even though he knows that this leaves him open to the gnome’s bolts. The battle is obviously not going well for his side. He considers fleeing, but his way is blocked, and anyway he is having pretty good luck against the knight. He decides that his best chance is to fell the knight, and hope that the other intruders will be frightened off. He raises his falchion and brings it down quickly again. Amazingly, he hits the fighter yet again, grievously wounding him. Eolan’s arm is nearly severed now…his blood pours forth freely, and he reels on his feet.

Hardin is determined to stop the orc’s onslaught before his friend is killed. Choosing between healing Eolan and killing the orc, he decides that the best line of action is killing this last enemy before it can do any more damage. Otherwise, a healing spell might simply be wasted. Stepping up to the orc, he swings his heavy hammer with all his righteous might…and feels a jarring shock in his shoulders as it crashes to the cavern floor, completely missing the orc.

End of Round 4



OOC Notes

Slyfen
Moves 10’ drawing rapier
Rapier flanking sneak attack hits (goblin 3 AC 14, Atk roll 12 + 7 + 2 = 21)
16 damage (Dmg roll [1d6+2d6] 4 + 6 + 6 = 16)
Goblin 3 is dead
Still has
mark of air

Eolan
Bastard sword flanking 1h misses (orc 4 AC 13, Atk roll 3 + 6 + 2 = 11)

Belisha
Reloads crossbow as a move action
Crossbow hits (goblin 1 AC with cover 18, Atk roll 17 + 4 = 21)
2 damage (Dmg roll [1d6] 2)
Goblin 1 reduced to -2 hp and is dying

Goblin 1
Fails to become stable (10% chance, die result 82%)
Loses 1 hp
reduced to -3 hp and is still dying

Goblin 2
Fails to become stable (10% chance, die result 76%)
Loses 1 hp
reduced to -2 hp and is still dying

Orc 1
Becomes stable (10% chance, die result 92%)

Orc 2
Fails to become stable (10% chance, die result 7%)
Loses 1 hp
reduced to -9 hp and is still dying

Orc 3
Fails to become stable (10% chance, die result 62%)
Loses 1 hp
reduced to -7 hp and is still dying

Orc 4
Falchion hits (Eolan AC 17, Atk roll 15 + 4 = 19)
12 damage (Dmg roll [2d4+4] 4 + 4 + 4 = 12)
Eolan reduced to 3 hp
5’ step NE

Rufus
Moves 10’
Readies attack against orc 4

Hardin
Moves 5’
Warhammer 2h misses (orc 4 AC 13, Atk roll 2 + 5 = 7)
 

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