Dr. Si's Curse of the Crimson Throne - Beta Group

[sblock=Dr Simon]OOC: Dj'hân isn't terribly strong, but he'll try giving the door a good tug. Failing that he'll try the porthole; aiming to shimmy below the gunwale to come up on deck above the aftcastle. Would it be possible to pull the porthole window closed from the outside?

You know, right about now would be a great time for Dj'hân to discover his 3rd level ability to fly. ;)
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[sblock=Dj'hân]
Dj'hân tugs on the door, but the handle seems to be jammed against something on the other side and the whole procedure make a racket of thumping and bumping. Dj'hân hears a door creak open outside the room, followed by a scraping, scratching sound.

"Coming to szee me, little fly?" says a strange, rasping buzzing voice from outside the door.

Dj'hân doesn't wait. He's up and out of the porthole before he even thinks about it. The porthole, which opens up and out, swings shut behind him. Dj'hân finds himself up on the poop deck of Eels End. He can see Edmond and Lynn down at the gangplank at the bow, looking worried. Two guards stand below him, to the door to Devargo's throne room.

OOC: Strength check 8-1 =7
Climb check 15-1 =14
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[sblock=Dr Simon]Happy to be back in the open air and away from the Spider King's bedroom, Dj'hân takes a moment to look around the poop deck.

OOC: Can Dj'hân see into the throne room by leaning over the gunwale and looking through the transom windows into the aftcastle? Is there an old winch at the rear of the poop deck? Many ships had a small rowboat which could be lowered down into the water from a winch mounted at the rear. How hard might it be to climb down and slip into the aftcastle through one of the windows? Are there any good places to hide on the poop deck; in disused coils of rope or nets or rolled up sails? Dj'hân will take the time to find a good place to hide and likely just wait for a good opportunity to sneak into the aftcastle. If successful he'd hide inside until the place is empty so as to try and free the pseudodragon. If he's discovered however, he'll likely just jump over the side and try to swim away.[/sblock]
 

[sblock=Dj'hân]
The rear deck doesn't look like it sees much use, and there are plenty of piles of rubbish for Dj'hân to hide in. Eventually, night falls. The other boats at Eels End continue to be busywell into the night, but as the moon begins to set it becomes apparent that Devargo's throne room is empty and dark. Climbing down some ornate carvings on the stern of the ship, Dj'hân slips through one of the rear portholes, through a fine layer of webs. The pseudodragon perks up in its cage as soon as it senses him.

I knew you'd come, it says in Dj'hân's mind. The key is on a hook over there. It points with its tail to a key hanging on the wall nearby. Devargo leaves it just out of reach to taunt me!

Dj'hân quickly and quietly unlocks the cage, and Majenko* swoops out a flies around the room in silent exultation. Dj'hân opens the rear porthole and climbs out. Majenko flies after him. The tiny dragon manages to carry Dj'hân in a short but exciting flight across the gap to the Dragon's Breath, where the two small beings melt into the crowd and escape.

Upon return to Edmond's house, Dj'hân gets some light scolding from Lynn for sneaking off without telling anyone, and for jeopardising the mission for Kroft, but she seems quite pleased at Majenko's rescue, nonetheless. Majenko, for his part, swears to serve Dj'hân for a year.

OOC: Thought I'd chivvy things along. I'll be posting a catch-up post next, if there's any extra business with Devargo (such as returning to rob him), we'll take it up from there, but Neurotic should be back shortly, and I want to involve Mowgli and Holyman before they wander off :)
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The next few days see a series of changes both in the lives of our heroes and in Korvosa.

Edmond and Lynn hand over the love letters to Commander Kroft, who thanks them profusely and stores them in a safe place in case she needs leverage against the Chelaxian Ambassador. She presents a reward of 500 gp, to be shared amongst all who helped retrieve the letters. They also learn that Gaedran Lamm has been taken to Castle Korvosa by the Queen's guard, for "special treatment".

Majenko the pseudodragon takes up residence in the attic of Edmond's house, a symbol of good luck in Korvosa. He seems to have some insight into Dj'hân's background, and tells the little guttersnipe that the blood of the feywild runs strong in his veins. Meanwhile, Ol' Jeremiah drops by to show off his newly restored sight, and to bring Dj'hân's new hat of holding.

Some members of the Korvosan Guard secure All the World's Meat and clear out the reefclaws lurking in the drain. In doing so, they uncover evidence of human remains. It transpires that Parns and the other deserters were putting in a bit of side business as hired killers, and disposing of their victims via the butchery. They currently await trial, although Karralo and Malderstand to avoid the death sentence due to their cooperation. Verik Vancaskerkin, it seems, had nothing to do with this side business. He is discharged from the guards, but some fast-talking from Lynn convinces Kroft to turn him over to her care. Lynn and Verik begin to continue the free food from All the World's Meat, and the Arkona agent Carnochan makes good on his promise to provide not only cattle and pigs, but a new (non-serial killer) butcher.

Meanwhile, Lynn frets over the continued wellbeing of Devargo Bavarsi, muttering about Kroft's intimations that she would look the other way of the Spider King was removed. "If he goes, so does the city's supply of Shiver," says Lynn.

Queen Ileosa manages to end the embargo through a mixture of diplomacy and brute force. She makes a sop of an offer to the striking haulers, and calls in the Order of the Nail to break up any remaining picket lines. Under the iron fist of the Hellknights, order returns to the city, and life begins to return to normal.

