Dry Spell

Turning to Hardin and Belisha, Eolan grimaces at the noise he has made and whispers an apology. Slowing his pace even further, he tries to improve on his silence.

Shrugging his shoulders, the armor clad warrior does his best to follow Slyfen's gestures in the gloomy tunnel.
 

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Slyfen waves the party up to his location by the rock pile. Eolan moves much more quietly this time (though Hardin’s armor does clank lightly but obviously a couple of times). When they arrive at his position, Slyfen hands the torch off to Belisha and begins to carefully clear away the stones.

Confirming the orc’s map, two tunnels do indeed lead away from this area. Carefully, Slyfen presses himself to the wall and begins to slip down the tunnel to the left. He can clearly hear the ugly sounds of orcs beyond. They are squabbling over some minor loot. There are other voices, too, in a shrill, monkey-like language the elf doesn’t know.

Slyfen creeps down a little farther. The tunnel opens into a massive natural chamber. The room is lit by 4 or 5 torches placed in crude sconces at irregular intervals along the stone walls. In the center of the cavern is a large rough-looking table, and piles of furs and skins lie near the walls, along with some cloth-wrapped bundles. Four orcs stand around the table, arguing. Their dirty falchions lie on or lean against the table. Farther in, three orange-ish goblins in dark brown leather huddle against one of the walls, their backs to the orcs at the table. They also appear to be arguing over some small trinket. Two morningstars and shields lean against the wall near the goblins—along with a dwarven waraxe.



OOC Notes:

Gave the torch to Belisha because she only needs one hand to cast. If you don’t want it, Belisha, just let me know.

Move silently check results
Eolan 18 – 1 = 17
Hardin 12 – 6 = 6
Belisha 12 + 2 = 14
Rufus 10 + 3 = 13

Monster Listen check results when Slyfen moving rocks
(DC 15 to hear careful removal of rocks)
Orc 1: 4 + 1 = 5
Orc 2: 6 + 1 = 7
Orc 3: 6 + 1 = 7
Orc 4: 6 + 1 = 7
Goblin 1: 6 + 2 = 8
Goblin 2: 6 + 2 = 8
Goblin 3: 8 + 2 = 10
Amazingly, none of them heard the rocks being moved!

Slyfen
Move silently check result 1 + 9 = 10
Monster listen check results
Orcs 3 + 1 – 6 – 5 = -7
Goblins 8 + 2 – 9 – 5 = -4
Hide check result 9 + 9 = 18
Monster Spot check results
Orc 1: 20 + 1 – 6 – 5 = 10
Orc 4: 15 + 1 – 6 – 5 = 5
The other orcs and the goblins are facing away from the door.
 

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Slyfen doubles back, still sneaking, back to the party. Assuming he reaches them without incident, he whispers. "Four orcs around a table, and three goblins in the far corner. If we act fast we can surprise them, I think. There are torches in the room already as well. Eolan, Hardin? I think you guys should lead the charge. Belisha and I can follow after and set up in tactical spots. Make sure to get a good ways into the room so we don't get bottlenecked."

Slyfen pauses and then adds, "Unless someone has a better plan of course."
 

Belisha whispers, "Those sound like the riffraff. Should we not save our strength for the leader? Slyfen," Belisha continues,"I wish to cast a Mark of Air upon you. It will make you more agile and you can call upon it to ward off attacks. Will you permit me?"

If he agrees Belisha will cast the Mark of Air on him.
 
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In the torchlight gloom of the tunnel, Eolan nods as Belisha's observation. Whispering, he excitedly explains his thoughts, "If we knock of the head of this snake, I think the rest of the "body" will be useless. But maybe those are the bodyguards, and Relgore is beyond the next cavern along a secret way. This rocks covering the passage make me think that this is the right way to Relgore."

Puzzled, Eolan scratches his head, "The other thing that bothers me is where are the traps the orc spoke of. Something isn't right, either he lied, which I don't think is true, or this Relgore is trickier than we give him credit for."

Concluding, the warrior agrees with Slyfen's original statement, "I will definitely lead the charge, if that is what we decide!"
 

"Certainly Belisha, go right ahead with your spell."

Slyfen listens to the others carefully, then whispers back, "My thinking was to remove any threat of additional creatures coming to Relgore's aid in the final conflict. If we suffer wounds in battle, we can use more potions, or maybe even risk a rest period. Regarding the trap or traps, those were supposed to be down the right side tunnel. The orc's information has been correct so far."
 

"I will still vote that we take out the 'head' then... the body will die after," says Belisha. Her vote is that the party should seek out the path to the right and take out Relgore.

She casts her Mark of Air on Slyfen, feeling very weak after. "My magic is much depleted for the day... and 7 goblinoids against... 4.. well 5.. all right 6 of us, including you Narkus, is still substantial odds."
 

OOC: Hi guys, I'm checking in from an internet cafe in Montreal. I'll be returning home on Sunday, so Vigwyn please keep NPCing me until then. Hardin will pretty much just charge in and rely on strength to keep him safe.

IC: Hardin chimes in briefly, voicing his suggestion.

"I say let me and Eolan handle these ones. Belisha cover us from the entrance, and Slyfen hide at the Y to knife anyone who tries to flank us. If Relgore somehow hears us through the long tunnels, he'll pass by Slyfen, who can stab him and run. If he doesn't, we'll rejoin Slyfen at the Y and proceed forward."

Seemingly exhausted by this rush of words, Hardin lapses into silence once more.
 

Slyfen quietly moves back to the party. The orcs and goblins remain unaware of his presence. After a short debate, the party decides by vote to move against the orcs and goblins now, in order to prevent them from acting as "back-up" when they find Relgore.

Belisha speaks a few arcane words, and moves her hand in front of Slyfen’s face. After a few seconds a white, swirled mark appears on Slyfen’s face, and he immediately begins to feel more agile.

Together, the party sneaks up the tunnel to the large chamber, knowing that they will only have a couple of seconds to act before the orcs and goblins see them…



OOC Notes:

Slyfen
Move silently check result 14 + 9 = 23
Monster Listen check results
Orcs 20 + 1 – 6 – 5 = 10
Goblins 6 + 2 – 9 – 5 = -6
Hide check result 15 + 9 = 24
Monster Spot check results
Orc 1: 7 + 1 – 6 – 5 = -3
Orc 4: 16 + 1 – 6 – 5 = 6

Belisha casts
mark of air
Slyfen’s Dex will be 18 (+4 mod) for the next 30 minutes


Mark of Air from Book of Eldritch Might (Thanks, Monte!)
Evocation
Level: Drd 3, Sor/Wiz 2
Components: V, S
Casting Time: Full round
Range: Touch
Target: One creature
Duration: 10 minutes/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The energy of this spell creates a white, swirled mark on the face, hand, or other prominent feature of any creature, living or undead. Those bearing this mark gain a +2 enhancement bonus to Dexterity. They also possess the ability to conjure a shield of swirling air that provides a +5 deflection bonus to Armor Class for 10 rounds. Using this shield of air ability is a standard action that immediately dismisses the mark of air.

Initiative rolls for surprise round
Slyfen 17 + 8 = 25
Eolan 15 + 5 = 20
Belisha 9 + 2 = 11
Rufus 3 + 3 = 6 (has higher mod)
Hardin 7 – 1 = 6

When the surprise round starts you are at the positions indicated on the map. Actions (move or standard) for the surprise round, please.
 

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Belisha readies her crossbow, seeking to fire at open targets, primarily the orcs at the table.
 
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