(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Shiobhan had just finished putting on her breastplate when the boulder suddenly came crashing through the wall. "No time for morning prayers yet..." she mumbles to herself as she readies her shield and moves out to meet the closest skeleton, drawing her warhammer as she moves.

[sblock=OoC]Starting at I-15 and moving to L-15[/sblock][sblock=spells and abilities]1st - Bless, Cure Light Wounds (2), Divine Favor
0th - Create Water, Cure Minor Wounds (2) (CL 6), Guidance, Light

Feat of Strength 1/day, Healing Devotion 1/day, Smite 1/day, Turn Undead 2/day[/sblock]
 

log in or register to remove this ad

Tyrla, warlock 5; HP 28/30; AC 19

Tyrla had taken what little rest she required during the earliest part of the evening, but she kept the top blanket of her bedroll wrapped around her shoulders throughout the night, an additional layer of warmth over her cloak. As the sounds of a new roused the group, she got to her feet, spitting hissing curses in a number of languages.

She moved up beside Siobhan and wasted little time in unleashing a blast of arcane power at the nearest target.

OOC: move from H 17 to K 14 (or as needed to target nearest skeleton, since they move first), fire eldritch blast (+8 ranged touch inside 30 feet, 3d6+1 damage)
 

Avril - Human Druid - AC 16 - hp 31/36 - Spot +11 - Listen +11
Scarlet - Riding Dog - AC 21 - hp 36/38 - Spot +5 - Listen +5


The night passed with a chilling wind blowing through the keep. Siobhan had been right in stating that perhaps a plan for the next day was best left until the morning. She herself could not fathom what they needed to do, other than to warn the people of Drelin's Ferry that there was trouble coming. And, obviously, try and ascertain the size of this army and the threat that is posed, but either way, Drelin's Ferry needed to evacuate. While Jorr's suggestion of taking down the leader was a good one, Avril wasn't sure even where to start on something like that.

She drifted into fitful sleep, but was soon woken by the sounds of stone coming from the courtyard. She jumped up, noticing that Scarlet had already started to growl at the skeletal intruders. Cursing quietly, she pulled a sprig of misletoe out, and quickly cast a spell, touching Scarlet and then joining her in the battle outside. Scarlet launced herself out of the room and at the nearest skeletal creature, her power enhanced by the magic of Avril's spell.

[SBLOCK=OOC]
OOC: Scarlet starts at H17, Avril at G17. Avril casts Enrage Animal on Scarlet, using her metamagic rod of lesser extend. She then moves to K15, commanding Scarlet to attack the skeleton (Handle Animal +12 vs DC 10). Scarlet, enraged, moves to N14, and attacks the skeleton there. Scarlet bite attack: +8. Damage: 1d6+7. Bite deals slashing, piercing and bludgeoning damage.

Spells and Abilities Active:

Enrage Animal (Scarlet, Concentration + 10 Rounds)

Spells Cast and Abilities/Items Used:

Summon Nature's Ally III (Call Lightning)
Cure Moderate Wounds
Wild Shape (1 Used)
Metamagic Rod of Lesser Extend (3 Used)
Barkskin
Extended Cat's Grace
Extended Produce Flame
Cure Light Wounds
Bear's Endurance
Enrage Animal

Spells Prepared:

Level 0 (5): Cure Minor Wounds, Detect Magic, Guidance, Naturewatch, Resistance
Level 1 (4): Entangle
Level 2 (3):
Level 3 (2):
[/SBLOCK]
 

Initiatives
Larian 22 <- Starting Here
Avril 19
Gurguannin 17
Skeletons 15 <- Ending Here
Siobhan 15
Tyrla 13
Warren 10

Larian: Larian wakes to cast Bull's Strength on Gurguannin.

Avril: You cast your spell and move into position, Scarlet gets a good grip on the skeleton's bones and deals 10 points of damage.

Gurguannin: Gurguannin uses his second attempt to rage this day (I "believe" he didn't rage during the hydra encounter, so this should be available now). He starts at I16 and moves to N13 around the walls, going right for the enormous skeleton without a question. "These skeletons were giants!" His swing connects, dealing slightly less damage than it would against a flesh target, but still dealing 11 points of damage.

Skeletons: The skeleton faced with the dwarf has a greatclub in hand, and takes a swing that connects. The powerful blow deals 21 points of damage.

