Embassy Fight (Turn 01, Phase 08) - Conclusion
Dílis sees Skáth hare off after the Púca crossing the bridge and takes a moment to administer a 'love tap' to her fallen opponent. That should keep him out of the rest of the fight.
Torn between concern for his new Críu-mate and the need to protect the Maor, Cairn arrives at a split second compromise and whirls to throw both of his Túa at the thing. Even as they leave his hands he is pulling his two 'spares' from his belt and turning to face the Púca beside him. The flying Francisca fly true, and one slams into her chest with a thud. She throws up an arm to deflect the other, which flies off into the darkness beyond the Maor's tent.
[sblock=Leif (and anyone else who wants a 'mechanics' description]I used Cairn's Urchar Coir, which is a Offensive Strike w/ thrown weapons (+4 DC, but maxed at +3 DC due to the base damage of the weapon) with one attack, and Urchar Cosaint, a Defensive Strike w/ thrown weapons (no damage bonus but a nice modification to Cairn's DCV), with the other.
The offensive strike hit her in the chest, doing 3d6 (8) BODY damage on the dice. BODY damage was multiplied by one for the hit location, and then reduced by 8 for her physical defense (native toughness plus scaly hide). So the net effect was that no BODY damage was done. However, STUN damage was 16 (the STUN mulitplier for a hit in the chest is 3, so 8*3 is 24, reduced by 8 for her defenses).
The defensive strike hit her on the arm, but did little enough damage that it was all negated by her defenses.
Finally, the combat maneuvers Cairn used modify his OCV and DCV until his next action phase (12, in this case). Until his action comes up in Phase 12, he'll be at -2 OCV (-1 for each maneuver) and -1 DCV (-2 for attacking with two weapons, -1 for the offensive strike, and +2 for the defensive strike).
Then, Cairn used the last part of his phase to Quick Draw his remaining two Túa (Francisca).
Clear as mud?
It appears really complicated until you get used to it - and in fact it is fairly complicated, but that's because I'm using quite a few optional rules. To me the flexibility to allow characters to try almost anything is worth the added difficulty of negotiating the mechanics.[/sblock]
The Púca standing next to Cairn seems startled by the swiftness of Cairn's reactions, and his blow misses the axe wielding judge. He blanches somewhat as Cairn turns to face him, a fresh set of axes already in hand.
Béar swings Thanatos with a savage snarl, but the agile Púca he's facing off against easily ducks the blow. The creature's return blow slams into the big warrior's side, knocking the wind out of him and putting Béar on the ground.
Gavril shakes off his bemusement at the condition of his nightshirt just in time to defend himself from his opponent's follow up attack, taking a massive overhand blow of the hobgoblin's long sword with a two weapon block of his own.
Showing fantastic quickness for such a bulky creature, the Púca attacked by Skáth comes out from under Cyr's spell of peace to round on the diminutive Daoine. His longsword lashes out and catches the fast flying Skáth on the leg, inflicting a shallow cut.
[sblock=MikeL]Minimal BODY and STUN, thanks to Skáth's extraordinary PD.[/sblock]
The final Púca also finally shakes off his momentary inclination to make friends, and completes his move across the bridge.