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Cave Generator Updated

Gozzy

Explorer
Oh yeah, those rock! :cool:

The point about my generators was that I always envisaged them providing a solid base level map for exactly this sort of thing - editing by the DM. You'll notice on the dungeon generator for example that you can choose a fancy coloured background or a plain colour (black or white). The black and white options are to allow for customisation like this.

I'm a happy bunny now.
 

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terrainmonkey

First Post
gozzy, i'm working on one of the dungeons you have on your site as well. i'm going to be finished with it pretty soon. watch these pages for more maps. i really like your programs. they dungeons are logical, perfect for an evening and can be fit in to so many different layouts and plans. thanks for the extra bookmark on my toolbar. :)

Terrainmonkey
 

terrainmonkey

First Post
here's a work in progress from one of the dungeons on the site. i'm still working on it though. thinking about changing a few things. comments and critique welcome here
tm
 

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  • gozzydung.pdf
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Odhanan

Adventurer
terrainmonkey said:
here's a work in progress from one of the dungeons on the site. i'm still working on it though. thinking about changing a few things. comments and critique welcome here
tm
It's a nice map, no question about it. :)

Nice map generator too! *bookmarks*
 

terrainmonkey

First Post
here's a pic of the completed dungeon. changed a few things, added others, and that's that. the file was too big for the pdf, so i had to create it as a jpeg. now, comments are welcome, and if you have any other ideas, let me know.
 

Attachments

  • gozzydung.jpg
    gozzydung.jpg
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Gozzy

Explorer
And the Dungeon Map Creator Too!

As you're all such lovely people I thought I would post the latest update to the Dungeon Map generator on my site. I have updated the "Wandering Line" generator (the one used by terrainmonkey to generate the base layer for his cracking map above) by fixing a few bugs, adding a "Randomness" option and including open doorways.

The results can been seen in the attached map. You may have noticed (if you generated a lot of maps) that you would often get runs of doors all in a line. The "Randomness" option makes the corridors twist and turn a lot.

You can check it out here As ever, comments are welcomed.

Cheers!
Gozzy

P.S. Hopefully I've put a stop to the nasty comment spam I was getting on my site.
 

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  • demo.jpg
    demo.jpg
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