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Why you shouldn't use 5 ft corridors

Mark CMG

Creative Mountain Games
MerricB said:
It seems that some designers still don't understand that an entire dungeon of 5 ft corridors, is not fun.

(. . .)

Realism? I understand it, but this is a game. We're here to have fun.

Please designers, don't use 5' corridors unless it's only for a couple of encounters. They suck the fun out of a game.


James Jacobs said:
Merric: I can certainly see where you're coming from, but I have to respectfully disagree with your claim that dungeons with five-foot wide corridors are "poorly designed."


I think MerricB must be having a laugh.

MerricB - Are you having a laugh?
 

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Klaus

First Post
MerricB said:
This is an adventure for 1st level PCs. It's a little out of their range.
They can still squeeze into a 5x2.5 ft. space, and Tumbling past an opponent is still an option. They can perform a fighting retreat into an area where they'll be more effective.

Can you describe the encounter a bit more?
 

MerricB

Eternal Optimist
Supporter
The best use of 5' passages I've ever seen was by Mike Mearls in "Three Faces of Evil". It wasn't not the entire dungeon, although a major section of it, and in this maze-like section - with secret doors as well - the party was never quite sure what direction an attack would come from.

Because there were so *many* passages, the fact that they were 5' didn't matter, the party could all participate.

Small sections of dungeon with 5' passages are also fine. I think players needing to use different tactics is a really, really good idea.

However, when we're talking about a large dungeon that lasts several hours to play through, things start getting more serious. I understand the arguments about realism and how D&D's 5' scale is tiresome, but you've got to work with what the game is, not what you'd like it to be.
 

MerricB

Eternal Optimist
Supporter
Klaus said:
They can still squeeze into a 5x2.5 ft. space, and Tumbling past an opponent is still an option. They can perform a fighting retreat into an area where they'll be more effective.

Can you describe the encounter a bit more?

It's not just one encounter, alas. It's more like 6 or more encounters, IIRC. (The actual adventure is home, so I'll have to go with that for the time being). If it were one encounter it really, really wouldn't bother me. I'd think it was great.

I'll have to check the rules for squeezing, but IIRC they only apply to narrow passages, not two people standing side by side.

I'll try to show you what the map is like for this section.

Cheers!
 

blargney the second

blargney the minute's son
Huh... we ran TiNH with 6 PCs recently, and didn't suffer that problem. It was sometimes a little cramped in the Lotus Dragon hideout, but still eminently playable. I wonder what made our experiences different?
 

MerricB

Eternal Optimist
Supporter
Mark CMG said:
I think MerricB must be having a laugh.

MerricB - Are you having a laugh?

Wish I was. This is one of my pet hates about dungeon design. It comes up every so often, and I feel compelled to draw attention to it.

Cheers!
 

blargney the second

blargney the minute's son
I think I figured it out: my group is 6 PCs & 1 NPC cohort. 4 of the 7 characters have good Tumble scores, and 2 are decent at Bull Rushing. Getting around the map/enemies is not a problem for them.
 

MerricB

Eternal Optimist
Supporter
blargney the second said:
Huh... we ran TiNH with 6 PCs recently, and didn't suffer that problem. It was sometimes a little cramped in the Lotus Dragon hideout, but still eminently playable. I wonder what made our experiences different?

Could be more spellcasters in your group (although there are a couple of encounters where there *really* isn't enough room).
 

MerricB

Eternal Optimist
Supporter
blargney the second said:
I think I figured it out: my group is 6 PCs & 1 NPC cohort. 4 of the 7 characters have good Tumble scores, and 2 are decent at Bull Rushing. Getting around the map/enemies is not a problem for them.

Ooh, nice! :)

I love the first half of There is No Honor, btw. It's just the last dungeon that annoys me.

Cheers!
 

MerricB

Eternal Optimist
Supporter
This is the section of the dungeon that really irritates me, btw:

attachment.php


Especially the 2x3 room with the 1x1 room above it; the monster began right outside the door when it was opened. The PCs entered from the west, and only 3 had LOS to the room.

Cheers!
 

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