Dry Spell

"I will say this before you heal him, Hardin, we cannot kill this poor creature once he is healed." A stern look passes Eolan's face, before he adds, "I am not suggesting anyone would want to take such a course, but my just god would not countenance such an act. I would be no warrior of Heironeous if I didn't say as much."

Scratching his chin again, the warrior looks at each of their faces and unstoppers one of his vials. Handing it to Hardin, he steps back and pulls his bastard sword from its sheath, resting it on his left shoulder. Puffing himself up to strike fear (or something like that) into the orc, the red-headed fighter watches what will happen next.

ooc:

Eolan will supply as many potions as are necessary. Knowing his own limitations, he will hold back asking any questions. Eolan may not be a brain surgeon on smarts or wisdom, but he definitely knows where to draw the line.
 

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Hardin expresses his agreement with Eolan’s sentiment that the orc not be killed. “I suggest that we take him back to Green Glade with Relgore’s head. Let Lord Bootlum and the good people there decide what to do with him. When we are finished interrogating him, a well-placed punch or two should knock him out long enough to keep him out of our hair while we complete our task.”

Hardin takes the vial from Eolan. He then kneels down beside the tied-up orc and gently pours the potion down his throat. A few seconds later the orc sputters and coughs, regaining consciousness. He is frightened to death of the party, especially of Eolan, who downed him so easily less than ten minutes ago. He first thinks to flee, and yanks on his bonds. But finding them too difficult to escape, he resigns himself to his fate.

Having no real choice, being unwilling to die to protect Relgore and the rest of the cruel band, he submits to Belisha’s questioning.

In the mean time, Hardin walks over to where Slyfen is watching the tunnel, and joins him in his vigil. Although they see nothing for now, the two exchange worried glances at what might lay ahead.

Under questioning, the orc reveals that the ogre (whose name, he tells you weeping, was Golgo) was indeed part of Relgore’s band. Relgore has become more cautious since the militia killed half his band two months ago, and the ogre served as the bandits’ first line of defense, guarding the entrance to their lair. The orcs and gnolls were charged by Relgore to remain in this room as the second line of defense should the ogre fail.

The orc further reveals that, besides himself and the creatures the party has already killed, 10 more members of Relgore’s band remain. This includes Relgore and 2 orc body guards, as well as 4 more orcs and 3 goblins who are of lesser standing in the band.

Using his tied feet, he draws a crude map in the dust on the floor [ooc: see below]. He explains to you that the tunnel that Slyfen and Hardin are guarding leads to a Y disguised with more piled-up rocks. Following the tunnel to the left will take you to the common area shared by the lower-ranking members of the party.

He tells you that he has never been down the tunnel to the right. That is where Relgore stays with his 2 orc bodyguards, and he wants to keep it as secret as possible, even from the members of the band, who he himself barely trusts. Relgore has warned them all not to get ideas about sneaking down the tunnel, as he has rigged it with at least one hazard.

Finally, in typical orc character, he tells you that he doesn’t care what happens to the rest of the band, but begs for his own life.



OOC Notes:

Cure light wounds potion cures [1d8+1] 6 + 1 = 7 hp
Orc is raised to 1 hp

Use rope check result 12 + 2 + 2 + 10 = 26
Escape artist check 16 + 0 = 16

Slyfen
Spot check result 16 + 8 = 24

Hardin
Spot check result 7 + 2 = 9

Correction from ealier post: I thought Eolan only had 10 potions, but he had 12. So, after this post, the party has 14
cure light wounds potions. Three are Belisha's and 11 are Eolan's.
 

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After the interrogation, Slyfen leaves his spot briefly and addresses the party.

"Apparently I was wrong about the loyalties of this orc... unless he is lying of course. Once we are in this far, it makes no sense to go back outside and rest, they will just fortify this position again. It seems like we should attack the weaker band in the left room next. Give the word and I'll go scout the tunnel."
 

