[Starship Troopers] Wheeler's Wildcats HQ

Dana Knight
Str: 11
Dex: 16
Con: 15
Int: 14
Wis: 13
Chr: 13

http://invisiblecastle.com/find.py?id=120254

HP: 15
AP: 6

Fort: +4
Ref: +4
Will: +1

Computer use: 4 (8)
Demolitions: 2 (4)
Perception: 4 (5)
Repair: 4 (8)
Technical (electric): 4 (6)
Technical (mechanical): 4 (8) (bonus class skill)
Technical (structural): 2 (4)

Feats: Advanced firearms proficiency, power suit proficiency, simple firearms proficiency, gearhead, technical expert (mechanical), burst fire

Languages: English, military hand sign
 

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Gomez said:
If you don't have the book and need help making a character just give me a basic background and what you are looking to play and we can work on it together.
Yes please. as far as character I am not that picky, looking to go into either of the prestige classed mentioned earlier( neodog handler or maurader pilot depending on other peoples choices) I tend to favor dex and int as stats normaly, but I am open if something else fits better for the future class plans. Definatly not an officer canidate but maybe working way up to Sgt. not so bad, but no dreams of leadership, just how to best keep his buddies alive, there about the only family he's got now.
 
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kyloss said:
Yes please. as far as character I am not that picky, looking to go into either of the prestige classed mentioned earlier( neodog handler or maurader pilot depending on other peoples choices) I tend to favor dex and int as stats normaly, but I am open if something else fits

Well go ahead and generate some stats for me and we will start from there. 2d6+6 and place as you want. :)
 


kyloss said:
str 14, dex 18, con 14, int 16, wis 10, cha 12(oh and any idea where i can find a fester portrait for an avatar)

Here are a few Fester avatars
 

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Do you have a text link to the third image(one with light bulb) so I can set it as my avatar? I'm at work so I cant save anything, otherwise i would just upload it.
 
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Here are some possible ideas for your MI characters.

Medic
Chaplain
Marauder (Big powered suit/vehicle) Driver
Communications
Engineer
Neo Dog Handler
Sniper
Officer Cadet


All of these are prestige classes except for the Chaplain. In the Mobile Infantry everyone fights from the cook to the officers. So on ship or at camp you might be the cook but you still drop and fight as a regular solider with everyone else.

Of coarse you can just be a regular grunt! :D
 
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Oh I almost forgot.

Psychics

Special Service Agent Core Class

Prestige Classes:
-Telepath
-Senser
-Memory Man
-Lucky Man


You can take the Psychic Talent feat and remain untrained or take Special Service Agent class levels. A single level can represent self-training and intuitive skill with psychic ability. Beyond first level requires focused external training. Characters with two or more levels of Special Service Agent cannot take any more levels of Mobile Infantry after reaching that point.
 

Falkus said:
Dana Knight
Str: 11
Dex: 16
Con: 15
Int: 14
Wis: 13
Chr: 13

http://invisiblecastle.com/find.py?id=120254

HP: 15
AP: 6

Fort: +4
Ref: +4
Will: +1

Computer use: 4 (8)
Demolitions: 2 (4)
Perception: 4 (5)
Repair: 4 (8)
Technical (electric): 4 (6)
Technical (mechanical): 4 (8) (bonus class skill)
Technical (structural): 2 (4)

Feats: Advanced firearms proficiency, power suit proficiency, simple firearms proficiency, gearhead, technical expert (mechanical), burst fire

Languages: English, military hand sign

Looks good!
 

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