Dr. Si's Curse of the Crimson Throne - Beta Group

Manachan

(Seating himself and nodding thanks for the water)

"Actually, I find myself at loose ends at the moment. I've completed my studies at the monastery - they turned me out to continue my seekings on my own. I had a yearning to experience more of the city life I touched on in my last errand here, so I took a chance on dropping in. It looks like you've made some changes since I left the city. Who are all of these littles? Surely they aren't yours?"
 

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"I'd have to have started very early if they are my flesh and blood, but in a manner of speaking yes, they are mine. They are Little Lamms, orphaned again when we captured Lamm. They have no place to go and if I left them on the street some other gang or cruel men will take advantage of them. Here, they are protected for a time, they have a bed, food and clotching and I try to teach them something. At the same time, I'm trying to rebuild my parents house and family name. Fastest way is to do favors for the Queen and Marshal Kroft and so, I'm doing it. It does help that I think Korvosa needs cleaning. Sadly, it seems that various companions I've had don't share the sentiment. One left as soon as his vengeance on Lamm was completed, the other is too concerned about her own safety and is working now at charity. Much safer there then with us. Currently, I'm between missions and have only one companion that was with me from the start.

Phew, long speech. In short that's all there is. Care to join me for the next stint? Whatever that may be. You're welcome in the house if you have no place to sleep. Not realy comfortable, but I remember you don't requiring much.
"


Edmond delivers his speech in his grave monotone, even first sentence that could pass for humor is somehow muted by lack of smile on his face. After finishing he looks expectantly up, trying to meet Manachan eyes.
 

Manachan

"A worthy cause, and an excellent next step on my path, I think. I'll gladly join you, and take you up on your offer of a place to stay as well. Where shall I leave my things, and how can I help with the remodeling?"
 

Dj'hân and Majenko spend a lot of time in Jeremiah's home, and the wizard has opened up his old workshop in the Shingles. Jeremiah is happy to expand Dj'hân's hat, and whilst he works on it, Majenko talks about his opinion on Dj'hân's heritage. It seems that the pseudodragon can communicate with Jeremiah as well through his telepathic voice, and, through instructions via the hedge wizard he shows Dj'hân a picture in a book of lore of a tiny winged creature called a "spryte". He seems to think Dj'hân has the capability of transforming into one of these creatures, and offers to instruct him in the necessary rituals. Jeremiah just shrugs.

Later, however, Jeremiah studies Yargin's "staff of power" and discovers that it is just a simple wand of acid splash. It seems that it doesn't have the capability to produce a blast of burning wind.

See Dj'hân? says Majenko. You have powers all of your own.
 

Brindom Towar

During the last few days as the city started to right itself again Brindom found himself with a dilemma. Rumor in the church said that a man name Lamm was the cause, no he had save the city and was being rewarded by the Queen. The rumors were many but all had that hated mans name in them. Well it took sometime before Brindom could find out the truth a group of bold people had takin the fight to Lamm and won, while Brindom sat in the church and studied. At first Brindom was content to stay with the church and serve as Erastil saw fit, but to truly make a difference one needed to go out and be bold or men like Gaedren Lamm would never see the justice they deserved.

The path before him became clear and he decided he would help just like he had wanted to before he was dissallowed to become a member of the guard. He still remebered what he had been taught and with his new powers granted to him by the duvine Erastil he would help Korvosa.

*KNOCK,KNOCK*

It seems to be a very busy day at Edmond's new place.
 

"Excuse me for a moment would you?" Edmond says to Manachan rising from his seat. It seems my carpenter has finaly arrived.

Just in case, before opening the door, Edmond holds Touch of fatigue ready and dismisses it when it is apparent there is no threat.

OOC: good quote for epiphany of Brindom: "For evil to triumph it is enough that good men do nothing!"
OOC2: I added part with ready spell in keeping with Edmonds paranoia :)
 

[sblock=Dr Simon]At first Dj'hân treats Majenko's suggestion that he could be fey as an invitation to play pretend. He ties an old handkerchief around his neck, takes hold of its edges in his tiny hands and flaps them vigorously while laughing and hopping down the attic stairs in Edmond's house. "Look at me, I'm flying!"

