Dr. Si's Curse of the Crimson Throne - Beta Group

Dj'hân breathes a sincere sigh of relief when the holy warrior triumphs in the odd battle. It's only then that the child realizes that he'd been holding his breath.

[sblock=Dr Simon]Turning his attention back to the dragon, the halfling guttersnipe considers what he could do to help the caged reptile. I don't think my magic would be hot enough to melt the bars of your cage and... I don't know how to pick the lock. I'll need the key. Where might Devargo keep it when he's sleeping or how else might I get it from him? What's it like down below?

OOC: Dj'hân will take advantage of the fight's end to stealthily slide out of Edmond's pack (quickly closing it behind him) and slink over to the hatchway down. He'll take cover behind the ajar door so as to covertly watch the scene play out in the aftcastle.[/sblock]
 

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Edmond makes his way back toward his backpack and ruffles slightly inside pretending to search for something. He whispers:
"Heal me, little one, there may be more trouble."
He starts little bit as he doesn't find Dj'ahn inside, but then pulls out small (empty) vial and sighs, like he found potion bottle empty. He then takes Deathwail and resumes his vigil over Lynn.

OOC: I described his maneuvers as more training based then streetwise, he is trained in the temple of Irori which means there probably was more monks then fighters in the temple guard. And that's the way of fighting I'm familiar with so it comes naturaly :)
 


Lynn pats Edmond on the shoulder.

"Well done," she says. "Are you badly hurt?" She glances down at the empty rucksack. "Where's Dj'hân? ... oh dear..."

[SBLOCK=Dj'hân]
Devargo sleeps below, but I don't know what's down there. I think he makes little bottles of something down there, some men come once a week to buy it from him, says Majenko's voice in Dj'hân's mind.

Easily slipping behind the legs of the big people and hiding behind the ajar door, Dj'hân sees that behind the door a set of stairs, almost ladder steep, lead down belowdecks to a corridor that immediately turns right. Suddenly he notices that the big "Spider King" man is coming towards the door!
[/SBLOCK]
 

[sblock=Dr Simon]But where's he keep the key? Seeing Devargo approaching, the halfling guttersnipe suppresses a sudden exclamation of panic and deftly slides his tiny frame through the rungs of the ladder-like stairs so as to slip into the shadowed gap beneath. Crouching close to the ground, Dj'hân watches nervously through the stairs, intent on studying the giant's movements belowdecks while remaining undetected.

OOC: Stealth don't fail me now...[/sblock]
 
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[SBLOCK=Dj'hân]
Dj'hân ducks into the space beneath the stairs, dusty and full of cobwebs. The Spider King somps down the stairs, whistling happily to himself and jingling his new purse of money in one hand. Dj'hân notices two things as Devargo passes overhead. One is that the man has several fist-sized spiders crawling over him, the other is that a ring of keys hangs at his right hip.

Out of sight of the tiny dragon, Dj'hân seems to lose mental contact with him.

Devargo reaches the bottom of the stairs. Here, a corridor leads on for a short while and then turns right. There is also a door at the end, but Devargo ignores this and follows the corridor right, and out of sight.
[/sblock]
 

[sblock=Dr Simon]The tiny guttersnipe holds his breath as the Spider King passes overhead and disappears around the corner. Dj'hân waits a few seconds to listen to the jingling of the man's keyring and his heavy footfalls so as to gauge the distance between them and the direction the man is moving. After a brief pause, the wily urchin emerges from under the stairs and pads stealthily over to the corner. Holding his breath once more, Dj'hân peeks daringly past the corner.

OOC: Dj'hân is listening carefully so as to anticipate the moment when Devargo will begin backtracking. When it comes, Dj'hân will hurry stealthily back to his hiding spot back beneath the stairs; that is unless he finds another adequate hiding spot along the way. Until then however, he hopes to shadow Devargo undetected to see where he goes and what he does; hopefully to discern any traps or hidden stashes that might be down here and how to bypass or access them.[/sblock]
 

[sblock=Dj'hân]
Dj'hân follows Devargo around the corner to a central corridor of the ship. Several other doors lead off from the corridor, all currently closed. To the right, at the stern end of the corridor, a wide opening leads down into the bilges, with a knotted rope to climb.

Devargo heads right, and then takes the door on his left, whistling and humming as he goes. Dj'hân stealthily follows. Beyond is a waiting room/drawing room of sorts, laid out for meeting or entertaining. Two more doors lead out of this room. The one to the right, astern, is closed, with a spider painted on it. From the humming, Devargo has gone through the lefthand one, which is ajar. Dj'hân sees him open a large sea chest with one of the key on his belt. He drops the pouch of money in, and pulls out a sheathe of letters.

Before Devargo turns to go, Dj'hân gets a quick look at the room. It is a well-furnished bedroom, and there are three port-holes in the wall.
[/SBLOCK]
 

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[Sblock=Dr Simon]Dj'hân quickly glances around the drawing room for possible hiding spots while the Spider King is closing up the sea chest. Ducking beneath the table, the tiny footpad takes cover amongst the forest of chair legs before Devargo reenters. The boy watches the towering scoundrel pass by with bated breath.

OOC: The above assumes that Devargo didn't unlock the door to his room when he first came in. If he did then Dj'hân will have to try sneaking into the bedroom behind the Spider King before he leaves and locks up behind himself. If he normally leaves the door unlocked then Dj'hân will simply remain hidden in the drawing room as Devargo passes back through on his way upstairs. In the end Dj'hân intends to look around a little bit out of curiosity (though not behind the spider marked door), but ultimately to find himself a good hiding spot in the bedroom to patiently await Devargo's return. Then it's more waiting until the scoundrel finally goes to sleep so that Dj'hân can snatch the keys.[/sblock]
 

[sblock=Dj'hân]
Dj'hân notices that Devargo locks the chest, but not the door to his room. As he hides under the table, Dj'hân sees the man head for the door back to the central corridor before the footsteps suddenly stop. Without turning, or bending down, Devargo says in a cold voice:

"I suggest you come out from under the table, now, if you want to live."

OOC: Oops, rolled a 1 for Stealth.
[/sblock]
 

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