Hardin expresses his agreement with Eolan’s sentiment that the orc not be killed. “I suggest that we take him back to Green Glade with Relgore’s head. Let Lord Bootlum and the good people there decide what to do with him. When we are finished interrogating him, a well-placed punch or two should knock him out long enough to keep him out of our hair while we complete our task.”
Hardin takes the vial from Eolan. He then kneels down beside the tied-up orc and gently pours the potion down his throat. A few seconds later the orc sputters and coughs, regaining consciousness. He is frightened to death of the party, especially of Eolan, who downed him so easily less than ten minutes ago. He first thinks to flee, and yanks on his bonds. But finding them too difficult to escape, he resigns himself to his fate.
Having no real choice, being unwilling to die to protect Relgore and the rest of the cruel band, he submits to Belisha’s questioning.
In the mean time, Hardin walks over to where Slyfen is watching the tunnel, and joins him in his vigil. Although they see nothing for now, the two exchange worried glances at what might lay ahead.
Under questioning, the orc reveals that the ogre (whose name, he tells you weeping, was Golgo) was indeed part of Relgore’s band. Relgore has become more cautious since the militia killed half his band two months ago, and the ogre served as the bandits’ first line of defense, guarding the entrance to their lair. The orcs and gnolls were charged by Relgore to remain in this room as the second line of defense should the ogre fail.
The orc further reveals that, besides himself and the creatures the party has already killed, 10 more members of Relgore’s band remain. This includes Relgore and 2 orc body guards, as well as 4 more orcs and 3 goblins who are of lesser standing in the band.
Using his tied feet, he draws a crude map in the dust on the floor [ooc: see below]. He explains to you that the tunnel that Slyfen and Hardin are guarding leads to a Y disguised with more piled-up rocks. Following the tunnel to the left will take you to the common area shared by the lower-ranking members of the party.
He tells you that he has never been down the tunnel to the right. That is where Relgore stays with his 2 orc bodyguards, and he wants to keep it as secret as possible, even from the members of the band, who he himself barely trusts. Relgore has warned them all not to get ideas about sneaking down the tunnel, as he has rigged it with at least one hazard.
Finally, in typical orc character, he tells you that he doesn’t care what happens to the rest of the band, but begs for his own life.
OOC Notes:
Cure light wounds potion cures [1d8+1] 6 + 1 = 7 hp
Orc is raised to 1 hp
Use rope check result 12 + 2 + 2 + 10 = 26
Escape artist check 16 + 0 = 16
Slyfen
Spot check result 16 + 8 = 24
Hardin
Spot check result 7 + 2 = 9
Correction from ealier post: I thought Eolan only had 10 potions, but he had 12. So, after this post, the party has 14 cure light wounds potions. Three are Belisha's and 11 are Eolan's.