"Well the orc has told us much of benefit. Yes, Slyfen should scout it, but be wary of traps. Goblins and traps go together like.. like.. dogs and fleas! And orcs rarely have the imagination to lie," Belisha says softly. "Though they might be unable to discern right from left... or count to numbers greater than three."

Rufus gives a questioning growl at her words, while Narkus nods in frantic agreement.
 
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Looking to the others to get their nod of approval, Eolan waits to administer the knock-out blow or blows with the hilt of his sword. After the orc is knocked out (again), Eolan tears a bit of cloth from one of the dead gnolls and ties a gag around the orc's mouth.

Removing the cap from another vial, the human swallows the fluid and waits for the familiar warmth of magical healing. He will repeat this process until he feels only slightly wounded. He offers a vial to whomever needs it, "Drink up, drink up, these won't do us any good if we don't use 'em."

Chuckling softly at Belisha's jest about the orcish counting skils, the fighter nods in agreement, "It's funny, because it's true." Sheathing his bastard sword again, he will grasp his shield and take up a forward position towards the mouth of the tunnel. "It's not that I don't trust the orc, I don't. But he surely isn't privy to all of Relgore's plans."

Warily the warrior draws his sword once again and steels himself for what may come.

ooc:

Eolan will attack with subdual damage.

Marching order? Slyfen way ahead? Eolan 5ft Hardin 5ft Belisha? Or side by side?
 

Slyfen nods and heads down the corridor to the turn, going slowly and quietly. Once he can look around the bend he does so, and if he sees nothing, he will wave the party up to just before the bend. After that, he will move very slowly and deliberately down the hall, searching for traps and trying to remain quiet.
 

Moving as quietly as possible, Eolan follows Slyfen's lead. With sword drawn, this tall warrior wants to be ready for anything that Slyfen may encounter.
 

Thanking Eolan, Hardin also avails himself of a potion before continuing. “Ahh, that hits the spot,” he says jovially.

After the orc and the healing have been taken care of, Slyfen cautiously moves down the tunnel to the bend, and looks around. In the flickering light of the everburning torch he carries, he can just make out another large pile of rocks at the end of another long stretch of tunnel. The sandstone walls take on shades of umber and walnut in the dim light.

Seeing no immediate danger, Slyfen waves the rest of the party up. Eolan tries to move very quietly, so as not to draw attention to the group. However, about halfway to the bend he inadvertently kicks a small stone, sending it clattering loudly off the walls of the otherwise silent tunnel. Grimacing, he shrugs to the other party members and continues forward.

After the others are safely to the bend, Slyfen begins to make his way down the next stretch. Moving very slowly and deliberately down the tunnel, he searches for traps and tries to remain quiet. He finds no traps, and lets out a relieved breath when he reaches the rock pile at the end. The elf carefully examines the pile of rocks and determines that it is not trapped or rigged in any way. However, if there are tunnels behind it, they are completely obscured; the stones would have to be moved to reveal any openings.

Even in the cool interior of the cave, the rest of the party sweats as they watch the rogue.



OOC Notes:

Slyfen is the only PC with a light source at this point. (Eolan was also carrying a torch, but he has his shield and sword out now.)

Eolan
Bastard sword deals [1d10+3] 4 + 3 = 7 hp nonlethal damage
Orc is unconscious
3
cure light wounds potions heal a total of (8 + 1 = 9, 6 + 1 = 7, 4 + 1 = 5) 21 hp
Eolan is raised to 25 hp
Move silently check result 2 – 1 = 1

Hardin
Cure light wounds potion heals 1 + 1 = 2 hp
Hardin is raised to 22 hp

Slyfen
Move silently check result 12 + 9 = 21
Spot check result 9 + 8 = 17
Move silently check result 13 + 9 = 22
Search check result 17 + 10 = 27
 

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Slyfen again waves up the party to his position before the tunnel turns. Handing off the light source to someone in the party, he then sneaks forward past the turn and mainly listens but also tries to look further in.
 


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