two
First Post
Round 13
Round 13 (truly amazing it’s lasted this long)
LongTooth 20
Hallidor 20
Slinker 17
Ogrin 16
Stinker 14
Raz 13
Zaeryl 13
Juliana 6
Almayce 6
Vargo & Wolf 1
I6: (last round) Almayce heals up Hallidor to full, for him. He’s covered in blood, and has a rather scary gleam in his eye. Both eyes, actually.
I20: LongTooth, scowling at the rabid doggie, steps back 5’ and whacks it one last time. After this, he’s got bigger fish to fry (as it were). “7” indicates a dag-blasted miss! IC is paying you back; LongTooth’s gotten below “10” on about 5 rolls in a row. Obnoxious.
I20: Hallidor continues to “ready” a re-pin action.
I17: Slinker, in desperate straits, drops to 0 hit points and, not knowing what else to do, transforms back into human form, thinking that perhaps this will at least stop the bleeding. Alas, it does not – what Hallidor now holds is a rather slender male human, with a thin moustache and deep-set rodent-y eyes, who looks up into his face in a way that might be unstood as pleading – before his eyes close in unconsciousness, a result of the lycanthropic transformation haven beeen taken (rather, the exertions thereof).
Hallidor breaks his ready action and instead stands up. Slinker is at his feet, moving slowly but surely to the great beyond.
Hallidor is breathing heavily, and stares down at the blood covering his arms and hands. He looks puzzled for a moment, as if wondering if Hallidor is Hallidor, if this blood is his or the WereRat’s, if this battle is a turning point for him or the start of a long journey. He glances over at Razh, bleeding profusely, and at Stinker. Hallidor seems to make a decision; he smiles grimly, flexing his fingers and hands, staring hard at Stinker. It seems likely that Stinker is in for a good old-fashioned wrassle -- and soon.
I16: Ogrin fails to bleed, spectacularly.
I14: Stinker, shaken and rather stirred (in a negative way), attempts to overcome his fear and take care of the problem: the problem being Razh. He once against dexterously pokes with his rapier, and bites with his ratty bite. His rapier hits, nearly critically, doing “4” points of damage; Razh now has a nice hole in his thigh. It feels, well, rather bad. Interestingly, Stinker also takes a 5’ step – BACK. He also opens his mouth and says something loudly is WereRattish. It sounds like a plea of some sort – if you were to hazard a guess.
I13: Razh steps up to the plate, and, with his intimidating presence, “17” vs. “1” completely intimidates poor Stinker. He then raises his axe above his head, whooping and hollarin’ as only Razh can whoop-n-holla, and swings a mighty swing.
*WHHOOOSH*
That’s the sound of Razh cutting air.
I13: Z does what Z does. Nothing.
I6: Juliana: Slinker is at Hallidor’s feet, unconscious and bleeding. You can modify your action, if desired, given the new info…
Round 13 (truly amazing it’s lasted this long)
LongTooth 20
Hallidor 20
Slinker 17
Ogrin 16
Stinker 14
Raz 13
Zaeryl 13
Juliana 6
Almayce 6
Vargo & Wolf 1
I6: (last round) Almayce heals up Hallidor to full, for him. He’s covered in blood, and has a rather scary gleam in his eye. Both eyes, actually.
I20: LongTooth, scowling at the rabid doggie, steps back 5’ and whacks it one last time. After this, he’s got bigger fish to fry (as it were). “7” indicates a dag-blasted miss! IC is paying you back; LongTooth’s gotten below “10” on about 5 rolls in a row. Obnoxious.
I20: Hallidor continues to “ready” a re-pin action.
I17: Slinker, in desperate straits, drops to 0 hit points and, not knowing what else to do, transforms back into human form, thinking that perhaps this will at least stop the bleeding. Alas, it does not – what Hallidor now holds is a rather slender male human, with a thin moustache and deep-set rodent-y eyes, who looks up into his face in a way that might be unstood as pleading – before his eyes close in unconsciousness, a result of the lycanthropic transformation haven beeen taken (rather, the exertions thereof).
Hallidor breaks his ready action and instead stands up. Slinker is at his feet, moving slowly but surely to the great beyond.
Hallidor is breathing heavily, and stares down at the blood covering his arms and hands. He looks puzzled for a moment, as if wondering if Hallidor is Hallidor, if this blood is his or the WereRat’s, if this battle is a turning point for him or the start of a long journey. He glances over at Razh, bleeding profusely, and at Stinker. Hallidor seems to make a decision; he smiles grimly, flexing his fingers and hands, staring hard at Stinker. It seems likely that Stinker is in for a good old-fashioned wrassle -- and soon.
I16: Ogrin fails to bleed, spectacularly.
I14: Stinker, shaken and rather stirred (in a negative way), attempts to overcome his fear and take care of the problem: the problem being Razh. He once against dexterously pokes with his rapier, and bites with his ratty bite. His rapier hits, nearly critically, doing “4” points of damage; Razh now has a nice hole in his thigh. It feels, well, rather bad. Interestingly, Stinker also takes a 5’ step – BACK. He also opens his mouth and says something loudly is WereRattish. It sounds like a plea of some sort – if you were to hazard a guess.
I13: Razh steps up to the plate, and, with his intimidating presence, “17” vs. “1” completely intimidates poor Stinker. He then raises his axe above his head, whooping and hollarin’ as only Razh can whoop-n-holla, and swings a mighty swing.
*WHHOOOSH*
That’s the sound of Razh cutting air.
I13: Z does what Z does. Nothing.
I6: Juliana: Slinker is at Hallidor’s feet, unconscious and bleeding. You can modify your action, if desired, given the new info…