shilsen
Adventurer
Emirikol said:My point is that 'because' of magic shops where PC's can pick up anything official on a whim, it's no longer special.
I cannot think of any way, without eliminating or severely restricting magic shops, to "give items that PC's want to keep."
Then you're not trying hard enough.
In my Eberron camapaign, because the PCs are in Sharn, magic items shops are available. And every PC has at least one unique item which provides abilities that no item from a shop can provide, ranging from heirloom swords that increase in power with the wielder, to a millennia-old harness that has grown into the warforged's body and permanently modified it, to a necklace that gives the wizard access to every spell in the PHB and some non-PHB ones, to a living parasitic armband which absorbs nutrition from the wearer and provides significant benefits, etc. The PCs enjoy buying and selling many items. And they have also never considered selling the items that are unique to them, are tied into their past adventures and provide avenues to consider for the future, and also provide benefits that no shop-bought item does.
Quite commonly we get one of these threads whining about the supposed problem of magic item shops in the game. I've always thought that if the effort put into the thread was instead put into thinking about one's game and dealing with it, things would be better for all concerned.