Domhani Bairdéir 04


log in or register to remove this ad

Skáth

[sblock=Mikey] Mike, just t be clear, did Skáth's knives penetrate? Also was it bone jarring for me or the Púca? Did Skáth take any damage from the impact?[/sblock]
 

[sblock=Mikey] Mike, just t be clear, did Skáth's knives penetrate? Also was it bone jarring for me or the Púca? Did Skáth take any damage from the impact?[/sblock]

[sblock=MikeL]Sorry about that. Bone jarring to Skáth, who is after all a little lighter than his opponent. Skáth took no damage, though his knives almost did. The knives did penetrate, though not with the same effect that a solid blow to the head did to the last guy. The rules for Move Through are a little difficult, but the way I read it if you do a Move Through (which this was, even though Skáth was stopped by the impact in that hex) without a weapon, the attacker takes half or all of the amount of damage he inflicts. If a weapon is used, the weapon takes the damage - and if the damage is too much the weapon breaks. I don't think Skáth is actually capable of doing enough damage to break his knives, but you might think about picking up a small tree limb and doing a Move By, whacking Púca about the head and shoulders as you go . . .[/sblock]
 

Cyr Escunar

I don't see that I need to change my action: block serpent creature and blast it with Granting of Peace...it shouldn't be able to advance toward Maor's tent as even while concentrating Cyr moves with some speed.

If you review my last description you'll see that Cyr immediately started toward it and it's now his second action of movement...so he should be able to block it's advancement...

OOC: I'm not sure how far can one move in combat so I didn't post any locations, please set Cyr as needed to block the creature as per original description...

When Cyr notices other Daoine he will inclulde them in GoP effect increasing his target number by 10 (+5 for first doubling and +5 for second doubling of targets)
 

[sblock=MikeP]I thought about the branch as well but then thought the knives would work better. So much for that! Do I know anymore more about these guys, any weaknesses?[/sblock]
 

[sblock=Neurotic]OOC: Three problems:

Cyr doesn't act until after the Daoine even when they act in the same phase (06), and he can't know that she's going to move - or in what direction - so he can't really effectively move to block her.

GoP is a Full Phase action - he cannot do anything else in the Phase he uses it.

Cyr is himself blocked by Cairn and the other Púca.

Since he couldn't effectively block her movement this phase, I'll assume he's using the GoP, which will have a chance to affect the two on the bridge, the one next to Cyr, and the female. I'll study up on the effect to make sure I get it right and post response - thus wrapping up this phase - this afternoon or this evening.

BTW: Movement is 6 Hexes for full move, 3 Hexes for half (which allows a 1/2 Phase action - an attack, etc. - in the same phase). You can move double your full move in a phase at significant penalty to DCV.[/sblock]
 
Last edited:

Embassy Fight (Turn 01, Phase 08)

Conclusion Post for Phase 06 now edited to final form.

Acting this Phase: Dílis, Cairn, Béar & all Púca (Gavril is recovering from being Stunned).

[sblock=MikeL]The branch wouldn't necessarily work better - just a different effect. He could also fly by the Púca rather than straight into them, slashing with a knife as he passes. The size differential makes it very difficult for him to actually knock one down, regardless of momentum. He knows the Púca as fearsome warriors, immensely strong and tough but of only average intelligence.[/sblock]
 

Cairn MacSidhe

Cairn either continues to battle creatures at the bridge, if there are any there, or moves toward's maor's tent, if every puca at the bridge is already engaged.
 

[sblock=Leif]There is a beastie right next to him, and two are approaching across the bridge. Cyr is also right there - all other Críu are out of immediate range of this small group and are otherwise engaged. Any special actions/attacks/combat maneuvers - anything do increase your damage or OCV/DCV?[/sblock]
 

Cairn MacSidhe

[sblock=Mowgli]Sure! Sign me up for summa dat damage increase stuff!!! It's just that I have no idea how that would happen... Unless, maybe using one axe in two hands would do that? But, nah, I'd rather use both axes.[/sblock]
 
Last edited:

Remove ads

Top