Spheres of Influence:Rhiannon in Jepardy? GAME

Wrinkle, too, goes out and searches for wood. He pulls a hatchet from under the cover of the wagon and chops at some dead branches on a stand of pines. "These should burn hot for a while." After bundling these up, he carries them back past the wagon - dropping off the axe and getting the cooking pot. He puts in a little water from the wagon's water barrel, hoists the bundle of branches, and returns to the cave.

After dropping off the pot and wood, he exits again and climbs to the top of the ridge above the cave. The ridge he is standing on tops out about 1/4 mile from the cave entrance and maybe 150 feet higher. The ridge drops off quickly to the south and it appears that there is a small stream running east-west at the bottom. Looking further south, all he sees are rocky hills and ridges as far as he can see. "Limestone and shale - area must be full of caves."

Wrinkle returns to the cave, opens his pack and pulls out his pipe, stuffs a bit of baccy in it, and lights it using a twig from the fire. He sits back, by the hidden door, and hums a little while finding his ocarina. When things seem to be settling down a little, he relays what he saw, glancing at the pot hoping there is rabbit or squirrel stew simmering.
 
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Relsyn

Having previously dropped his gear in the cave, Relsyn, soaked through to the bone, struggles up the hill with a large pile of the dryest firewood he can find. Finally he drops the whole lot, picks about half of it up again and brings it to the growing firewood pile in the cave.

"Caw" mocks Jewel from a sheltered nook in the cave.

Relsyn, waving off the ravens mocking, goes back and gets the remaining firewood depositing it in the pile as well. Then he sneaks into the corner of the cave,takes off his wet clothes and slips his dry clerical vestments on, hoping that no one is watching. He hangs his wet clothes on a rock as best as possible.

He then goes over to the door found by Inwe and rubbing his hands through his wet hair and over his scruffy examines it and the area around it, looking for latches, levers or keyholes. [Search Untrained +3] If he finds nothing he casts Detect Magic and looks at the door again.
 
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Relsyn is frustrated that he can not find anything on or around the door. He casts detect magic and nothing about the door, or the entire room, seems to be magical.
 
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Inwe

After depositing her contribution to the wood pile and checking the stew in the pot, Inwe also returns to the door to join Relsyn in the search for a way to open it [search]. Pushing on it or trying to wedge something in the crack to pry it open. She also asks the others in the cave if there's anyone who knows more about doors and the crafting thereof.
 

Relsyn is frustrated that he can not find anything on or around the door. As he gives the ground a little stomp of frustration, a stone moves a little. Inwe spots this and moves in to investigate the rock.

Continue looking?
[sblock] Investigating further reveals that, in fact, the stone is covering a hole in the ground just outside the door. Looking into the hole below, you see it is about nine inches deep with a rod coming out from under the door six inches down.

Inwe and Relsyn look at each other, their eyes meet, the longing in each others eyes destroys any barrier that was between them. They melt together with... Wait, wrong story

Relsyn pushes the rod down and the door springs out and open a few inches.
[/sblock]
 

Relsyn- Intrepid Explorer.

Sweating with nerves (sudden onset), Relsyn grabs the edge of the door and pulls hard expecting it to be heavy or stuck. Then he peers inside the open doorway.
 

Airith

Airith seeing that Relsyn and Inwe have found a door comes over to investigate. "When did you find this?" He then heads over to his pack and pulls out a torch. He lights it with the fire and heads over to assist.
 

Beyond the cave door

Relsyn, Airith, Inwe, and Relsyn stand at the open door, while the wagon men look on and show no interest in the door. Zane actually mutters "don't pay me to risk my hide... caves with holes and animals (or worse)..."

Beyond the door, you hear driping, you see shadows on a rough wall that goes down and to the left, and you smell a strong wet-earth cave smell.

Continue?[sblock]
Wrinkle takes the lead, as he feels he is most at home underground, and he is the fighter of the group.
The path curves to the left in about a half circle thirty feet diameter, where it ends in a small room. Straight ahead on the far side of the room is a small pool of bubbling water with a spring coming out of the wall just above the pool.

There are four bedding mats against the wall to your right, burlap sacks to the left, and a 18"x24"x18" chest against the wall you enter from.

[Note: Airith has the burning a torch]
[/sblock]
 

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Airith

Airith ventures in catiously. He looks around and spots the chest which he heads over to. He looks for traps, casts detect magic on the chest and may continue depending on the trap situation or he will try to unlock it if it is locked. If it has a magic trap he will leave it for now.

[How old is everything in here? I've already updated the torch in the inventory.]
 

Inwe

Inwe also follows in, continuing to [search] along all the walls for any more hidden doors. Also, she tries to determine how recently other beings have been here. Then tests the water for drinking and fills her waterskin. Afterwards, she returns to the main cave to report to the others about the spring, the four bed mats, and anything else she had found out. And she asks for someone to help in determining how the door opened from inside.
 

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