Later, once the pair are hanging about Jeremiah's workshop, the tiny urchin again assumes that the pseudodragon is playing around when the topic of Dj'hân's feyhood resurfaces. Picking up his staff of power and assuming a fencing stance with it, Dj'hân inquires: "Couldn't we play knights and dragons this time?"

Like Lynn and Edmond, Dj'hân had never dwelt on the issue of his own nature or abilities for very long. It's only once the hedge wizard, a grownup, provides the illuminated manuscript and identifies the wand of acid for what it is that the little guttersnipe begins to consider the idea at more length.
See Dj'hân? says Majenko. You have powers all of your own.
Something about the dragon's stubborn insistence unnerves the halfling boy. Sitting down on the bookshelf with his possessions in a pile next to him, they needing to have been set aside for Jeremiah to work on his cap, Dj'hân reaches over and takes Zalara's oversized Harrow deck in hand. The urchin seeks comfort and guidance in the beautifully painted cards. Looking to Majenko, the urchin inquires: "How do you know so much about it all?"

OOC: Use the deck's identify ability to confirm Jeremiah's assessment of the wand. Looking over my finances, I might as well go for broke and have Dj'hân shell out another 333.33 gp for another extradimensional size increase while I have the time. So Dj'hân will offer Jeremiah assorted jewelry and gemstones worth 250 gp, 8 platinum crowns, 3 gold sails, 3 silver shields and 4 copper pinch for the work. That'd bring the liripoop up to 6 cubic feet of storage space; about half of that of a Heward's Handy Haversack.[/sblock]
 
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When the door opens...

Brindom takes in the skinny man that answers the door, his blond hair and the three red tatoos under his left eye stand out but something about him is familiar.

"Good day to you," Brindom starts to say. "I am looking for some people, this is hard to say you see I don't know who they are. I am looking for the people rumor says captured and brought an evil man to justice. I... I want to thank them you see, and let them know that they helped me in return."

Brindom goes for his waterskin but remebers at the last instant he emptied it on the trip trying to find this house. "I'm sorry do you have any water? I am awful thrist from walking." he asks the familiar looking man in the doorway.
 

Edmond looks at new arrival, trying to place him.

"Good day to you too. You came to right place, my companions and I dispatched Lamm. Your thanks is appreciated, but unneccessary, we all had things going against him."

"Please wait a moment, I'll bring you water and fill you waterskin if you want?"
Edmond offers his hand to take the waterskin.
[sblock=Internal monologue]
What now? Does everyone and their dog know who brought Lamm down? We are lucky he didn't have any friends. This guy seems familiar, where did I see him before? But I cannot risk children safety by letting just anybody inside. Let see if Manachan knows him. And if he is a threat it's better to have backup.
[/sblock]
Closing the door he returns to Manachan.
"I have a visitor, some man that claims Lamm hurt him somehow and he came to thank us. He seems familiar, but I'm not sure where to put him. Was he maybe one of us? Would you come down and take a look?"
Edmond fills the waterskin, fills new glass of water and brings it down. Opening the door he finally decides and offering the glass invites the gentleman inside:
"Would you like to come inside? Maybe to sit and rest for a bit? You can tell us your tale inside. This is my friend, Manachan and my name is Edmond merCauthon, master of this house."

OOC: roll for local knowledge of traitorous guard...metagaming I know, but only skill that could make Edmond 'remember' him if he only spoke to Lamm. And it would NOT be good if he remembers
 
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Manachan

Manachan rises and follows Edmond to the door, where he observes the reaction of the new arrival to Edmond, and to Manachan's presence as well.

[sblock=Neurotic]Manachan wasn't one of the Little Lams - befriended Edmond while on errand to the city for his monastery.[/sblock]

[sblock=Dr. S]Sense Motive on Bindan.[/sblock]
 

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