The other skeleton within the courtyard moves towards the door at the north end of the room. He bashes into it with his clawed hand, opening the door. (move action and move action to open the door, though as a skeleton the way he opens it is due for some artistic license in the description).

The third skeleton makes a move into the courtyard, closing the distance and taking a powerful club attack against Gurguannin, dealing another 19 points of damage.

attachment.php
 

Attachments

  • Vraath.gif
    Vraath.gif
    27.1 KB · Views: 162

Larian--Transmuter 5--AC 13--HP 25--Fort +2/Ref +4/Will +4

Larian hurriedly fumbles through his pack, finally removing a thin stick of wood. He raises it and points, launching two blue arrows of light, which fly true and hit the giant in the doorway.
[sblock=ooc] move action to ready the wand, standard action to trigger it, sending two missles (1d4+1 each) at the skeleton in I11, then 5' step to I16.[/sblock]
[sblock=spells] Spells Prepared
0-Detect Magic, Lesser Acid Orb, Mage Hand, Daze
1-Color Spray
2-
3-Mass Resist Energy

Spells in effect

Rod of Extend--1 uses left
Pearl of Power--used
[/sblock]
 

With a nearer target revealed, Tyrla turned her attention (and her arcane energies) in that direction...

OOC: Amended action to account for Skeletons' move- move up beside Larian (H 15), target the skeleton in the northern doorway (eldritch blast +8 ranged touch, 3d6+1 damage)
 

With a skeleton appearing at the doorway, Siobhan decides to wait a bit to see if the undead menace would try and squeeze through the doorway so she could have a better chance to crush its bones.

[sblock=OoC]Move to I-14 instead[/sblock]
 


Avril - Human Druid - AC 16 - hp 31/36 - Spot +11 - Listen +11
Scarlet - Riding Dog - AC 21 - hp 36/38 - Spot +5 - Listen +5


Seeing Gurguannin take several hits from the mighty skeletal giants, Avril starts to fear for Scarlet and the power of these skeletal giants. One thing was clear, though, and that was that they needed to take these giants down quickly, otherwise things were going to go from bad to worse, particularly given their half-rest. Avril commands Scarlet to continue pressing the assault, though, before drawing a wand, and using the magic to give Scarlet another boost of speed as she snaps violently at the skeleton in front of her. The Spirits are with you, Scarlet!

[SBLOCK=OOC]
OOC: Avril draws her wand of Snake's Swiftness, and casts Snake's Swiftness on Scarlet, after commanding Scarlet to continue attacking the skeleton (Handle Animal +12 vs DC 10). Scarlet, enraged, attacks the skeleton at O/P 13/14. She gets a second bite attack due to Snake's Swiftness. Scarlet bite attacks: +8/+8. Damage: 1d6+7/1d6+7. Bite deals slashing, piercing and bludgeoning damage.

Spells and Abilities Active:

Enrage Animal (Scarlet, 9 Rounds)

Spells Cast and Abilities/Items Used:

Summon Nature's Ally III (Call Lightning)
Cure Moderate Wounds
Wild Shape (1 Used)
Metamagic Rod of Lesser Extend (3 Used)
Barkskin
Extended Cat's Grace
Extended Produce Flame
Cure Light Wounds
Bear's Endurance
Enrage Animal
Wand of Snake's Swiftness (1 charge Used)

Spells Prepared:

Level 0 (5): Cure Minor Wounds, Detect Magic, Guidance, Naturewatch, Resistance
Level 1 (4): Entangle
Level 2 (3):
Level 3 (2):
[/SBLOCK]
 

Warren the halfling, HP 29/33, AC 23, Child of Shadows stance

Warren rushes over to the northern doorway, drawing his club as he goes, and attacks the skeleton before him. As he approaches, Warren stirs the shadows around him into a concealing pattern. Then he tries to drive the club into the giant skeleton's kneecaps with a pair of phantom strikes.

[sblock=ooc]Sorry, when other folks aren't very active in a thread for a while, I tend to check it less often.

Warren moves to space I-12, drawing his club as a free action along the way with his move action. Also on the move, he initiates the Child of Shadow stance for 20% concealment, and then initiates Shadow Blade Technique with the club once he reaches the skeleton.

Attack rolls (1d20+4) were totals of 11 and 7, and damage rolls were 1 and 1. So apparently Warren swings groggily, and without much force. :heh: [/sblock]
 

Remove ads

Top