[ic] nameless III: lost and found

[sblock] Fenix pats his spell component pouch in an absent gesture, nods to Garival, waits for him to move out ahead, then will slowly start trying to follow about 15 feet back his crossbow cradled in both hands.

OOC Move silent +3

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in the hill top ruins

The worg gets to within about 15 feet of the wall when it stops and stiffens.

At the south end of the clearing, three figures step out from behind the walls and into the space of the gate. Over 6 foot tall and broad in the shoulder, they are not goblins. They look more like Cromwell on a bad morning after a good night. The center figure roars something in a harsh tongue, and flings out his arm. A spell! The two figures with him sweep into position around the first one, their shields up and spears in hand. The shaman utters a single word. "Orcs." The grasses and plants around your feet begin to stir and writhe. It reaches up like something hungry, malicious, wrapping itself around your legs. The stunted bushes in the south eastern corner of the yard begin to lean in towards the center, their branches reaching out for those nearby. The two orcs launch their spears at goblin riders in the center. One is thrown in haste and flys high and wide. The other buries itself deep in one of the worgs. The beast screams in pain. From behind the western wall an orc appears, as does one from behind the eastern wall. Two more spears are hurled into the yard. The shaman's worg easily ducks the attack on it. The other spear from the east cuts a great gash across the flank of the wounded worg. The creature staggers and collapses, dumping its rider into the clutching grass. The diminuative warrior thrashes and kickes but the grasses tangle themselves around him and his mount, lovingly, greedily.

ooc: Fredar, Hadarook and his dog, the Shaman, and all the worgs made their reflex saves for the first round and may move at half speed. A reflex save is need every round you remain in the area of effect of the spell to avaoid being entangled fully. Those entangled will need to make a full action strength test to break free. The field of the spell is 40 feet centered roughly around Cromwell (the pink circle).

New round. Initiative has been determined. Where possible, note your character's intentions beyond their next action. This may help speed things up.

Garival and Fenix: I will get to you in the next post.


Round 1
 

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Meanwhile ...

ooc: Whoops, forgot to mention - The orcs are wearing light armour and carry a light shield and two shortspears. Their gear is all of dull and muted color. They have a hvy mace at their belts.

Seonaid and Khavren: [sblock]You push forwards through the trees, eyes and ears straining. Through the trees you catch a glimpse of the figures ahead. Then another. They seem to be a little further away each time. They seem to be completely unaware of you.

Eventually you reach the spot where they were when you saw them. Up ahead, sections of the ruins of the old hill fort are just visible through the trees that extend another 40 feet or so up the hill. Beyond that there appears to be about 50 feet of mostly open ground leading to the edge of the ruins. For a moment you can't see the those you have been following.

Another 10 feet further on, you catch sight of the figures again, crouched alongside the wall beside the entrance. As you watch, they rise to their feet and step out into the space of the entrance to the ruins. There are three of them. They are tall and muscular. Two carry spears and shields, the last one only a spear. It is this one who shouts something incomprehesible and throws out his arm. His two companions lauch their spears into the ruins, although at what you cannot say. You cannot see anyone else from here.

Round 1

ooc: You are about 30 feet from the edge of the trees, and about 80 feet from the orcs at the gate. I'm going to keep this side of things sblocked until the others in the ruins can see you. When necessary, I will translate the effects of your actions into the "open" ic thread. Obviously, you know whats going on with the others in the ruins, but I trust you to keep in mind what your characters *don't* know when posting. Cheers.[/sblock]
 

"Bugger!" Ambushed! Goblin magic, Orc magic, how about some freakin' human magic? Fredar charges towards the cluster of trees on the southwest of the clearing. His first priority is to get out of the vines and brambles and into cover, but if he can, he'll fire off bullets from his sling along the way, at the orc shaman if he can get a clear shot, one of the other orcs nearby if not.
 
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[sblock] Fenix looks at the three large figures standing 110 feet in front of him, and thier 2 equally large friends; glances at Garival and then kneels down, laying his crossbow gently on the ground within easy reach, then pulling a couple of small items from his pouch. *I don't like the looks of this, if he decides to start swinging, we'll need some more help on our side* Fenix starts incanting, concentrating on the items in his hands and trusting to distance and thier own shouts to cover his actions from the Orcs.

OOC Summon monster 1
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A low throaty growl escapes Nate's lips. His vision dims, and everything seems to take on a red hue. With a fierce mental wrench he manages to leash the beast. He pulls himself free, and starts to head towards the nearest orc, only his helmeted face visible behind his shield.
(ooc : full defense, trying to get free and head towards nearest orc, with the full intention of frenzying when he gets near enough to kick some orcish butt)
 

In the hill top ruins

Round 1

Fredar moves across the open yard, high stepping and dodging the clutching plants. Its slow going, at every step he has to change directions or leap particularly aggressive weeds and clumps of grass. He hurls his spear at the spellcaster but it flys wide. Fredar pushes forwards, pulling his sling from his belt and bullet from his pouch to load it with.

