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A Merc's Life: Howl of the Carrion King [01]

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Oh, what the heck . . . let's make this easy!

IC:

As Houwlou tries to calm the terrified Rombard, there is an enraged screech from off to the left and the ugliest little thing you've ever seen in your life charges out from behind a rock (it does not close with the party).

[sblock=OOC]For the duration of this encounter, every time you roll a d20, please roll it twice and take the lesser of the two rolls.

Let's have some initiative![/sblock]
 

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Leif

Adventurer
Houwlou Groulenas

OOC: Houwlou's initiative = 7
H's init (1d20+1=11, 1d20+1=7)

[sblock=Stat Block]
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Low Light Vision 60'
AC: 17 (4Chain Shirt + 2Lg. Shield + 1Dex);FF16;T11
Fort:+2 | Ref:+3 | Will:+4
HP: 21/21
[/sblock]
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
1d20+2=6, 1d20+2=14

"Dang cactice!"curses the wizard as it seems his every move is slowed by his clothing getting caught on some needle somewhere. he finally gets one of his hands free as he raises it to cast a spell.

he speaks a few words and gestures and a patch of caltrops are summened on the ground near the pugiwhumpi. (trying to cast them in the path of the moveing creature.
 

Leif

Adventurer
Houwlou Groulenas

Houwlou draws a javelin from the quiver on his waist and lets it fly at the pugwampi. 1d20+2=11, 1d6+3=8 The Olcán gets ALL of his wolfish ass behind the throw, but, sadly, this is more than was required, and the javelin goes sailing well over the pugwampi's li'l' noggin.
[sblock=Stat Block]
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Low Light Vision 60'
AC: 17 (4Chain Shirt + 2Lg. Shield + 1Dex);FF16;T11
Fort:+2 | Ref:+3 | Will:+4
HP: 21/21
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Initiative
Pugwampi: 21
Keeland: 16
Aodhán: 10
Houwlou: 07
Kecil: 07
Harnry: 06

Target Decision (Alphabetical by First Name) (1d5=2) = Harnry

The little jackal-man's malevolent gaze sharpens as it focuses on Harnry and belts forth a piercing scream. The Wizard feels the battle axe on his back begin to vibrate, emitting a tone that matches the pitch of the Pugwampi's scream.

[sblock=OOC]Harnry, make two Will saves, please, taking the worse.

Actions/Rolls?

David, Caltrops doesn't appear in the PFRPG, where can I find it?[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=ooc]Caltrops is in the spell compendium, sorry. I ment to copy and paste that info.

but first a will save....[/sblock]

1d20+5=7, 1d20+5=19

(I am hating this creature already!)

[sblock=caltrops]Caltrops
School; Conjuration (Creation)
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Description
A caltrops spell covers one 5-foot-by-5- foot square with caltrops. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target’s shield and deflection bonuses do not count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one. A successful attack by a caltrop deals 1 point of damage. If the target is Small, Medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given above. A giant centipede, for example, can scramble among the caltrops with no chance of hurting itself, and a fire giant wearing thick, massive boots might be immune to their attacks. For every two caster levels beyond 1st, you can affect an additional 5-foot by- 5-foot square, and the caltrops’ attack bonus increases by 1. Thus, you affect two squares at 3rd level (+1 melee), three at 5th level (+2 melee), four at 7th level (+3 melee), and a maximum of five at 9th level or higher (+4 melee maximum). Multiple caltrops spells (or mundane caltrops) occupying the same space have no additional effect.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The butt-ugly, pugnacious little imp gibbers and capers madly as Harnry's most prized possession, the axe passed down to him by his father, rings like a bell and shatters into a hundred pieces. Shards tinkle down into the neck of the wizard's leather armor.
 

Leif

Adventurer
OOC: Incidentally, caltrops is on p. 42 of the Spell Compendium, for anyone who cares and doesn't already know.
 

Leif

Adventurer
Houwlou Groulenas

Houwlou flings a second javelin at the pugwampi. H's 2nd javelin at pugwampi (1d20+2=15, 1d6+3=7)

[sblock=Stat Block]
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Low Light Vision 60'
AC: 17 (4Chain Shirt + 2Lg. Shield + 1Dex);FF16;T11
Fort:+2 | Ref:+3 | Will:+4
HP: 21/21
[/sblock]
 

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