Tonguez
A suffusion of yellow
I use a system based on Crits and Damage greater than Con being used to determine injuries
Damage >Con = Wound
Damage>2xCon = Maimed
Damage>2xCon (Crit) = Crippled
Wounds (roll 1d4)
1 Bleeding -1 HP per round
2 Dazed
3 Blurred vision (1d6 rnds) - 4 Attack Opponents gain +2 to Attack
4 Nauseated
Maimed (roll 1d6) All affects are temporary
1 Blinded 1d6 rounds
2 Broken Arm
3 Broken Leg
4 Knocked Out
5 Internal Injury -2 Con
6 Major Wound -2 Str
Crippled (roll 1d6) All affects are Permanent (can be restore with magic eg regeneration)
1 Blinded
2 Severed Arm (Dominant) - 6 dex, Attack
3 Severed Arm (Offhand) - 4 dex, Attack
4 Severed Leg -6 Dex, Speed 1/2 base
5 Internal Injury -4 Con
6 Major Wound -4 Str
Damage >Con = Wound
Damage>2xCon = Maimed
Damage>2xCon (Crit) = Crippled
Wounds (roll 1d4)
1 Bleeding -1 HP per round
2 Dazed
3 Blurred vision (1d6 rnds) - 4 Attack Opponents gain +2 to Attack
4 Nauseated
Maimed (roll 1d6) All affects are temporary
1 Blinded 1d6 rounds
2 Broken Arm
3 Broken Leg
4 Knocked Out
5 Internal Injury -2 Con
6 Major Wound -2 Str
Crippled (roll 1d6) All affects are Permanent (can be restore with magic eg regeneration)
1 Blinded
2 Severed Arm (Dominant) - 6 dex, Attack
3 Severed Arm (Offhand) - 4 dex, Attack
4 Severed Leg -6 Dex, Speed 1/2 base
5 Internal Injury -4 Con
6 Major Wound -4 Str
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