Behind him, Hadarook bounds off in the other direction, heading for the northwest corner and the cover of the ruins of the barracks where you spent the night. He whistles for his dog to follow. He reaches the tumble down section and scrambles over the walls and fallen beams until he finds himself beyond the reach of the spell. He colapses against a wall for a moment to steady his breathing, then pulls an arrow from his quiver and begins working his way around the fringe of the spell to where he can get a clear shot.

The goblin shaman's worg pushes outwards towards the orc at the western wall. A moment later, it is free from the clutching plants. It surges forwards and up and over the wall and straight at the orc on the other side. The worg plows through the orcs defenses and the two crash to the ground and out of sight.

Nate lowers his weight a little, and jecks one leg free. He tries again with the second, but this one is more tightly held. The plants wrap themselves around his free leg again. Nate curses, and squats down, grabbing a handful of plant with each hand. The plants wraps themselves around his hands and arms. This had better work. With a roar, Nate straightens his legs and jerks back his shoulders. The plants that clutch at his legs and arms are ripped out of the ground by the roots with a shower of dirt and dust. Nate tosses them away in disgust.

The goblin rider still mounted kicks his beast forwards. He wheels it around the shaman, putting himself between the sharman and three orcs in to the south. With a shout, he hurls his spear at the orcs near the gate. It gashes the leg of the one on the shaman's right, but the orc warrior barely seems to notice.

Cromwell roars something unintelligable and surges towards the three orcs.

With a whine, Hadarook's dogs makes one last snap at the writhing plants and begins leaping and bounding towards Hadarook.

Cromwell gets to about 15 feet of the orcs. They trade curses in the same language, but Cromwell keeps coming. One of the orcs hurls his spear at the oncoming half orc, but it flys wide. 10 feet away and the other orc throws too. His spear flies true, carving a bloody gash across the arm Cromwell threw up to protect himself.

Fire erupts around the Orc spellcasters hands. With a cry, he hurls it at Cromwell. The flames explode across Crowells chest and despite himself, the half-orc howls in pain.

The goblin shaman begins to chant. A spear flashes across the yard from the easter wall and knocks her to one side. She keeps her footing. Blood stains her cloak.

With a soft smack, a wolf appears behind the three orcs. But dazed by its sudden relocation from where ever it was just moments ago, it stumbles into, rather than attacks, the shaman.

Craddoc struggles unsuccessfully to wrench himself free of the plants that bind him.

ooc: Maerdwyn - Fredar has a shortspear listed on his character sheet. I figured you would throw that first rather than just dump it. Moved 30 feet. Makes reflex save for Round 2.

DrZ - Nate is now free. Makes reflex save for Round 2.


Round 2
 
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Meanwhile ...

Seonaid and khavren: [sblock]Round 1

Fenix and Garival push on up the hill. Shouts and screams in different languages drift down from the ruins. The orcs seem well occupied and you are able to increase your speed without much danger of being heard. You arrive at the last of the trees, some 50 feet behind the orcs.

Fenix mutters an incantation and a moment later, smiles with satisfaction. Then he frowns.

Garival winds up and lauches a bullet at the orcs up ahead. It flashes past them. They don't seem to notice, and Garival doesn't see where it falls. Garival hears the rumbling familier voice of his father speaking from just behind Garival, like his father used to do when they were learning something. Take a deep breath son. Focus on the target, not the space around it. You done this shot a hundred times before. You can do it now.

ooc: khavren - Thats Fenix's wolf "attacking" (sorry, rolled a 3) the orcs. OK, I added a few feet to the range of the spell. And actually its a celestial dog, but who would notice? Could you do me a favour, add to your character sheet the stats for any creatures you are likely to summon. Just the basic statblock stuff. It would really help.

Round 2[/sblock]
 

Fighting both the agressive plants and the beast within, Nate rushes forward trying to get as close to Cromwell as possible. He grips his mace tightly in one hand and charges the orcs, releasing a savage howl as his beast is finally unleashed.
(ooc : move towards cromwell and the orcs, or charge an orc if within range .If it seems that either Nate or the orcs can attack this round or the next he'll razge)
 

[sblock] Fenix smiles at the success of his summoning, and start incanting again.

OOC Summon monster 1 again, celestial dog is perfect. Copied likely monster stats from SRD into thier own post. Included the celestial template.

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