[Map] Here be Orcs!

This is a crop of larger map I made. It is scaled down to fit the posting limit.

Here you can see the three Kingdoms and their capitals.
Kelinor - Avion
Morgovia - Mallandri
Haron - White Hall

Some other points of interest:
The citystate of Northgate on the Barren Coast.
*The elven temples to the gods Bal, Aamm and Cron.
*Meer the oldest human settlement on the westcoast often referred to as the "City of Elders."
*Fameer the second oldest settlement founded after an idealogical rift formed.
*Helmont an old but great military fortress on the northern tip of the Southern Marches.
*The great forests of Hartwood and Evenwood home of various wood elf tribes.
*Eldwood an enchanted forest home to druidical high elves and the Red Hills just to the south.
*The Cleave a large canyon.
*A few castles, ruins and standing stone circles.
*A mountain chain known as the Amber Mountains in the north and the Blue Mountains in the south.
*Two mountain passes: Vardan Pass is commonly known and a gateway to the frontier providing access to the Fridgian/Desert Citystates trade corridor. Fairy Pass is a closely guarded secret of a few elven sects.
*Sharborne Forest (Look back at my previous post for the relationship between Sharborne and Northgate.)


edit: spelling, bullets
 

Attachments

  • westcoastsm.gif
    westcoastsm.gif
    95.6 KB · Views: 551
Last edited:

log in or register to remove this ad

Darraketh,
Two thumbs up! I must admit that the last couple of threads on hexmapper got me to check it out, and I'm sold. While I use CC2 and Fractal Terrains, and like them, the whole hexmapping thing is so straightforward,and gives most of the info you need. (And has the bonus of a real return-to-your-roots feel).

In fact I think I have to join those lining up pleading to be emailed your tileset..... david.r.matthews@btinternet.com

:D
 

I like a game that has continuity. One way to avoid it is to have the players just "appear" at the site of the next adventure. A way to ensure continuity is to have the players actually travel to the site from where they currently are. The simplest way to implement travel and keep a shred of realism is to use a hex map.

With a hex map you can easily see how far and through what terrain the players must travel. With a variable weather chart and a few random encounter tables based on terrain and the particular location of a hex, you can have an adventure just getting from point "A" to point "B."

The beauty of the HexMapper program is that it is point and click. Making attractive and functional maps is quick and easy. With the right tile-set that is.;)
 


Re: Calling Darraketh...

Old One said:
...I am very impressed with your symbols and would love a copy.

Folks listen up, he said "very impressed.";)

Seriously having someone, whose contributions to this messageboard I respect, give me a compliment like that means a lot to me. Thank you and all who have expressed interest in my tileset. I have sent a zip file of my tiles to everyone requesting them.

What I'd really like to see is custom tiles made by other folks. If all you manage to do is one tile that's one more option available for map making. :)
 

This map is a crop of my larger world map and shows an area on the eastern coast of the continent. Size and quality reduced to fit posting limits.

Locations of note are:
*The Ruby City, seat of power for the Empire of the Ruby Throne.;)
*Magestone, home of a sect of Gnomic mages know as the Eyes of Theron.
*Karazod, one of five city-states in a desert area known as the Sea of Sands.

*The Corazon Mountains were named for the greatest human explorer the western world has ever known.
*Tanglewood is a nasty forest of strangle vines and other almost sentient plant life.
*The Laughing Waters is a great lake whose waters possess strange properties.
*The Deadlands is an area in which no permanent life forms reside. Travel through the are is likely to invoke strange hallucinations.
*Mistwood is a well-manicured but perpetually misty forest surrounding the Star Sea and the isle on which stands Magestone.

*North of Karazod is a wide expanse of plains that several tribes of orcs call home. (See my first post where you can also see Laughing Waters and Deadlands in the lower right corner.)
*A reclusive and cantankerous bronze dragon makes his home in the shadow of the mountains just south of the western end of the Star Sea.
*Northwest of Magestone is a standing stone circle. (The stone circles have special properties in this world. Here is a hint: "Can you hear me now?")
 

Attachments

  • deadlands.gif
    deadlands.gif
    75.4 KB · Views: 470



The Sea of Sands
In the middle of the continent, bordered by mountains east and west lies a great bowl of a desert. Accessible from the north and south through bordering plains the desert is miles of featureless shifting sand. Four city-states stand in the shadows of the border mountains.

In the center of this sea of sand rise several peaks and an active volcano. Here lies the oldest of the city- states. It was built ages ago when the desert was a lush tropical forest as was much of the continent.

The City-states:
Kel-Ak-Ar
Karazod
Diazan
Caspardai
Anthestan

To the north where the desert meets the plains is a fort and trading post. Caravans make their way from here across the plains to Fridgia. Orc raiding parties are an ever-present danger.

The southern plains are home to several tribes of Thri-Kreen warriors.

Both Brass and Blue dragons inhabit the eastern face of the mountains to the west.

Dustdiggers are common throughout the desert but more so in the little traveled west.

The ancient city-state of Ke-Ak-Ar is home to a race of highly advanced gnomes. They travel for trade, to the outer cities of the desert in great sand-crawlers. Few outsiders have been to their city as they are xenophobic to a great extent.
 

:rolleyes: Ran up against the one post in 60 seconds limit. Hit the back button and counted. Hit the post button and my attachment didn't post.:(

So here in is "The Sea of Sands."
 

Attachments

  • sands.gif
    sands.gif
    71.8 KB · Views: 453

Remove ads

Top