Repairs continue on Edmond's home, and Vencarlo Orisini drops in from time to time, but two old friends also find their way to House MerCauthon.

Manachan Aingeali is an exotic-looking man who knows Edmond through the Church of Irori. Brindom Towar came looking for revenge on Gaedran Lamm and found that others had beaten him to it. Now a follower of Erastil, he is familar with Edmond and Dj'hân from the days as Little Lamms.

OOC: Moving things along a bit, here's a chance for Mowgli and Holyman to introduce their characters.

Edmond, Lynn and Dj'hân get 265 XP for retrieving the blackmail letters, and Edmond and Dj'hân get a further 200 XP each for their solo adventures. Majenko is an average pseudodragon, but he will indeed serve Dj'hân for a year. You have some free time for your characters to sort out any unfinished business before the next stage of the adventure.
 

Manachan

*knock* *knock* *knock*

The exotically good looking blond man stands on the stoop and peers around curiously, looking through windows if the curtains are drawn. Something about the way he carries himself, his confidence, gives the impression of tall stature; however, closer observation reveals that he is actually somewhat below average height. He is dressed in a long kilt-like wrap woven in intricate patterns of dark green and smoky orange and a simple leather vest, a pair of long polished sticks and a crossbow strapped to his back.

If no one answers after a few moments, he knocks again and calls out.

"Hello the house! Edmond? Are you home?"
 

Edmond Deathwish

Slightly stooped, Edmond gives the impression of being somewhat lower in height, but in truth he still looks strange arrival in the eye. Edmond reacts in his usual slow, somewhat confused manner that leaves the impression of impoliteness or uninterest.

"Oh. I expected somebody else. ... ... No matter, welcome to my humble abode. It's little busy at the moment so you'll have to excuse if we are interrupted occasionaly. What will you have?"

OOC: that last one is common expression in my country for offering a drink, I don't know if it traslates correctly in english so I explain it here :)

Before and interrim:
Edmond does not scold little rogue for his solo, he was worried and is glad his diminutive friend is alright. Edmond continues rebuilding of his house, feeding and teeching urchins and offers to manage few trading boats for Her Majesty as her loyal subject (offer going through Marshal Kroft initially). This goes assuming that there are small traders and/or pirates that lost their owners/captains to mutiny, chaos or lawlessness. He might also manage small fleet of 'police boats', but I think others might be more suited to such task as that would require much administration.
 
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Manachan

Manachan greets his friend warmly as he enters. "Water would be welcome, thanks. I don't wish to intrude, so please don't worry about any interruptions. You look to be building a nice home here."
 

Majenko, for his part, swears to serve Dj'hân for a year.
Dj'hân is quite happy for the dragon's friendship following their timely escape from the Spider King's lair, though the halfling child seems a bit troubled by the notion of Majenko serving him for any length of time. The urchin is happy to simply chalk it up as a favor owed. Majenko is welcome to guard Dj'hân's magic cap whenever the urchin is sleeping inside it.

Majenko the pseudodragon takes up residence in the attic of Edmond's house, a symbol of good luck in Korvosa. He seems to have some insight into Dj'hân's background, and tells the little guttersnipe that the blood of the feywild runs strong in his veins.
Dj'hân merely giggles as if told a silly joke. "The Fey-what?"

Meanwhile, Ol' Jeremiah drops by to show off his newly restored sight, and to bring Dj'hân's new hat of holding.
Dj'hân greats Jeremiah as a friend he hasn't seen in ages. The urchin is happy to see (and be seen by) the old arcanist, and is delighted to receive the enchanted liripoop (which he'd almost forgotten asking for). The first time he pulls it onto his tiny head though, Dj'hân accidentally falls into its extradimensional space as the hat swallows him up whole. Giggling gleefully, the boy soon crawls back out and tries again; this time carefully settling the red cap down upon his disheveled head and grinning triumphantly.

Seeing as how Dj'hân's come into some additional funds, the urchin will ask Ol' Jeremiah to double the handy liripoop of holding's extradimensional space in exchange for another 333 gold sails, 3 silver shields and 3 copper pinch. That'd increase its interior space to 4 cubic feet.

Meanwhile, Lynn frets over the continued wellbeing of Devargo Bavarsi, muttering about Kroft's intimations that she would look the other way of the Spider King was removed.
Having seen and experienced firsthand the Spider King's propensity for imprisoning others, Dj'hân would be plenty happy to have Eel's end burnt and sunk along with all of Devargo's spiders and whatever that thing was that he keeps behind the spider-marked door below deck. The urchin can't help but tremble lightly at the thought of the place.

Majenko is an average pseudodragon, but he will indeed serve Dj'hân for a year.
OOC: Considering my love of dragons, it's tempting for me to play Devargo as a PC. :p

Edmond does not scold little rogue for his solo, he was worried and is glad his diminutive friend is alright.
Dj'hân feels bad about not warning his friends about his slipping away and in not being there to heal Edmond following the duel. The urchin will offer to poke Edmond with his "staff of curing" once they're back together.
 
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"Yeah, well, one must live somewhere and it beats the inn. Especialy with so many mouths to feed. I hope to make men of these boys, unlike what Lamm did to us. Here's your water, please sit down and tell me how can I help you?"

Edmond speaks while leading Manachan through the house to his temporary study. He hands glass of water to strange looking monk and sits down behind non-descript desk that looks like it could use some renovation or make whole.
 

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