Urn Your Pay (Rae judging)

Ter-raen brings up his shield and scimitar, ready in case the big dog needs martial support. We go again.

[sblock=ooc]Ter-raen will keep the boots on for now, since all we've been able to determine is that it helps somewhat in jumping. If it's a speed boost, then it might be a better idea to pass it to Gildrim.[/sblock]
 

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The next door opens, and Fenenn takes one step inside the doorway before stopping, hackles raised, and growling ominously. It is not clear what he is growling at, though, since there are no foes to be seen.

The room is a somewhat larger, more formal dining room, with a large, rectangular table taking up most of the room. At the head of the table is a large portrait of an elderly human man looking down with disapproval at the table, which is covered with a large, slightly tattered linen cloth. Around the room at intervals are small side tables, as well as a number of candelabras and hooks where lanterns could be hung. All are empty, however, and nothing moves. Yet, Fenenn continues to growl, swinging his nose from side to side.
 

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At the back of the group, Gildrim has trouble seeing.

"Weel that soonds like it cannae be guid," he says.

He hurries along the corridor to the circular room with the infernal mural and heads for its western door, which he feels sure must open into the dining room. Perhaps from there he'll be able to see what is troubling Fennen, or at least avoid a bottleneck with the others if there's about to be a fight.

OOC: western... north on the map is to the right, isn't it?
 

"Easy boy", Erf says warily peering into the room. The little gnome sticks his head into the room and examines the ceiling, and every nook and cranny he can see.

OOC: Erf will tak 20 on a spot check if nothing interrupts him. Initial spot = Spot (1d20+3=12)
 

Ter-raen looks at the portrait of the man with the disapproving look, and feels a little pity for the previous occupants of the place. At last he understands something. He speaks in a hushed tone, not wanting to alert whatever it is that Fenenn is growling at. "Now Ter-raen know why this is house of bad omen." He points at the portrait. "Nobody eat happily when unhappy man stares at you." Especially if unhappy man is owner." Ter-raen then walks closer to the portrait, trying to see if there is a name on it.
 

ooc: Yes, north is to the right on this map. Which I will never do again; it's much too confusing.

Gildrim circles around to the doorway from the rotunda, which does open onto this room as he expected.

Erf begins another careful search of the room.

Ter-raen walks over to the portrait, which is indeed labeled "Athanasius Mordren". As he leans over to inspect the painting, it suddenly speaks!

"Leave now, mortal, and do not trouble my house any further."

[sblock=Gildrim, Erf]The sound is an illusion; the painting is not the real source of the speech, though what really is making the sound is unclear.[/sblock]
 

"Pull the other one, its got bells on." Erf says, "That t'ain't the paintin' and we all know you're no paintin', so ye might as well show yerself, we know yer in 'ere. Enough messin' about."

The forest gnome moves forward into the room and pulls up the linen cloth to ensure there is nothing under the table.
 

"Your mouth never move on picture. So it's not picture talking. Come out." Ter-raen holds his blade in front of him, not very amused with this trickery.
 

"Ah'd hae seid it were nae mair than a crafty magic message left oan th' paintin', if it werenae fur th' hoond's growlin'. Sniff him oot, boy! Whaur's he hidin'?"

Gildrim stays blocking the door he came through.
 

[sblock=covaithe]By the scent rules if there is a creature withing 5ft of Fenenn he automatically knows which square it in, if he is further away he can make a survival check to determine the direction as a move action. I am just OOCing this since I know you had some reservations about scent ability previously.[/sblock]
 

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