• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Adventure:-- LPNN (Manzanita Judging)

two

First Post
Any changes to this round's actions due to razh's fall?

I20: Hallidor, not much caring about the rest of the world at the moment, attempts to “pin” Stinker but good. “16” vs. “17” and Hallidor is on a roll, pinning the Stinkey One.

I16: Ogrin no bleedie.

I14: Stinker desperately breaks the pin. “1” vs. “9” and manages it! But is still grappled.
 

Attachments

  • boothill_round15.jpg
    boothill_round15.jpg
    84.1 KB · Views: 77
Last edited:

log in or register to remove this ad

Bront

The man with the probe
Juliana 10/11 AC 18

"Raz is down!" Juliana calls out as she takes a 5 foot step over Raz to protect him (She can occupy the same space as someone who's downed), and swings at Stinker (+2, d8+2, 20x2), this time only using her one hand, keeping her shield ready in case LT gets any ideas.
 
Last edited:


Xael

First Post
Almayce, 10/10 HP, Ac 10

Seeing Longtooth drop Rasereit, Almayce moves to where Juliana was (5ft step) and heals Rasereit with his wand of CLW (1d8+1 healing, no AoO) for 9 points. "Vargo! Trap the bastard between those rocks with Huln!", he shouts.

OOC: Finally some good healing rolls. And shouldn't Juliana be 10/11 HP, since Almayce healed her?
 
Last edited:


two

First Post
I13: Razh bleeds.

I13: Z does not.

I6: Juliana steps up to the plate, makes a 5’ adjustment, and attacks poor ol’ LongTooth with a trip attack. “15” indicates it’s quite a touch attack. “16” vs. “13” indicates Juliana puts the poor guy on his back; which is unfortunate. Then Juliana decides to improved trip attack the poor guy. That’s hardly fair! “11” is a miss however.

I6: Almayce steps forward 5’ and heals Razh, which causes a bit of a problem. He’s in the same square as Juliana. I will rule that Razh or Juliana must vacate the square before either can act. Or, if you like, Razh can stay prone and do something while Juliana stands, but Razh can’t get on his feet with Juliana in the same square. Too much going on.

I1: Vargo does something; Huln moves up, flanks the prone LongTooth, and attacks. “16” easily hits, and does 2 points of REAL damage. You go bad boy.

VARGO: What are Huln’s new attack/dam mods? How many hit points does Huln have left? What’s Huln’s AC?
 

two

First Post
Round 16

Round 16


LongTooth 20
Hallidor 20
Slinker 17
Ogrin 16
Stinker 14
Raz 13
Zaeryl 13
Juliana 6
Almayce 6
Vargo & Wolf 1



I20: LongTooth rages, and gnashes his teeth – particularly his long teeth.

“Woman, you will be next, I promise you that!” – says LongTooth to Juliana, darkly. However, he’s still on his back. LongTooth is not in a happy place. He decides to stand up, and suck up the AOO’s. Razh is unarmed and does not get one (dropped his weapon when he fell). Juliana does the old “re-trip” I assume; she rolls a “7” and misses the touch attack. Huln, however, bites away: “4” misses.

“Ha ha, you now shall INHERIT MY WRATH!” shouts LongTooth, swinging at no-dex Hallidor, attempting to free his pal.

“9”. SWIIIIIING. MIIIIIIIS. Hallidor still has his chain and shield going, and isn’t (alas) prone. Oh, also Hallidor had cover from Juliana. So it wasn’t that close.

I20: Hallidor attempts to PIN the stinky one. 6/18 indicates – nope.

I17: Stink tries to break out of the grapple. 11/19 – no way dude. You stuck.

PC's declare actions -- particularly VARGO!


 

Attachments

  • boothill_battle16.jpg
    boothill_battle16.jpg
    83.5 KB · Views: 77

Bront

The man with the probe
Bront said:
"Raz is down!" Juliana calls out as she takes a 5 foot step over Raz to protect him (She can occupy the same space as someone who's downed), and swings at Stinker (+2, d8+2, 20x2), this time only using her one hand, keeping her shield ready in case LT gets any ideas.

two said:
I6: Juliana steps up to the plate, makes a 5’ adjustment, and attacks poor ol’ LongTooth with a trip attack. “15” indicates it’s quite a touch attack. “16” vs. “13” indicates Juliana puts the poor guy on his back; which is unfortunate. Then Juliana decides to improved trip attack the poor guy. That’s hardly fair! “11” is a miss however.

OOC: Slightly confused as to what happened, but oh well. It's done, no biggie.

Juliana think about her next action (It's in a post further down now)
 
Last edited:

rln

Explorer
OOC: (Well, since I'm down and out, I need to do something... so I might as well help out with obscure rules stuff)[SBLOCK]This is from a Rules of the Game article at Wizards website.

Formerly Helpless Creatures

It's possible for any creature, friend or foe, to end its movement in a space that contains a helpless creature. Unfortunately, it's also possible for the helpless creature to resume functioning while another creature shares its space. Here are some unofficial suggestions for dealing with the situation.

The formerly helpless creature must remain prone in its space until its turn. If another creature still shares its space when the formerly helpless creature's turn comes, the formerly helpless creature must either exit the space, force the other creature out, or contest the space.

To exit the space, the formerly helpless creature must either crawl into an adjacent space that can hold it, or it must stand up and move to an adjacent space that can hold it. Crawling out of the space provokes attacks of opportunity from foes that threaten the space the creature leaves and from foes that threaten the space the creature crawls into (though the creature can tumble as noted in Part 3).

If the creature stands up, it provokes attacks of opportunity from foes that threaten the space where it stands up. It also must use either a move action or a 5-foot step to get into an adjacent space. If it uses a move action, it provokes attacks of opportunity from foes that threaten the space it left.

To force the other creature out of the shared space, the formerly helpless creature makes a bull rush attack against the creature sharing the space. This works just like a normal bull rush, except that if it fails the opposed check to resolve the bull rush, it remains, prone, in the shared space.

To contest the space, the formerly helpless creature can make a grapple attack on the creature that shares the space. If the formerly helpless creature fails to establish a hold, it remains, prone, in the shared space. If it establishes a hold, it can remain in the shared space and continue to grapple just as it would with any other grapple attempt. (Remember that to maintain a grappling hold an attacker must enter the foe's space.)

If the formerly helpless creature is small enough (or big enough) to end its movement in the shared space (see above), it can simply remain in the shared space. If it decides to stand up, it provokes attacks of opportunity as normal for standing up.
[/SBLOCK]
 

Xael

First Post
Almayce, 10/10 HP, Ac 10

Almayce tries to heal Rasereit again with his wand of CLW (Standard Action, 1d8+1 healing, no AoO), and if he does, he heals this 3 points. He then tries to step back (5ft step) to leave room for Rasereit.

If Rasereit goes somewhere else before Almayce can act, he'll just heal Zaeryl.
 
Last edited:

Remove ads

Top