Slyfen quietly moves back to the party. The orcs and goblins remain unaware of his presence. After a short debate, the party decides by vote to move against the orcs and goblins now, in order to prevent them from acting as "back-up" when they find Relgore.
Belisha speaks a few arcane words, and moves her hand in front of Slyfen’s face. After a few seconds a white, swirled mark appears on Slyfen’s face, and he immediately begins to feel more agile.
Together, the party sneaks up the tunnel to the large chamber, knowing that they will only have a couple of seconds to act before the orcs and goblins see them…
OOC Notes:
Slyfen
Move silently check result 14 + 9 = 23
Monster Listen check results
Orcs 20 + 1 – 6 – 5 = 10
Goblins 6 + 2 – 9 – 5 = -6
Hide check result 15 + 9 = 24
Monster Spot check results
Orc 1: 7 + 1 – 6 – 5 = -3
Orc 4: 16 + 1 – 6 – 5 = 6
Belisha casts mark of air
Slyfen’s Dex will be 18 (+4 mod) for the next 30 minutes
Mark of Air from Book of Eldritch Might (Thanks, Monte!)
Evocation
Level: Drd 3, Sor/Wiz 2
Components: V, S
Casting Time: Full round
Range: Touch
Target: One creature
Duration: 10 minutes/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The energy of this spell creates a white, swirled mark on the face, hand, or other prominent feature of any creature, living or undead. Those bearing this mark gain a +2 enhancement bonus to Dexterity. They also possess the ability to conjure a shield of swirling air that provides a +5 deflection bonus to Armor Class for 10 rounds. Using this shield of air ability is a standard action that immediately dismisses the mark of air.
Initiative rolls for surprise round
Slyfen 17 + 8 = 25
Eolan 15 + 5 = 20
Belisha 9 + 2 = 11
Rufus 3 + 3 = 6 (has higher mod)
Hardin 7 – 1 = 6
When the surprise round starts you are at the positions indicated on the map. Actions (move or standard) for the surprise round, please.